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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Director of Base Production: Term III campaign thread
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15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION
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lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 21-10-2002 20:29 Visit lucky22's homepage!
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Director of Base Production: Term III campaign thread Support Apolyton buy from Amazon

Candidates:
Makahlua
Lucky22

Convince the people

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 21-10-2002 20:33
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question for both:
ok why do you think you are a better candidate then you oppenent!?

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:23
  Old Post 21-10-2002 20:36 Visit Lemmy's homepage!
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Will you build probe teams, and foils when we get the tech for it?

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:23
  Old Post 21-10-2002 20:41
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would there be longer buildingqueues then this term because each time quickpolling during turnchats sux...........? ok i have asked enough for now. I want answers!

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 21-10-2002 20:46 Visit lucky22's homepage!
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As director of base production, my first priority will be adequately organized, properly adverised polling for build queues.

I'll prefer and work for a quorum of at least 50% of active demo gamers when polling for decisions.

I will only promote build queue lengths with meaningful event horizons- that is, I consider locking up each new base with up to 60 turns worth of arbitrary and generic build orders to be absurd.
Considering a three part poll on which different numbers (all far below quorum) of voters participated to bind the sixth (!) item on each(!!) new base's build queue to be a secret project(!!!) and to nowhere in those six choices include recycling tanks or children's creches(!!!!) is irresponsible civil service in this citizen's estimation. Three items in queue before specific decisions are made based on the actual necessities of the moment is completely adequate.

22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 21-10-2002 20:48 Visit lucky22's homepage!
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quote:
Originally posted by Lemmy
Will you build probe teams, and foils when we get the tech for it?


If the people will it. I will not leave those items off of polls.

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 21-10-2002 20:54 Visit lucky22's homepage!
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quote:
Originally posted by DeathByTheSword
would there be longer buildingqueues then this term because each time quickpolling during turnchats sux...........? ok i have asked enough for now. I want answers!


Based on my initial platform, I'll have to get a feel for the relationship between a typical base's buil queue and the length of a given play session. I strongly assume three items in queue at the start of the session will be fully adequate, with rush builds factored in, of course. That would not be what is in production plus two items, it would be what is in production plus three. If one item is a base facility, there will not be problems.

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:23
  Old Post 21-10-2002 23:50 Visit Makahlua's homepage!
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Allow me to counterpoint here :

"I will only promote build queue lengths with meaningful event horizons- that is, I consider locking up each new base with up to 60 turns worth of arbitrary and generic build orders to be absurd. Considering a three part poll on which different numbers (all far below quorum) of voters participated to bind the sixth (!) item on each(!!) new base's build queue to be a secret project(!!!) and to nowhere in those six choices include recycling tanks or children's creches(!!!!) is irresponsible civil service in this citizen's estimation."

Not absurd, that poll was intended to make a short reference list so the Commisioner would not have to ask everytime a new base was made "Gee, what should I build first?" Recycling tanks -were- also in that poll, (my apologies for the confusing way it was arranged, btw) children's creches were overlooked because at the beginning of my term, the technology was many, many years off - only our luck in running across Morgan Industries has made them a current factor. Sadly I must note voter turnout has been rather lackluster everywhere, so I'm not suprised that I'm practically just polling my fellow directors & other goverment officials. If my opponent has an idea to improve it, I'd very much like to hear it - I thought of offering xenobrew after each poll, but then we might have some rather -odd- decison making, if you get my drift

-Probe teams & foils: Absolutely! They have been off prior polls due to Planetary Netwoks & Doctrine : Flexibility being rather far off technologies. I highly favor checking to see if any Unity pods are afloat and to scan our shores for possible colony sites. And then there's always Morgan to keep an eye on....

-Queues for sessions : Well, speaking from experience 3 items is a little on the low side, especially given how often rush building is used - I personally prefer up to 5, depending on if anything is a long build. I wouldn't count on a base facility being enough to stretch that queue

I'd like to point out we have more than doubled our size during my term, due to an aggressive colony pod program I implemented after consulting with my fellow directors and citizens. We've also built The Weather Paradigm, and look good to complete The Virtual World before the end of my term, with yet another project being prepared in New Suez. Before I'm (possibly) out of here, I do plan to get a crash program going on the children's creches - after all, even with gene therapy to extend -our- lives - a new generation is waiting to be nurtued into tomorrows leaders! Humm, not to mention we need another base name vote...

{OOC: PS to DBTS & everyone - sorry for not having been here the past couple turnchats - selling our house and had to show it Wed & then had a leak in my bedroom ceiling this past Sat RL sUxx0rZ }

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 22-10-2002 01:02
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What importance do you attach to constructing those automatic resource gatherers we are currently prototyping: "supply crawlers"?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 22-10-2002 01:47
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don't those fall under the DIE?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 22-10-2002 01:56
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Assigning them, not building them.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 22-10-2002 01:59
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ok. my vote goes to whoever builds the most crawlers!

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:23
  Old Post 22-10-2002 02:01
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Same here!

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:23
  Old Post 22-10-2002 02:09 Visit Makahlua's homepage!
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DIE orders, I build - simple as that Quite easy to fit a few crawlers in the queues!

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 22-10-2002 03:11 Visit lucky22's homepage!
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If the people will crawlers- then crawlers it will be.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 22-10-2002 03:15
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ah, but how many? (your answer better be "lots" or some amount greater than "lots" )

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:23
  Old Post 22-10-2002 03:18 Visit Makahlua's homepage!
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Lots and lots and lots

THey're great for rushing SP's too

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:23
  Old Post 22-10-2002 03:24 Visit lucky22's homepage!
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Term III will have ended before "lots" is an issue, I'd say. More crawlers for talent-heavy bases, if we choose to go that route, otherwise 1-3 per base depending on size, with replacement for rushed SPs or unit prototypes.
Unless the people will otherwise.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:23
  Old Post 22-10-2002 03:48
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good answer

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