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Catt
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California - SF Bay Area
May 2002 time: 21:23
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I almost always play random civs which means that I get a scientific civ about every third time I play (though it seems like less often), so I don't have a ton of experience with scientific civs.
Scientific civs get a free technology upon advancing into a new age. Does anyhone know how that free tech is chosen? Is it entirely random? Is it influenced by the first tech you select as your research choice in the new age? Is it influenced by your opponents, game position, etc.? Anybody know with any degree of certainty?
I always seem to get Monotheism, Nationalism, and Rocketry, but in my latest game I was very pleased to receive Ecology upon entrance to the Modern Age. I think, but frankly don't trust my memory, that I've also gotten Feudalism once and Medicine once, both long ago. In that most most recent game, I selected Computers as my first Modern Age research project -- I tend to go for Fission first in most cases, to the extent that that bit of data matters. I did a forum search and found nothing. Thanks.
Catt 
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jshelr
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pittsburgh
Apr 2002 time: 00:23
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You are getting Alzheimer's, I think, although I can't remember either.
Its mono, nationalism, rocketry every time. If you skip nationalism, as I normallly do, you don't lose ground to the scientific civs as you head toward ToE.
Taking the question more seriously, I can't come up with any way you could generate the result you report. Did you trade for rocketry on the same turn you finished the last industrial era tech or something clever like that?
BTW, if you do start with computers as you mentioned, and then quickly build research labs and seti, it seems to be possible to significantly reduce reserach time for the other SS techs.
Last edited by jshelr on 22-10-2002 at 00:33
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Catt
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California - SF Bay Area
May 2002 time: 21:23
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Nope - no trading for Rocketry.
To the extent it matters, it was an Emperor game, small map, 1.29f unmodded rules, all random; I was playing Persia; my original opponents were Zulu, Babylonians, Romans, Egyptians, and Aztecs. I got lucky and played a pretty dominant game -- at the time I entered the Modern Age, I think my closest competitor was researching Combustion (but hadn't done any of the lower techs like Medicine, Scientific Method, Atomic Theory, etc.). I was so far ahead that the UN didn't hold any danger for me so I was free to choose something other than Fission (which I usually go after just to get the UN as a defensive measure).
And, while I may have the beginning stages of Alzheimer's , I also think I remember getting Ecology for free long ago, but never Computers or Fission (but again don't trust my memory). I don't ever remember getting Engineering or Steam Power for free.
Catt 
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lateralis
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I may be wrong, but I think it may be tied to what other scientific civs are in the game. For instance, I was recently playing as russia and my closest rival was germany. at one age (Sorry, i dont remember which) We hit the new age within 1 or 2 turns of each other (everyone else was behind) and I got a different tech than he got. i know this because as soon as I got that tech I called bismark up on the secure phone and traded the tech I just got for the one he just got. I think it was montheism for fuedalism but it might have been medicine for nationalism or comupters for rockety. I don't really remember. sorry. anyhow, I think that may have somthing to do with it.
lateralis
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Sheik
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It would be nice if they let you select which tech you want. I always get mono., nationalism, and rocketry also.
quote:
If you skip nationalism, as I normallly do
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Not to get off topic but how does skipping nationalism work out for you? I just about never skip it myself. Though I never make it a great priority.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:23
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The usual techs you get free are Monotheism, Nationalism and Rocketry. No dispute with that.
However, I have found that as I enter the middle ages, and choose Monotheism to research, I'll get Feudalism or Engineering (more likely feudalism) instead. Once in the Industrial age, I selected Nationalism and got Medicine as my free tech. Once in the modern era, I chose Rocketry and got Fission for free.
In short, my personal experience dictates that I always get Monotheism, Nationalism and Rocketry, unless I pick those techs as the first ones to research at the start of each era. Thus, it is possible to assert a limited control as to the techs attained free by striking out the ones that are free by default.
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Sheik
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Is the way you do it LordAzreal better? In other words are the techs you get by researching the "free" tech first better then the "free" tech itself? I guess it would depend on what your style is but what do you think?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:23
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It would depend on a number of things. However, I would always prefer Feudalism to Monotheism, so I can get Pikemen right away and make a quick start on Sun Tzu's AoW.
As for Medicine instead of Nationalism, I am indifferent. I would rather have gained Steam Power as my free tech, but still, Medicine is the critical tech attainable as a free scientific tech, and leads to Scientific Method, so I guess that's the better one to kick off the Industrial age than Nationalism, whose dead end lies with Communism and Espionage (all of which are non-critical and cheaply bought).
As for Fission instead of Rocketry, it hardly matters, unless I am aiming for a diplomatic victory and want to make an early start on the U.N. But without diplomatic victory, I'll most likely want to build nuclear plants, and so I'll want Fission first instead of Rocketry.
Another thing to factor in is that if there are other scientific civs near you who are right about dead even in terms of tech and start each age about the same time as you do, you can get a tech that means an extra tech you can trade right away (unless the tech is a prerequisite for a wonder and you don't want to give them a chance at catching up on a wonder).
And in the case of the Industrial age, getting a critical tech instead of the non-critical tech the others will get will get you a head start towards Motorized Transportation.
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metalhead
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--
Last edited by metalhead on 23-10-2002 at 01:13
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metalhead
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Sorry to offer pure conjecture when a definitive answer was asked for, but could it possibly have to do with getting the cheapest tech first? It's been awhile since I've gotten anything other than Mono, Nat, and Rock as my freebies. This seems to correlate to the fact that I have been ahead in tech in my last 6 or 7 games at these points. Perhaps on the off-times where another tech has been received (I myself have received all of the "off-choices" before), it means that one or more non-scientific civs have reached the next age first, and discovered one of the other techs first, reducing its cost to below that of Mono/Nat/Rock, depending on the age.
This theory sounds good, although I have never witnessed an AI scientific civ receiving a different tech upon entering a new age. Perhaps it is something to pay attention to.
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Catt
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California - SF Bay Area
May 2002 time: 21:23
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quote: Originally posted by Hurricane
I think it is based on the idea that you get the cheapest tech. But instead of actually looking which tech is cheapest, maybe Firaxis made a separate list which shows the techs in order, which they didn't change after altering the costs in the new patches. |
But, Nationalism has the same "editor cost" as Steam Power, and a significantly higher "trade cost" to boot, and Medicine is cheaper than both in "editor cost" and, in my limited experience, in trade cost. Also, Ecology has a higher "editor cost" than Rocketry (so why would I get Ecology?) and, although purely anecdotal and on limited experience, Ecology seems also to have a higher "trade cost" than Rocketry.
Sorry to keep this dead thread alive since I know it's ultimately not very important, but the subject has been a tiny little woodpecker working away at a soft spot in my brain. why? why? why? why? why?
Catt 
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Dominae
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I also would like to know how the game decides which free techs Scientific civs get at every age. Monotheism is fine, I'll rarely want the either of the other two first in any given game. Nationalism is just annoying...I never use its abilities (mostly because the other civs already have it and so I have the option to sign MPPs anyway); Steam Power is the tech that you want in the Industrial age. The Modern age is a toss-up: sometimes I'll want Fission just to end the game right then and there, and sometimes I'm just waiting to get Computers kick some butt with Mech. Infantry. Rocketry has its obvious uses for the Space Race.
It's unfortunate that you can't simply pick the one you want every time...would that be so unbalanced?
Dominae
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metalhead
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Well, it's officially a mystery. Maybe a little hint from Firaxis will be forthcoming?
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