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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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Or go into the editor and create an inbetween difficulty level (I've pondered this).
For instance:
Monarch - 10% production/science bonus to AI, some free units, human happiness is lower by 1 citizen, AI trade rate 140 (?), human OCN lowered by 10%.
Emperor - 20% production/science bonus to AI, lots of free units, human happiness lower by 2 citizens, AI trade rate 150 (?), human OCN lowered by 20%.
I may be a bit off on some of that stuff, but it's pretty close. My point is that there is a pretty big jump between those two levels. Most, if not all of that stuff is adjustable in the editor. I wonder how things would play out if the AI was given the Emperor-level production bonus with the Monach-level science bonus, with Monarch-level trading and Emperor level human happiness. Got all that? 
-Arrian
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SanPellegrino
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Warlord,
I thought the great differences between the levels are the problem, so decreasing tech rate is a good mixture between slow tech and powerful opponents
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