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Thud
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Proud to be an American
Jul 2002 time: 00:23
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This thread does not exist.
Soon, I will be compiling a Tech Guide for the not-too-distant Industrial Age. While y'all are waiting I pose this question:
Should we attempt to research and whore Medicine and Sanitation (+Radio), or Corporation and Steel\Refining? Which course of action (assuming we still won't be able to directly compete for the best techs on our own) would you recommend?
Last edited by Thud on 22-10-2002 at 06:54
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mrmitchell
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Yeah, the Hoover Dam rocks. In most of my games I just get steam power, industrialization, then speed straight ahead for electronics. (And then with the extra production power of the hoover I can produce tanks like crazy, wiping out my enemies.)
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Randolph
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Burlington, VT
Sep 2002 time: 00:23
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quote: Originally posted by Apocalypse
See why some set plans are needed? People are just spurting out random ideas. Nothing very constructive going on at the moment. |
In light of this comment (and since I’ve received some agreement), perhaps I should flush out the reasoning behind this plan (I didn’t want to go overboard to begin with).
* steam -> industry (for rails and factories)
IMO This is the most important aspect of industrialization, even more important than 12+ city growth: 1. very few cities will grow past 12 very fast w/out the bonus food from railroads. 2. It makes much more sense to build up your shield production first and than build “other things” (wonders, hospitals, modern units). If we “go right for electronics” (or something else) we’ll have to build hover dam (and ToE) with minimal shield production.
* Then -> scientific method (I know there are several between)
It’s unlikely that cities will be ready to build hospitals if you go right for sanitation (assuming we have a good research pace). 1. Two ‘Big cities’ will build: factory -> coal plant -> wonder, this will give you plenty of time to research sanitation (which could be your next researched advance after SM (this is only a two tech deviation from sanitation) 2. ‘smaller cities’ will only need a factory, but this will take them long enough. If they do finish before sanitation we’ll probably have ‘something useful for them to do’, and if not some ‘wealth’ cities are great during this period of great need of both fast techs and cash.
Also if we do this and build ToE quickly we will be almost guaranteed HD.
* Build TOE
During construction: Sanitation, replaceable parts, or the corporation (more than one if possible, or move to refining after TC)
Ideally I would chose Sanitation and replaceable parts; sanitation first if your cities will be ‘ready to build hospitals’ (i.e. factories are already build in a fair number of ‘growers’), and RP if they will not or there are defense issues.
* Get atomic theory -> electronics with TOE
Make sure that you switch to AT the turn before you get ToE and switch science to 0%.
I’m quite sure that atomic theory and electronics is the most expensive duo that you can get with ToE (I don’t have the game with me to check this). One could research atomic theory and get electronics and ‘something else’ w/ ToE, but why not research an advance that you get something tangible from (like sanitation or replaceable parts) first, since you’ll have electronics at the same time either way.
* Build Hover Dam
Once hover dam is build (and I feel this is the fastest way to get it), in addition to the obvious benefit, we will have a number of largely ‘useless’ wonders to trade to the computer who has hopefully been diligently been researching ‘the corporation path’ (or either sanitation or RP if we haven’t researched them yet).
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Shiber
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Haifa, Israel
Jul 2002 time: 07:23
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-Double post.-
Last edited by Shiber on 24-10-2002 at 00:38
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:23
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At the current pace, the AIs are very close to entering the Industrail Age.
(We know that several already have Metalurgy. This leaves only Theory of Gravity and Magnetism left in the required techs. The AIs will split primarly for Magnetism, but enough will pick Theory of Gravity for them to swap, enter the Industrial Age with the Scientific civs being granted Nationalism.
Attempting to Reserach any early industrial tech in more than 15 turns (except for dead end Communism / Epsiopage) is a waste of time & money.
We need something like a research rate of 8 or 9 turns starting at the same time to be first to Steam Power. (A heavy favorite for first AI research)
Up to 12 turns to Medicine gives us a shot at being first to Medicine if we go for that directly.
I highly doubt the Forbiden Palace will be finished before the AIs enter the Industrial age unless we get a Great Leader during the French war.
quote: Originally posted by Kloreep
Well, the Industrial Age is still several techs away. Also, most of our commerce has been devoted to our treasury; once we build some libraries and move the science slider forward, I think we will be able to get techs in under 20 turns - even in the Industrial Age, as long as the FP is built on schedule.
But you're right, it will still be very slow, especially compared to the AI. |
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