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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:23
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quote: Originally posted by Martin Gühmann
To prevent the settler not to remove a pop when it is build just go to the UNIT_SETTLER entry in the unit.txt and remove there the speacieal flag:
BUILDING_REMOVES_A_POP
So no slic is needed in this case.
-Martin |
Copy that!
In a related issue, (SLIC) that is, I am play on a scenario I made, and the SLIC, thanks to J Blythway and your input, has been working great!
Then comes a reoccurring problem:
No special time, just crashes to desktop, prompting me to report to Activision.
I dont of course, report.
I try to reload but keeps crashing. Then it takes and all is ok, for like 30+ turns then Crash again!
My question is this:
Is it normal for the game to just crash in the middle of a game? I mean, all i working fine for say 40+ turns then BAM! it happens!
I know I did a bunch of tweaking, but it works then at no definable point, BAM its over!
Oh well, back to drawing board!
BTW, I have an Athlon 700 with 256 Ram and a 32 Bit Radeon VE Graphics Card.
I am at 88% Resources and well, maybe with 6 Civs on a 200 X 300 X 2 Map, maybe my PC just cant handle it??
Another thing, I can play all I want on Regular World, (NON-SPACE) but when I try to go to space LOCKUP CITY!
~Sigh~
Ill keep tweaking!
Peace!
Troll
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:23
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quote: Originally posted by Troll
Then comes a reoccurring problem:
No special time, just crashes to desktop, prompting me to report to Activision.
I dont of course, report.
I try to reload but keeps crashing. Then it takes and all is ok, for like 30+ turns then Crash again!
My question is this:
Is it normal for the game to just crash in the middle of a game? I mean, all i working fine for say 40+ turns then BAM! it happens!
I know I did a bunch of tweaking, but it works then at no definable point, BAM its over! |
I never saw the game crashing like this at least I can't recall something like this. The only hard crash series I recall was when I opened the science manager with a lot of cities on the map. And the other hard crash series was when I had a lot of cities too, when I tried to reload the game, deleteing userprofile.txt and another files helped everytime before reloading. It was gone after installing the hack patch 1.21.
quote: Originally posted by Troll
Oh well, back to drawing board!
BTW, I have an Athlon 700 with 256 Ram and a 32 Bit Radeon VE Graphics Card.
I am at 88% Resources and well, maybe with 6 Civs on a 200 X 300 X 2 Map, maybe my PC just cant handle it??
Another thing, I can play all I want on Regular World, (NON-SPACE) but when I try to go to space LOCKUP CITY!
~Sigh~
Ill keep tweaking!
Peace!
Troll |
I played CTP1 on a K6 233 with 64 MB Ram, don't recall the graphic card, but it had a problem when the graphic wasn't refreshed. I was able to smudge the graphics, it was an interesting effect in CTP1 and CTP2, but it isn't present on my new (actually now more then a year old) computer. I played on gigantic maps and started my games with ten civs and had in the end more then 300 cities. The game was slow it took ages to manage everything and doinig something in space was very slow (fortunatly not as slow as in Civ2), you could think that this would be a log up, but you had to wait a lot.
-Martin
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J Bytheway
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England
Jul 2001 time: 05:23
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quote: Originally posted by Troll
A-Would it be possible to give a free settler when you did something, like say you built three facilities..maybe for instance a Mill,Factory and Oil Refinery..and you get a free Settler in each city that did it |
Indeed, this would be done by a trigger checking each time such a building is built, whether the other two are already present, and if so create a free settler. This could be abused, though, since a city could keep buildung and selling its mill to produce many settlers. But that's not a big deal for your purposes.
quote: Also maybe make it so it didnt take away a population. |
Certainly. It would in fact be harder (but possible) to make such a settler decrease the population, since it is created by code "out of thin air".
quote: B-Wondering if a trigger could be made so that say , I believe in CTP2 a small feat of wonder I think it was called, where you build "X" of something and get a reward, I was thinking say for building 30 Banks you would have a trigger giving you either a flat amount of gold or even "X" gold per city with a bank or maybe "X" gold per population in the civilization, |
Indeed, again, just monitor each time such a building is built and count the existing ones. Use a global variable (I'm fairly certain you can have those in SLIC, though not totally so - it's been too long since I checked) to prevent the feat being achieved more than once.
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