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What do you think of the scheme?
This poll is closed. |
| Love it - FM and Demo ASAP and change out of Demo when we need to found a new base |
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6 |
33.33% |
| Nope. Sticking to Planned and Democracy |
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11 |
61.11% |
| Am I indecisive? I can't decide whether I am or not! |
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1 |
5.56% |
| Total: |
18 voters |
100% |
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:23
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Alright, here's an idea that was dreamed up and fleshed out by me and Archaic.
The SE poll I put up seems to suggest that Planned and Democracy will be the choices we make, BUT the concern was that Planned will kill our Efficiency somewhat creating both drones and less energy, and Democracy will eliminate our 10 free minerals at the start of each base.
So the ideas is this: we will return the scouts we have to our bases (so as not to cause unhappiness in FM), and change to FM/Democracy. This will give us lotsa energy whilst still allowing us to grow with the Demo Growth bonus. When we are to found a new base, we change out of Democracy the turn before founding the new base, so we can get the 10 free resources for that new base. After the base is founded, we then change back to Democracy and have barely skipped a beat. This should cost us 16 energy per change, so we are effectively buying those minerals for 32 energy. And in the meantime we will be making lots more from FM!
Whaddaya think? If passed, this wouldn't be initiated until we can call back the scouts to our own bases, as the unhappiness would be annoying. It could be a way to boost ourselves ahead of the other factions early on whilst still mainataining a decent expansion rate.
4 Days, as this will likely not happen in the next chat anyway.
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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:23
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Unefficiency dont cause Drones.
Two social engineering in the same turn is such a drastic revolution : cost 108 credits. It would cost 32 + 32 if we do it in two turns. We have 259 credits available.
If we switch to FM + Demo right now,
New apolyton will have three drones out of four citizens, all citizens must become Doctors to avoid drone riots.
Tbibtu will have one drone, needing all two population to turn to doctors.
New Suez will riot at nex pop point (6turns),
UN PD will riot at next pop point (4turns)
If we switch to FM + 10%psych, after the scouts came back home : (I simulate that by disbading all non-independent units outta bases)
NA will have two drones, one doctor needed. Pop point at next turn, must be turned doctor to avoid riots, base growth becomes impossible.
TBIBTU will have one drone, one doctor needed : next pop point is next turn, it will make one talent/one citizen/one drone.
UN PD will need his next citizen to be turned into a doctor, stopping growth at 4.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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Bureaucracy drones. They're created by the number of bases you have, modified by your efficincy level.
Last edited by GeneralTacticus on 23-10-2002 at 13:16
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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If we go Planned w/o Demo, we will. At our current EFFIC level, we will hit the first limit at 20 bases.
Last edited by GeneralTacticus on 23-10-2002 at 15:55
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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quote:
Your calcs are flawed, but by nowhere near the level Unskilled Labourer Pan's assumptions are.
For our game settings...
X = 2 * BASES / (6.4 * [4 + EFFIC])
B-Drones = X for all values of X>=1
At 20 bases with our current settings
2 * 20 / (6.4 * [4 + -1])
40 / 6.4 * 3
40 / 19.2
2.083_ B-Drones
For B-Drones to be 0 with our current settings, or with Demo/Planned, we need no more than 9 bases.
9 Bases = 18 / 19.2 = 0.9375 = 0 B-Drones
10 Bases = 20 / 19.2 = 1.046_ B-Drone
For B-Drones to be 0 with only Planned, we can have no more than 3 bases.
3 Bases = 6 / 6.4 = 0.9375 = 0 B-Drones
4 Bases = 8 / 6.4 = 1.25 B-Drones
For B-Drones to be 0 with Free Market / Planned, we can have no more than 15 bases.
15 Bases = 30 / 32 = 0.9375 = 0 B-Drones
16 Bases = 32 / 32 = 1 B-Drone
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I stand corrected. That doesn't hurt my point any.
Last edited by GeneralTacticus on 24-10-2002 at 12:34
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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quote: No, I made it with the FM bonus. But look : 10% of 10 energy makes 1 energy for psych, with no onus of psych for facilities, thats not enough to make a Talent. With 20%, we can have one, and waste about twenty percent of our overall energy output for ONE talent. Psych is not the good way to deal with those drones. |
It's only a couple of energy units, and it willa llow us to keep production going as it is now. We'll still be making more money than we were before, and that one talent is all we need to prevent rioting.
quote: .
If we make specialists, then our bigger bases wont be able to grow anymore. As the UN Peacekeepers, we can go to size 9 without HabComplex, so it would be our bigger mistake to stop growth at size 4 or 5. |
Which is why I want to use Psych, where possible.
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