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bbaws
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Hmmmmm coastal defence. The joy of it.
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Catt
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California - SF Bay Area
May 2002 time: 21:23
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quote: Originally posted by Olaf Hårfagre
I belive cruise missiles will be my favorite weapon after this. Thanks! I prefer to take cities as they are, not with all improvements thrashed.
But it should be included in the out-of-the-box-game, not as a feature or bug in the 5th patch. |
I think the "no airlift / no transport cruise missles" is properly called a design decision -- there are many that one can disagree with, some changeable in the editor and others not (i.e., no upgrading army units, lethal bombarment, no airlifting workers, etc.).
The reason the specific issue of transporting cruise missles strikes me as "buggy" is because they are not given the "Load" flags in the editor by default, and they can't load into transports from a city -- every other unit that "properly" can load from the shore can also load from the city -- why the difference for cruise missles?
In any case, when I get into the modern ages and am fighting wars, I do like their ability to sink ships and, depending on circumstances, I love their hard-coded propensity to strike defenders and not improvements (it's hard to occupy and pacify a city of 15 people when the marketplace has been destroyed ).
Catt 
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bbaws
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To be fair to Firaxis units in transports can be woken up at sea. If cruise missiles behaved as other units do a transport full of them would be an incredibly offensive unit. Still is sloppy, though.
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bbaws
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What I hate about cruise missiles:
using a stack of 150 in one turn of hyperwar then being left with three and rebuilding the stocks for the next twenty turns.
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bbaws
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Dave yes I save some gold but It hampers my territorial ambitions. YukYuk
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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