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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > How to change terrains >10 on maps?
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:23
  Old Post 23-10-2002 11:58
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How to change terrains &gt;10 on maps? Suffering from ads?

Take one redfront scenario which has approx 15 terrains, but only the first approx 10 can be placed on the map.

How can I change the ones that I cannot select. Ideally I would like to randomise the placement of special terrain enhancements to make the game different. ie the iron resource on mountains.

Help!

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:23
  Old Post 25-10-2002 05:25
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Someone must know, please help Suffering from ads?

I can confirm that civ2 has 12 accessable slots to change terrain in the editor but if the scenario has more how do you change the ones that you cannot select in the change terrain at cursor option.

Is there also a way to randomise special resources. ie iron on mountains etc

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:23
  Old Post 25-10-2002 07:21 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Increase Your PM Length

quote:
if the scenario has more how do you change the ones that you cannot select in the change terrain at cursor option.


I don't think that you can. Red Front has the normal number of terrain types - Nemo was just very creative in using them

quote:
Is there also a way to randomise special resources. ie iron on mountains etc


Only in the map editor. I don't think that you can re-randomise resources in on going games and scenarios

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:23
  Old Post 25-10-2002 07:25
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#4 Report this post to a moderator
Thanks Support Apolyton buy from Amazon

I see how it was done now, as you said you need to use the Map editor to create/modify the map first.

I can randomise the resources by selecting a different resource seed #.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:23
  Old Post 25-10-2002 08:07 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Increase the size of your Attachments

quote:
Originally posted by Case

Only in the map editor. I don't think that you can re-randomise resources in on going games and scenarios


Actually you can. Take the raw Red Front map, open it up in the Map Editor, use different Resource Seed settings until you find the one you like, and then save the map. Now use Dusty's MapCopy utility and copy the entire map into a Red Front saved game. Voila.

Jorritt's MapEditor may have the same feature, but I can't speak to that.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:23
  Old Post 25-10-2002 09:05
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Excellent Suffering from ads?

I'll give that a go

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:23
  Old Post 25-10-2002 09:34 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You can get MapCopy here:

http://www.cullivan.com/civ/tools.html

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