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Dominae
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quote: Originally posted by punkbass2000
I'm gonna have to disagree with that last part. I typically play warless games at deity. I'm only at war if the AI chooses to attack me, and I don't really attack back (limited to only taking back my old cities and I defend offensively, if you know what I mean). |
How do you win?
Hm, maybe I should make myself a little clearer: do you win via Space Race, or Diplomatic victory, or Culture, or what?
Dominae
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Gunter
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I have done some confusion in level names but I'm pretty sure about what I have said.
Of course my tests were not taken only from 3 battles,but I can say so:
IMO raising the level of diffuculty the AI cheats like this:
Every tests is done on the same terrain and with same experience of units involved.
If you try a....let's say a swordsman vs a spearmen in easier level you can note you have success more or less 50% times,that BTW attacking with 3 and defending with 2 with no terrain penalties it should be more than 50%
If you repeat the experiment for dozens times you will notice ,at higher levels , that the percentgage lower,I mean the swordsman can win 30-40% instead of 50% at easier levels.
What do you think about :
1) with no terrain penalties why a factor 3 attacking unit wins only 50% vs a factor 2 defending one?
2) why the possibilities of win lower while raising in level?
Thanks
Gunter
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Dominae
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Gunter, your experiment is well-described, but I don't think you've actually tried it, at least enough times to draw any meaningful (statistically significant) conclusions. Let your Swordsman attack a Spearman at least 100 times on Deity, tally the results, and come back with your observations. Simply stating that you think combat is tougher on Deity doesn't make it so.
In any case, Firaxis' assurance that the AI doesn't get combat bonuses is enough for me.
Dominae
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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quote: Originally posted by Gunter
I have done the experiment for about 20 times only each,and maybe these are too few times to obtain a real statistic,as you said.
The strange thing,and I believe it's not only my feeling,that in Civ 1 & 2 I have never had this feeling,now I have it often,but as I said it's only a " feeling " not a real statistics. |
Gunter, 20 times really is NOT enough... 100 times would be better... anyway, the probability count (or, the RNG) works for large numbers only.
Your "feeling" probably comes from the fact that randomness was much lower in Civ2. The concept of firepower actually made the combat results way more predictable than in Civ3. In Civ3, you will suffer suprising defeats from time to time... AND victories, TOO. Just that the human nature is to ignore/forget what worked for him (the unexpected victories) and remember only what made him feel like smashing the monitor (the unexpected defeats)... 
Believe me, if the AI really cheated combat-wise on higher levels, someone would have surely noticed and proven the fact already... the game has been out for almost a year now. 
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:23
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quote: Originally posted by vmxa1
Well what does warless really mean. I have played games that you are at war most of the time and never start any of them, so does that make it a warless game? I men, they will attack sooner or later and if you do not agree to peace, it can last as long as you like. You can get them to start a war very easy, especial after ou get espionage. I guess if you do not increase you holding by war that may be one thing. |
Warless, when I say it, means I don't start wars and I don't take cities. I don't sign MPP's or alliances, so I can't make the AI fight each other for me. I only take cities if I founded them. I try to stop wars if I can (I'll sign a peace treaty for free, but I won't (necessarily) pay for one). I won't give up stuff to prevent a war, unless I deem it prudent. I build, build, build. Random civ, so what I build first depends, but I almost always expand with tons settlers ASAP, undefended (<-- will not work in MP).
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