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bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
Angry  Old Post 23-10-2002 18:17
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Destroy tile improvements Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Is there a way to destroy a tile improvement of your chioce? As is railroads go first, then mines/irrigation+ roads and at last fortresses. I would really like to remove those old fortresses when they no longer are needed. One thing is that they 'mess up' the screen but more importent, if I let them stay empty enemy troops may use them. I don't want that

Nym is offline Nym
Prince
France
Mar 2002
time: 06:23
  Old Post 23-10-2002 19:57
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AFAIK it is not possible. But it would be very useful to be able to select the improvement to be destroyed. I often want to destroy roads to an AI city in order to stop the benefit of luxuries collected by the capitol, hoping to make it culture flip to me. But for this I must destroy other improvements and rebuild them.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:23
  Old Post 23-10-2002 21:18 Visit Inverse Icarus's homepage!
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god forbid something in civ2 make it over to 3

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 24-10-2002 05:33 Visit Dis's homepage!
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kind of funny.

you can tell your men to smash things. But they lack the intelligence to figure out what to smash.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
  Old Post 24-10-2002 11:29
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Inflate your Upload Space

It could have been worse I guess. Pillaging improvements now works as tile-bombardment with 100% chance of success with the exception that other units are not affected. Why not BTW? If they are too stupid to figure up what to destroy there have to be alot of accidents -> blowing up railroad packed with friendly units

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:23
  Old Post 24-10-2002 21:34
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It just like the Far Side cartoon, pillage the village, take whatever you want, but always stay out of Mrs. (I forget) flowerbed. I guess they had the railroad run through it but the enemy couldn't figure out how to get to it without steping into the flowerbed.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:23
  Old Post 24-10-2002 21:43 Visit Alex's homepage!
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Oh how I miss this feature.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:23
  Old Post 24-10-2002 21:54 Visit Dis's homepage!
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I can't say I miss it much.

My main goal of pillaging is to deny resources via cutting rails and roads.

although sometimes I get in a war accross the see where I don't feel like sending troops. I had my battleships destroy every single improvement of 4 remaining zulu cities and they still wouldn't speak to me!. Damn zulus. I wanted to switch back to democracy so I finally just loaded up a transport and took their final remaining city.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
  Old Post 25-10-2002 13:23
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Avatar Enlargement: We've got the solution

I's no big deal but I still miss it.

If I want to remove that fortress I just pillage everything and rebuild what I need(all in one turn). In the late game I usually have too many captured workers who sits on their asses all day doing nothing anyway. Keeps at least some of them occupied...

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:23
  Old Post 25-10-2002 13:40
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SMACx really did a good job of dealing with tile bombardment.

In fact, SMACx did a really good job with a lot of things that seemed to have been axed in CIII. I wonder what changed at Firaxis to make this so?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
  Old Post 25-10-2002 14:03
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Suffering from ads?

Same company but what about the production teams? Were they the same?

*Edit* Removd a typo, added another

Last edited by bongo on 25-10-2002 at 16:26

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:23
  Old Post 25-10-2002 14:04
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FrantzX is offline FrantzX
Warlord

May 1999
time: 00:23
  Old Post 25-10-2002 16:26
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Small things changed at Firaxis. You know, things like half the dev team leaving halfway thru production, including the lead designer.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
  Old Post 25-10-2002 16:29
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Wow, if that is true then we should really be impressed that they managed to finish it, instead of complaining about minor(well, som major as well) things we miss or don't like

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 25-10-2002 17:47
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quote:
Originally posted by FrantzX
Small things changed at Firaxis. You know, things like half the dev team leaving halfway thru production, including the lead designer.


...and including nearly everyone who worked on SMAC.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:23
  Old Post 26-10-2002 02:51
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This the truth... and is not out of here (in fact is inside)

Demerzel is offline Demerzel
Warlord

Jul 2002
time: 05:23
  Old Post 26-10-2002 08:43
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Inflate your Upload Space

quote:
Originally posted by Anunikoba
SMACx really did a good job of dealing with tile bombardment.

In fact, SMACx did a really good job with a lot of things that seemed to have been axed in CIII. I wonder what changed at Firaxis to make this so?


Brian Reynolds was the lead designer on SMAC and guided a lot of the development with his own gaming philosophies. I'm guessing that a lot of the ideas in SMAC that he favoured were seen as less important for Civ3, e.g. Brian Reynolds always insisted on tanks never losing to phalanxes. When most of the Firaxis team left for BHG it certainly put back the game, possibly causing some of the "rushed problems" we see(get upset about) when they had to get the game out for a certain date. Definitely looking forward to BHG's first game "Rise Of Nations".

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:23
  Old Post 26-10-2002 19:53
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[/sarcasm]

Sorry

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:23
  Old Post 28-10-2002 14:32
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What's with the enemy territory movement restriction? I know they won't sell me tickets to their trains, but how do they keep me from using their roads? Mines? Roadblocks?

That's an idea, after researching, say, replaceaple parts, enemy movement in my (border?) territory would be seriously hampered, units even taking damage from minefields.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 28-10-2002 22:46
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Merely speculating here, but the presumtion is that any invader would encounter obstacles. Things would be placed in the way to slow them down, they would have to do some mine sweeping, even if no mines existed (they would not know that). They would not know their way around and have to check maps, which could be out of date, etc.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:23
  Old Post 29-10-2002 12:39
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I like the movement restrictions, it makes sense. I mean, how do any transportation system cope with a couple of foreign panzer-armies wanting to buy tickets?

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