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Elucidus
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Does anyone know specifically how to keep the computer from puting its cities so close together. It has room to spread why is it so rediculous. Every two or three tiles is another city. There are some files in the aidata folder I think have to do with this, but I can't readily make heads or tails of it. Well, thanks for any advice you can give.
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Yours in gaming,
~Elucidus
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Would adjusting the text in this file also help with the Quickstart games? If you play with any ai civs in the game the ai civs are all clumped together. A friend and I always play hotseat together and use the 10 settler APQS (including aips), usually we just go head to head but we like to throw a few ai in there just to make things a little more interesting. These civs never do that well, never like in the normal game where one or more usually give you a challenge.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:13
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I didn't like that either but this is one of the few things about the AI that's easy to fix. The distance between the AI player's cities is determined by his personality type (SciFew, SciMany, etc.) and how many cities he already has. The inference rules that lead from these inputs to the output settler_packing are in the set_settle_density file that Nordicus mentioned. But its this output itself that fixes the value (in number of tiles) of the distance between the cities. All you've got to do is change its default value and adjust the membership functions accordingly; here's the settings I use:
output settler_packing[0.0, 10.0] = 5 //target average distance between cities; from 4, HP & below
tri truly_dense_settler_packing(settler_packing, 4.0, 0.5)//from 3
tri dense_settler_packing(settler_packing, 4.5, 0.5)//from 3.5
tri loose_settler_packing(settler_packing, 5.0, 0.5)//from 4
tri very_loose_settler_packing(settler_packing, 5.5, 0.5)//from 4.5
I find that this works fine on a Gigantic map, which is what I always play on. If you still think they're too close together, just add 1 to all the numbers I've changed above.
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H_Petard
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Elucidus
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Thank you very much for your help. I greatly appreciate it.
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Yours in gaming,
~Elucidus
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WesW
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Florence, Al., USA
Jan 1970 time: 23:13
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I worked on this quite a lot. In addition to Peter's changes, I changed the settings in the set_settle_density so that the AIs would take more time when choosing places to settle, so that you would not have cities one tile apart later in the game. I got mixed results, but it was still better than the original settings.
Btw, I never was able to find the magic number in the settings Peter listed, in order to get just the right spacing. Set it at, say 4, and they clump them 3 spaces apart; set it at 4.5, and they go 6 spaces apart. Frustrating.
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