Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > City Sttling Distance
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:13
Post  Old Post 19-03-2000 02:21 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Sttling Distance Suffering from ads?

Does anyone know specifically how to keep the computer from puting its cities so close together. It has room to spread why is it so rediculous. Every two or three tiles is another city. There are some files in the aidata folder I think have to do with this, but I can't readily make heads or tails of it. Well, thanks for any advice you can give.

------------------
Yours in gaming,
~Elucidus

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
Question  Old Post 19-03-2000 16:21 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Damn. Wes fiddled with that, but I can't recall what file it was--I went in and adjusted it for the larger maps. If it wasn't set_settle_denisty.fli, than it was one of the aip files....
Argh. That's gonna bug me now....

Wes--what file was that?

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 21-03-2000 08:48 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Wes...?

Don Everitt
Guest

Not Yet
time:
Post  Old Post 22-03-2000 02:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

Would adjusting the text in this file also help with the Quickstart games? If you play with any ai civs in the game the ai civs are all clumped together. A friend and I always play hotseat together and use the 10 settler APQS (including aips), usually we just go head to head but we like to throw a few ai in there just to make things a little more interesting. These civs never do that well, never like in the normal game where one or more usually give you a challenge.

slamp is offline slamp
King
Cannes, France
Sep 1999
time: 06:13
Post  Old Post 22-03-2000 17:35 Visit slamp's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

I'm not sure, but I think the density depends on the AI personality. But if someone find in which file is-it, I could implement it in APQS.

------------------
ctp pbem stats: slaamp.virtualave.net/ctp/stats.html

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:13
Post  Old Post 22-03-2000 20:42
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

I didn't like that either but this is one of the few things about the AI that's easy to fix. The distance between the AI player's cities is determined by his personality type (SciFew, SciMany, etc.) and how many cities he already has. The inference rules that lead from these inputs to the output settler_packing are in the set_settle_density file that Nordicus mentioned. But its this output itself that fixes the value (in number of tiles) of the distance between the cities. All you've got to do is change its default value and adjust the membership functions accordingly; here's the settings I use:

output settler_packing[0.0, 10.0] = 5 //target average distance between cities; from 4, HP & below
tri truly_dense_settler_packing(settler_packing, 4.0, 0.5)//from 3
tri dense_settler_packing(settler_packing, 4.5, 0.5)//from 3.5
tri loose_settler_packing(settler_packing, 5.0, 0.5)//from 4
tri very_loose_settler_packing(settler_packing, 5.5, 0.5)//from 4.5

I find that this works fine on a Gigantic map, which is what I always play on. If you still think they're too close together, just add 1 to all the numbers I've changed above.




------------------
H_Petard

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:13
Post  Old Post 22-03-2000 23:01 Visit Elucidus's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Thank you very much for your help. I greatly appreciate it.

------------------
Yours in gaming,
~Elucidus

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 23-03-2000 05:46 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Peter, yes, that's the one. Thanks.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:13
Post  Old Post 23-03-2000 10:00 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

I worked on this quite a lot. In addition to Peter's changes, I changed the settings in the set_settle_density so that the AIs would take more time when choosing places to settle, so that you would not have cities one tile apart later in the game. I got mixed results, but it was still better than the original settings.
Btw, I never was able to find the magic number in the settings Peter listed, in order to get just the right spacing. Set it at, say 4, and they clump them 3 spaces apart; set it at 4.5, and they go 6 spaces apart. Frustrating.

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 23-03-2000 19:16 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Hmmm. Come to think of it...I do recall us going back and forth with that setting. I checked mine and it's still set at 4.5...I guess that's the best I found for the big azz map I use....



------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

"The more passion for the argument, the less evidence for it"--Russel.

"If you don't agree with me, you're in denial."

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0432 seconds (88.83% PHP - 11.17% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net