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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:13
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Nordicus: a mobile city was actually one of the first things I thought of when I started looking through the various text files in the data folder. At this point, I'd say it's impossible. I changed some settings for cities and tried it out, there simply is no way to order a city to move. On the other hand, something like this would be nice in CTP2. Have the option of founding either a regular city or a tent city. Tent cities can move but only produce a few types of improvements and units (no wonders obviously). Maybe even allow regular cities to pack up and move (destroying any wonders or larger improvements). And of course the opposit, nomadic tent cities settle down.
On the other hand, while such a feature would be nice, it would bbe of limited usefullness unless some seasonal system was included (making semi nomadic pastoral tribes a feasible alternative to agricultural societies). All in all, I don't consider this a major factor for changes in the game system. If it's easy to implement, I'd say Activision should do it. Else, they should get other matters solved first and if time remains try out mobile cities.
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You guys think of such practical applications. Me, I was thinking more of April Fools Day or something. Like in MP, wait until some guy painstakingly moves his Siege Engines up next to one of your cities, then just when he's ready to bombard...WTF!?!? Darn.
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:13
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I found this an interesting concept so I have been playing with it too. Caranorn is right, it is not possible (in its current form). You simply can't move cities and when you try to build them via the build que, the game abends. Even though it is defined in units.txt, the game knows it is not a unit.
Using the bunker and creating a new TempCity unit with real City abilities might be possible but I doubt it would be worth the trouble.
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Don,
CtPMaps at Apolyton
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