Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Mobile Cities?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:13
Post  Old Post 23-03-2000 03:49 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Mobile Cities? Enter the AD-FREE zone

Through clever use of the flags, is it possible to make a city mobile?

I think there are seperate flags for "is a city" and "cannot move".

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 23-03-2000 06:26 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

Hey, I think you're right. Don't see why not--might want to give it some MAX_MOVEMENT points in addition, though

lago
Guest

Not Yet
time:
Thumbs up  Old Post 23-03-2000 11:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Cool!!! Are you going to work this into one of the mods, Nordicus? That'd be great. What would be the enabling advance?

Actually, now that I think of it, that would be good for those times when the only terrain you've got to work with is something lousy like swamp or glacier. You could found the city, then when you had the advance that allowed you to change the underlying terrain, you could move the city for a few turns...just like in real life!

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 23-03-2000 19:13 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

lol!
Ah...I dunno. What I thought right off was something like a mobile army/airforce base--say you're at war with a civ in a far-off area and can't be bothered to build a real city all the way out there...just plop down one of these, protect certain units, build a few more, whatever. You could even use it as a port--yunno, sort of a Panama or Suez Canal type of deal...set it down somewhere where you need to shorten an otherwise long journey around a continent....
And we already have the perfect sprite for it--just thought of it: that 'bunker' like unit Harlan had made in the WWII units. Hey, that would be cool, huh?

Caranorn is offline Caranorn
Warlord
Luxembourg, Europe
Mar 2000
time: 06:13
Post  Old Post 24-03-2000 00:46 Visit Caranorn's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Nordicus: a mobile city was actually one of the first things I thought of when I started looking through the various text files in the data folder. At this point, I'd say it's impossible. I changed some settings for cities and tried it out, there simply is no way to order a city to move. On the other hand, something like this would be nice in CTP2. Have the option of founding either a regular city or a tent city. Tent cities can move but only produce a few types of improvements and units (no wonders obviously). Maybe even allow regular cities to pack up and move (destroying any wonders or larger improvements). And of course the opposit, nomadic tent cities settle down.

On the other hand, while such a feature would be nice, it would bbe of limited usefullness unless some seasonal system was included (making semi nomadic pastoral tribes a feasible alternative to agricultural societies). All in all, I don't consider this a major factor for changes in the game system. If it's easy to implement, I'd say Activision should do it. Else, they should get other matters solved first and if time remains try out mobile cities.

lago
Guest

Not Yet
time:
  Old Post 24-03-2000 03:12
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

You guys think of such practical applications. Me, I was thinking more of April Fools Day or something. Like in MP, wait until some guy painstakingly moves his Siege Engines up next to one of your cities, then just when he's ready to bombard...WTF!?!? Darn.

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:13
Post  Old Post 24-03-2000 03:41 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I found this an interesting concept so I have been playing with it too. Caranorn is right, it is not possible (in its current form). You simply can't move cities and when you try to build them via the build que, the game abends. Even though it is defined in units.txt, the game knows it is not a unit.

Using the bunker and creating a new TempCity unit with real City abilities might be possible but I doubt it would be worth the trouble.


------------------
Don,
CtPMaps at Apolyton

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 26-03-2000 23:22 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Lago:
lmao! Oh, that would hilarious--following a city around, trying to hit it ("Hey, stand still!").

Don, Carnorn:

Oh well. I think it would have been a cool feature--even the nomadic point. But, no, it doesn't sound that feasible....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0303 seconds (88.38% PHP - 11.62% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net