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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Global warming and new special fields
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ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:23
  Old Post 24-10-2002 11:22 Visit ramses II.'s homepage!
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Global warming and new special fields Help yourself to an AD-FREE life

In my last game I settled like an idiot - but had'nt the money to build mass transits and solar plants.
So I got a global warming by the pollution skulls that I didn't manage to clear.
My recently founded cities (brought them at once to size 3 by 3 engineers) celebrated - a real population explosion, cause I had Mike's and Bachs and CfC and a lux rate of 40 % (tax 20% - thank you, Mercury, God of Trade, for your benefits and the income!)

I built a lot of engineers (up to 7 per city) to clear the mess (jungle and swamp and pollution)
Side effect: New special fields ! Spice, buffalo, fruits etc - did you notice that, too?
I think those have been former "hidden specials".

Messer Niccolò is offline Messer Niccolò
Prince
of the Sarzaneers
Oct 2001
time: 06:23
  Old Post 24-10-2002 13:55
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That could be, even if I've never had huge global warming so I'm not a good tester.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:23
  Old Post 24-10-2002 19:34
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Support Apolyton, buy GURPS/ Alpha Centauri

Global warming will change grassland, to jungle or other types of inhospital terrain. Specials always appear in a fixed pattern on the map, but are not visible in grassland tiles, so if a grasslands tile is changed to another type, it is possible that a "hidden" special will be revealed. You might want to play some with the map editor, to see how terrain types affect which specials appear, and to see the various patterns that are used for them.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 25-10-2002 00:51
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Suffering from ads?

I had GW in some games. I didn't notice new specials, but many grassland tiles become swamp near water, and plain inland. In particular, rich islands become starving cities.
The Solo explaination seems OK, as noted specials are on jungle or plain.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:23
  Old Post 26-10-2002 00:23
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Re: Global warming and new special fields Support Apolyton, buy Alpha Centauri

quote:
Originally posted by ramses II.
Side effect: New special fields ! Spice, buffalo, fruits etc - did you notice that, too?
I think those have been former "hidden specials".


Did the pattern of specials stay the same - did cities that had specials keep them in the same relative locations?

Spice and Fruit are "junky" terrain(Swamp/Jungle/Desert/Tundra) specials. Grassland hides them, but you can predict where the specials should be from the pattern. Sea levels might change too, revealing or swallowing offshore specials.

I've never permitted a Global Warming, so I've never seen the effects...

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
  Old Post 26-10-2002 04:54 Visit Straybow's homepage!
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Gotta love spice and gems. It's the only way to get new swamps or jungles, but the price is high and the results are uncontrollable.

ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:23
  Old Post 27-10-2002 09:50 Visit ramses II.'s homepage!
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Support Apolyton, buy Civilization III: Complete

@elephant
Yes, the patterns stayed the same - no "new" patterns

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