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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > My own strange bug
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Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 24-10-2002 12:45
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#1 Report this post to a moderator
My own strange bug Support Apolyton, pre-order Civilization IV

Oh my god, I had to reinstall CIV3 and I have to retry if this bug is still present or not.

I am sure it's a my own bug and not a bug of the game,but do you have suggestion?

I have properly modded the game adding few units,changing a bit appereance ratio of resorces,changed some units value etc...but:

When I passed to middle age ( discovering also enemies map ) I noticed they had each only maximum 2 cities,when I had ca. 15.

So the game was obviously unbalanced and I had to retire.

Assuming I did every mod in the proper manner without seeing any kind of bug until that moment do you perhaps havy any clue about what could have gone wrong?

After a reinstall I tried with pure CIV3 and tried dozens turns for tests purposes and everything was right,so do you have any suggestion what can cause such a strange bug??

Thanks a lot mates

Gunter

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:23
  Old Post 24-10-2002 13:49
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Increase the size of your Attachments

I'm pretty sure that this is not a bug, but a flaw in your mod. You've changed something that the AI can't handle properly.

Try to make only one change at a time, then play some testgames. If it works then make your next change, then the next and so on and so forth.

Gunter is offline Gunter
Warlord

Nov 2001
time: 05:23
  Old Post 24-10-2002 15:07
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Support Apolyton, pre-order Civilization IV

Yes,I was just thinking about acting in this way,thaks.

BTW what is the option before strting a new game:

Preserve original seed????????

Thanks

Gunter

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:23
  Old Post 24-10-2002 15:34
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Support Apolyton, buy Civilization III: Complete

It's "preserve random seed". When you reload a game, if the conditions are the same, all events that depend on the random calculator (goodie huts, battles, culture flippings, etc) will have the same result, no matter how many times you try.
If you disable it, you can reload the game for different results.

For. ex, with the option on, entering in a goodie hut will be like:
25 gold -> reload -> 25 gold -> reload -> 25 gold, etc
with the option off:
25 gold -> reload -> barbarians -> reload -> science -> etc
(of course there are many other factors that have influence on the results, but basicaly this is it).

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:23
  Old Post 24-10-2002 18:08
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Support Apolyton, buy Civilization: The Boardgame

Gunter, you didnt mention what level you tried your mod on. My own mod-ed game had your changes and a bunch more but I never saw anything like what you describe (played on regent/monarch/emperor but not with v1.29). Its possible that those types of changes effect the AI more at lower levels where it already has restrictions.

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