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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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I have tried in vain to accomplish this using the map editor, by varying the world sizes, but could not find a way. With that editor you'll see the clear special pattern and how it is clipped at the 0 meridian. If it overlapped there instead, more than 4 specials might appear in a city, but it doesn't overlap. So until a save is posted showing 5 specials in one city, I am a doubter.
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Elephant
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Phila PA
Aug 2002 time: 00:23
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Guess us perfectionists wont be trying FreeCiv - give me those predictable specials and huts...
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debeest
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If it's possible with a map editor, we'd love to have you show us.
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Elephant
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Phila PA
Aug 2002 time: 00:23
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I tried getting five specials in one city by exploiting the "dateline" using the Map Editor and did not succeed. I used all the "resource seeds" between 1 and 64 (at some point it repeats, I'm not sure where). While that did NOT work, something else interesting came up. It's easier to see than explain:

The buffalo appears on the "dateline" at (0,26). It is shared between both city radii (city center marked with grass). Most interestingly, the city to the left has two specials that are only one square apart. This might allow a Size 1 OCC working two specials...
Last edited by Elephant on 02-11-2002 at 01:03
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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Caeser,
I believe most of the special pattern widths divide evenly into the widths of the standard size maps used by the game, making the patterns seamless at the 0 degree meridian.
Elephant,
You can get a lot of strange lineups by also varying map widths, but since patterns are clipped at the meridian, it is very unlikely (I don't dare say impossible!) that doing this while varying the seed will give you a map with 5 specials within the range of one city. Keep trying, though! I'd love to see an actual example of this "myth".
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