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ducki
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If someone's already detailed this, I haven't seen it, so excuse me if so.
Late in the game, I find I have far more workers than I need, even when pollution strikes in 3 or 4 places at once - I'm able to get it all cleaned up on the same turn AND still have workers twiddling their thumbs...
So what do I do with them?
Here's a thought.
When you capture a city you don't really want or need, but want to mess with a rival, how about starving/reducing the native laborers and dropping in a bunch of your own nationality workers(Join City).
Then, give it away.
The city.
Especially if you can give it away to someone not "next door".
I think this would let them blow a few turns working on the city and then, since they are all citizens of your Civ, they'll flip back to you.
If you have high enough overall culture as well as some nearby.
What do you think? Worthless blathering or worth testing?
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Catt
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California - SF Bay Area
May 2002 time: 21:23
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Unfortunately, when you give a city away the citizens magically and instantaneously convert to the nationality of the civ to whom the city was gifted. And I'm not sure the "gift and recapture via culture" tactic nets you anything -- the AI in my experience is unlikely to spend its treasury rushing anything in the city, so, from the time you gift it until the time it flips back, the most likely course of events is: (1) AI collects one gold per turn (corruption); (2) some of "your" citizens may starve due to 9-tile radius and need for entertainers; (3) the AI may draft and/or pop-rush, causing lasting unhapiness; and (4) you eventually end up with a smaller, more unhappy city than when you first gifted it. In other words, I don't think the AI will do anything extraordinary to "build up" the city -- it will just rely on the city's own local abilities (1 shield per turn) to build what the city needs.
Creative idea, though.
In earlier, pre-patch versions of the game, your tactic was a powerful exploit because the AI were permitted to buy cities. Players would build a city near their capitol, hemmed in by culture; sell it for big $$$ to the AI; flip it back pretty quickly; and sell it again. Rinse, repeat. No longer possible to sell or trade cities.
Catt 
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ducki
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Darn. I thought I was onto something.
And I was really hoping to find something to do with all those workers aside from "Disband" - I sure don't need the population. /shudder
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:23
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quote: Originally posted by Arrian
I add all workers of my nationality to my cities once the RRing is done. The slaves deal with pollution control. If I have more of them than I need, I'll add them to cities as well.
-Arrian |
Arrian, why would you not do it the other way around: add the slaves to your cities and save the better workers (your own nationality) for pollution control? They'll do the job faster.
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Random Passerby
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If you're not dominating, you can never have too many fortresses; you can get a more powerful neighbor to waste a lot of units trying to pick off a fortified defender manning a border fortress in mountains or even hills, and they won't even bother holding it if they do take it. Moreover, if enemy air power is going to be an issue, you're gonna have to rebuild a whoooole lot of road and railroad near the border.
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