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Athens, Hellas
Jan 2000 time: 07:23
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Where did you find that?
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quinns
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Right Troll. The one I use is Settler, Warrior, Settler, Settler -- for all your cities except for trade centers -- until you get to 40 cities under Theocracy. You should get to 40 cities [with a one settler start] at about turn 70 to 120 (depending upon your starting terrain). Stop building settlers and switch to granaries (then aquaducts, then mills) once you get to about 25 cities so you don't exceed 40 settlers/cities. This works pretty good on most maps and gives you a good starting civilization. You need the warrior in the mix to fend off Barbarians and give some scouting and early warning of any quick strike attempts. Just my thoughts -- It has worked well for me, but I'm sure there is a counter for it.
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Nimrod
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cant I be priest?
Oct 2001 time: 05:23
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I see now. When I first heard it metioned, I was thinking of some island hopping campaign to eleminate your opponent I always thought of it as some REALLY happy citizens getting their groove on And yes it is a nessecity. More cities = more gold and science, more production and units, more... I learn this some years back during the gameleague hay days.
Counter? Is it a land or sea map? Land, use slavers and samari together. The slaver to help population growth, and the samuri in case the settler has an escort. You also may want to use samari, knights, and calvary to hunt down those small outpost. If its a sea map, best thing I can think of is to have units on every island to, at least, expel those settler back to where they came.
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chadcoffman
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I think BerXpert can testify that the rabbit strategy is not so good on a small map. A quick strike strategy on a small map can almost always take out the rabbit strategy.
Chad
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Paulno1
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Auckland New Zealand
Mar 2001 time: 05:23
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I tend to use the rabbit strategy too, but no where near as riggid as mentioned. If you only build settlers till you get to 40 cities. Your gonna get whipped on tec. So you obviously need a city or 2 big enough to build caravans.
it is not too hard allso to have 70 cities before modern, where you build settlers in all but 4 or 5 cities till you reach 40 cities and 30 settlers and then switching to democracy as soon as possible. (you can have 80 cities in demo) I then go straight for commy or electricity and then commy. Getting demo and 50 cities early makes your tec go very fast and commy well before your opponent, which means the game is all but won.
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El Sordo
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slovakia
Jun 2002 time: 06:23
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quote: Originally posted by Troll
You do Rabbit Strategy..BUT..In a Cluster of cities..one allways pumps out defenders..so the other cities grow..and also..on Grassland where the city will grow quicker.thats a good settler producer..while the one cities provides defenders for the new settlers being produced...
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yes, i did it, but depends on terrain. i used to build phalanxes in cities surrounded by forests or mountains,
where city has no chance to grew. (unless i got pw to
teraforming)
my ussual strategy is to build 2-3 settlers in each city,
then buildings and units. when i have 30 cities and 10 settlers i try to find suitable place for these settlers in
goods areas - because of need of monopols (that means loading warrior and settler in ship and exploring).
my first aim in every game is to build monopol!! as soon as possible! that means if i have already collected 3 same goods, and i see place with 2 another ones, caravans are builded in 4 cities.
my capitol and near cities are the most developed of course, because they produced their settlers soon.
(good tip: sometimes rename your capitol and enemy who wanted conquer your capitol to decrease your happines will be surprised)
quote:
Like I said, slavers and samari are probably your best bet.
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not true in early age, cost too much production, even if u conquer 3 or 4 cities it cant hurt me much, because these cities cost me only production of 3-4 settlers.
its good strategy to defend your important cities with others cities.
they serve as listening posts 
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