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chanser69
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Ok, I am not new to Civilization, I've been playing since civ 1 and have always loved the game, I usually play on Prince level and win and I decided that wasn't good enough... and I just got Civ 3... and I have found that I can't win on anything higher than chieftan... and I don't know what I'm doing wrong...
I read over a post on people who play monarch level to try and get some good strategies. One was to make lots of cities right away about 2 or more tiles apart from each other (you are not planning for huge modern day cities at the beginning) and if you are going to build anything... its barracks only... so I tried this strategy... also rather than jumping into a war I prepared by having barracks in most of my cities and had about 14 swordsmen ready to go while getting about 1 or 2 each turn and I'm finding that its taking forever... I finally wiped out the one civ I was trying to wipe out and its about 1000AD... and I'm on a pangea continent so I'm sharing the rest of it with 6 other civs now (standard size map) and they are way more technologicly advanced and they are taking my cities with culture and are bigger in size than me. Even if i started now there is no way I could take them all over so I am going to try becoming a republican governmetn to try and catch up science wise and I don't know what I should do. This may sound pathetic but I have no clue what I'm doing wrong.
Can anyone offer some advice for someone coming from call to power / civ 2 who is looking to become anything better than chieftan in civ 3? Maybe not advanced tactics for taking on the higher levels, but tactics to just get my foot in the door so I can start getting better at those tactics and work on the higher difficulty levels. I won't be able to sleep until I beat warlord level :P. Sad as it is.
Thanks for the help in advance and sorry for the long post.
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chanser69
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yeah I usually manage my workers until I end up capturing so many that I don't know what to do with them all and I've done all the basic things like link all my cities together... but do you suggest I always control them? as in irrigating everything?
the main problems I seem to be having is huge corruption levels. Even in a republic if a city is more than 6 tiles away it experiences huge corruption and I have to build a courthouse... now that I have both a courthouse and a barracks (because I must expand and try and secure as much land as possible) than I keep having to lower my science rate which is why I am falling so far behind in tech.
Another thing is that wars seem to be very lengthy... like it takes forever to take down a civ. They keep producing just as many units as I do and the only advantage I seem to have is that mine are all veteran from the start and that I have stockpiled a whole bunch before attacking (a new strategy I am employing in this current game which seems to help me at least gain a foothold on wars rather than get beat down with a stick).
quote: Look at Crackers starting move on CFC |
What do you mean by this? I don't know what CFC is or who Cracker is. And as for the strategy links I think i will check those out too. Thanks for posting so soon.
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ducki
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chanser -
Here's a bit of advice from a relative newbie - I am only on Regent right now...
Do not start out with Industrious civs...
You'll be spoiled and end up missing out on the other civs because you don't develop the skill to play with slower workers...that's the boat I'm in now, and every time I try to start a game with a non-Industrious civ, I completely blow the early game and realize halfway to the Middle Ages that I've been working at half-speed.
So, try out multiple civs. Learn how to compensate for slow workers. Let the fast workers be a luxury, not a need, and I think you'll get more out of the game.
Not really "strategy", but related.
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ducki
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Oh, also, the Must Read threads on Theseus' link are incredible.
And my rule of thumb is to mine everything I think I can actually work(Shielded grass, cows, horses, wheats) UNTIL I start getting close to either Republic or Monarchy - then I'll send some workers back to irrigate the tiles that will be most productive and will free up citizens to work mountains and hills. Very early game, mine as much as you can use while emphasizing a road network. Middle Ancient to Late Ancient, start irrigating some tiles in preparation for a real government.
Also, the Japan GOTM on CFC had a great analysis of how and why to develop what in your first city or two - things that are very very micro-managerial - on the order of "don't have your worker cross a river only to cross back, you've wasted two turns" sort of thing. Great stuff.
This forum has so much great stuff that I can't begin to direct you - which reminds me, try the Apolyton Directory, which has links to much of the stuff in the "Must Read" thread. Don't hesitate to ask questions, I've had nothing but love from this community. These guys are great and will even download your game saves and give you tips, etc.
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ducki
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On the note of an overseas war -
Airports+Rail = faster reinforcements than transports.
Yes, you need to Transport you initial invasion force, but those cities you take will be very unproductive.
Try to either capture one with an airport or rush an airport once you have a beachhead city.
Then, whenever a city on your main island finishes a unit, railway gets it to the airport without using any movement so you can Airlift him to the beachhead city on the same turn.
On immigrant towns -
And if your culture is strong, sometimes I'll let the AI settle in "my" territory(early game only) while I keep producing either culture buildings or wonders. With good culture (temples everywhere at the very least, from the very earliest possible time) you should be able to easily flip one or two errant immigrant towns.
With culture to weak to flip or too many immigrant towns to flip? Dunno. Early game I see these towns as the AI helping me out. Late game... well, by the Industrial Era I try to have my borders unbroken and unflanked.
If you like, some of the guys here have been helping me with my first Regent game with some really good tips, pointers, strategy, etc.
The thread is "Ducki Went Regent... How'm I doin'"
Screenshots and SAVs galore, both from me and more experienced civvers trying to show me how to do better.
GL
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:23
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quote: Originally posted by chanser69
... destroyers guarding 2 transports... plus another destroyer guarding an aircraft carrier... bring them to shore... start bombing the city until its ready... land my forces that are a combination of artillery, tanks and infantry... |
Assuming your enemy has railroads and a dozen (or few dozen) of cavalry, you will probably take terrible losses of anything not in mountains on your first couple of turns, so be prepared to follow up with major reinforcements (or to withdraw your invasion force). He will hit you with everything he's got if he is not already engaged elsewhere. 
I think 2 transports full should be 4-5 transports. My trepidations are based on a traumatic experience I had where I lost over half my invasion force similar to yours (but more of them) against cavalry, knights and immortals. Anytime I left the mountains to attack a city, I got butchered. They lost 3 or 4 times as many units, but they had their whole army to call on.
If he IS engaged in offensive actions in someone else's territory, or doesn't even have cavalry yet, please disregard this post. 
Whatever you do, have fun (or learn from it)! 
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ArmaGeddin
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Here is something you may try....
Don't research any tech at all in the early game except your first tech. It you set the slider at 2 clicks, or 20% you will notice that you get your first tech in 40 turns. After you get your first tech turn the slider down to 0. Then just buy those techs that take you toward the Great Library only. When you see that your next tech will get you the GL, start saving shields in your best city and save your cash. When the first civ gets the tech for the GL buy it with your saved cash and then change your shield city over to produce it fast. If you have been attacking a close civ with the archer attack strategy, you may even have a Leader to spend on getting the GL. Once you have the GL you only need to buy contact with every civ in the game and you will keep up with tech easy until Education where the GL ends.
Also, another strategy for getting techs is to attack a strong civ near you, then after you take the first city or two by supprise, park your attack force next to a good city of his and ask for peace and every tech he has. Most times they will give you the techs to keep you from attacking the city. Then wait 20 turns and R & R.
Good luck!
Oh! One other thing. Protect your reputation at all costs. Never attack and enemy civ with troops inside his borders. Wait just outside his borders and declare war. The post the turn and attack the next turn. Also, don't break contracts!
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ducki
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Oh, on getting your map completed, I'll generally try offering them 5 gold - usually they're willing to give their World Map if they are not rich. Sometimes I'll go as high as 10, but I try to never trade my map away unless it's important - at least until I'm done filling out my own continent, or don't mind a couple of "free" cities when my culture catches up with them.
Note - normally when you try to trade and say "What do you want for Ironworking" or whatever tech, they'll include your world map - just remove it and about 99% of the time, the trade still goes through and you still have your map "secret".
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