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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Column #148; By Windborne
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DanQ
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Post  Old Post 07-01-2001 09:01
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Column #148; By Windborne Support Apolyton, buy Galactic Civilizations

Winborne chooses to discuss exactly what the title of his article suggests, a different kind of artifical intelligence, in his debute column on Apolyton.

Comments/questions are welcomed here, or you may opt to contact the author directly.

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Dan; Apolyton CS

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:12
Arrow  Old Post 07-01-2001 09:40
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Support Apolyton

I'm no programmer, so I'm not exactly clear on how this works. Could someone please explain it more thoroughly?

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:12
Post  Old Post 07-01-2001 10:34 Visit ChrisShaffer's homepage!
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Support Apolyton, buy Call to Power 2

If I'm not mistaken, this is exactly what they're doing over in http://clash.apolyton.net/

St Leo is offline St Leo
King of Scenario League
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Jul 2005
time: 00:12
Wink  Old Post 08-01-2001 04:11 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Tired of ads?

What Windborne describes is possible in Age of Empires II and to a lesser degree in the original.

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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Exclamation  Old Post 10-01-2001 10:10
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Got spare money?

Don't mean to sound "contradictory" here, but...

We already have a "modular" approach to Ai's in every version of Civ's; Attack-Expand-Civilize AS 1,0 or -1 is some kind of variably applied personality for opponents.

This method is a >low-level< stacking that is almost identical to the NODES-Ply's verification standard in many games. Contrary to programmable >high-level< calling from subprocedurals tied to a "constant" main, it basically makes planning more "humanlike" than unpredictable.

Randomizing is another key element; Smart reasoning OR emotional thinking.

A library of intelligent moves by chessplayers (for example) has been known to recreate "smart" somehow.
The human's -sad-, -mad-, -sensitivity- aspects are harder to code than the mathematical approach.

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