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Demerzel
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civ3 was a step in the right direction for rivers, i.e. movement bonuses removed and defensive bonuses for a unit defending across a river from the attacker
still a fair few things that could be added tho'. bridges across coastal waters would be nice too.
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Vercingetorix
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Notre Dame
Oct 2002 time: 00:23
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Of course, if we are talking about implementing new, more complex river rules, then we should include things such as fords. Many settlements grew up around accessible river fords, as they represented important crossroads.
Also, perhaps settlements (cities) located on rivers should provide some sort of pre-bridge river crossing bonus - i.e. less movement points required when crossing a river when starting from or ending in a city. This could represent the existence of the necessary crossing "infrastructure" - be it primitive bridges or boats.
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Ozymandias
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I think replacing river tiles wth rivers being between tilles was a mistake.
As mentioned earlier, they have been significant obstacles to cross -- yet they have always also been major transport routes, reasonably represented in earlier Civ games by basically allowing road movement rates along them.
I was hoping to see this expanded, so that riverine craft could be created -- major factors in the American Civil War, the British Khartoum campaign, Vikings raiding Paris via the Seine, Albany being a major port -- and note that the defensive bonus afforded by being attacked across a river can just as easily be achieved by diminishing a unit's attack strength when attacking from a river to a non-river tile.
-Oz.
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wrylachlan
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OK. This one is out there, but bear with me.
We liked the old style where rivers represent a movement bonus so that early scouts used the river systems... but...
We also like having the rivers between tiles so that they can have a strategic bonus to defense when fighting across rivers.
Solution.
Offset the water "tiles" a half tile to the land tiles.
So when you are on land, rivers go between tiles. If you are standing on a tile bordering a river and you have a unit that is amphibious, you hit "Embark" and your unit gets in its boat on the river and the whole grid shifts so that the river is the center of the grid. You travel up the river a ways and then "Disembark" back onto land and the grid shifts back.
Embarking and Disembarking would cost movement points, but the increased movement along rivers would make it worthwhile. To make it less complicated for the player, the go-to function would automatically use river travel when it is faster, without any need for the player to manually Embark and Disembark units.
In order to cross a river without a bridge you would have to essentially Embark from one side and then Disemark to the other. This allows you to make bridges more important by simply being conservative with what units get the amphibious flag. Chariots can never cross rivers.
If you think this makes bridges TOO important you could also add fords. Places where the river is shallow and you don't need to embark/disembark to cross.
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Trifna
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of anchovies
Jul 2001 time: 13:23
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quote: But if the rivers would become this kind of obstacle, then their commerce bonuses would have to go. I always look for river tiles in order to build cities, because of the commerce bonus. |
Commerce: For commerce, I guess commerce isn't stoped alot. Of course a little, but look in reality and you'll see it just takes a little more effort and it stil passes.
quote: If you think this makes bridges TOO important you could also add fords. Places where the river is shallow and you don't need to embark/disembark to cross. |
Well, where it is THAT shallow, I wonder if it shown on the map... We're talking about rivers such as Danube, Rhin, and all rivers that as a real effect on a map.
About the bridges, well even the first men could use some way to go over water, but I guess it took some time. The function of a bridge is only to pass easily. Look at Romans that had barbarians on the other side!!! They were blocked by the Rhin. Except this exceptional time where it was... FROZEN. Should we consider climate???? But river and bridges had a huge impact at roman time.
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Gen.Dragolen
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Trifna,
Having forded rivers in the back country as part of a military unit, I can vouch for the idea that rivers are a huge obstacle to moving large numbers of men and their equipment.
Crossing a river, especially these days is a dangerous and generally unhealthy place to go for a swim. Modern armies have bridging units because it is impossible to move vehicles other than scouts/recon. That would mean all of your supply trucks and transporters for you tanks...
Not having bridges is sort of reflected in the movement penalty for units crossing rivers, but having bridges would have been a better choice from a wargaming perspective.
I have used "bridges" to funnel counter-attacks by pillaging roads on the farsides with cavalry and then leave one road intact so the enemy will try to cross there. I will have lots of cannons to soften him up before my cavalry finishes him. All I need to do is to put riflemen along the river bank to keep them from flanking me.
D.
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wrylachlan
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Just out of curiosity, has anyone here modded the rivers so that they are more difficult to cross - a bigger movement penalty? Is this even possible with the current editor? And, if so, what does this do to the AI?
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Gen.Dragolen
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quote: Originally posted by Trifna
Ok.
You say that modern armies have some bridging units or something? But how come bridges are always a priority target? There are some rivers that are unpassable I guess? Too broad? |
Trifna,
Actually the main problem is wieght: a modern MBT like a US M1 Abrams weighs about 60 tons.
For comparison's sake, we have concrete bridges on paved country roads that can only handle 60,000lbs and there are quite a few dual-axle grain trucks that are 80,000lbs fully loaded. An M 1 would be 120,000 lbs. It would be a shame to loose a tank before it made it to the battle lines...
Add in another 10-20 tons for a transporter (tractor and trailer used to move tanks long distances so you don't wear out your treads and motors) and you find that an intact high strength concrete bridge is the best way to go. Most portable bridges have a carrying capacity at around 40 tons over a 30-60 ft span. (the longer the span the smaller the load) It's been a while since I had to know the details, so don't take the numbers as dead on accurate.
Even for tanks that can fully submerge, like many of the old Russian T-55 through T-72's, it would take 3-4 hours to prep the tank and again, choice of location was important. So to allow rapid movement of your armoured assets on the strategic level, the bridge is the way to go.
I have been thinking that for the mod I'm working on, any tracked units like tanks, Mech Inf, and Mdrn Armour will not be airmobile using Airports. I am going to make them all wheeled units. The only thing wrong is that there is not way to block them from crossing rivers. Guess you have to assume that there will always be a viable ford somewhere in a given terrain square.
I would like to have seen them keep more of the wargame aspect of the game and use river tiles instead of making them a mere graphic devices. The real thinking for an officer is how to move his men and equipment from point A to point B and not have to go to the middle of nowhere to do it. I've planned out routes and have had to account for vehicle weights. Even a 2 ton truck is a loss if it gets stuck off a muddy road and there are only 10 men to push it out, so you always check the capacity of the bridges and roads in any area.
Until they start building tanks like in Hammer's Slammer (GEV's) the military will always need bridges to cross major rivers and terrain obstacles. Hope that fills in my reasons well enough.
D.
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Gen.Dragolen
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Trifna,
Well it happened in WWII in Normandy: they needed something to support the bridge they were carrying so they drove an M3 sherman tank into a small river with steep sides and then laid the bridge on top. Apparently it was there into the 1960's slowly rusting away...
They had this picture in an old WWII history book in the library in high school. People used to look at me a little scared when I would laugh out loud at some of the incidents like this...hehehe
D.
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