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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Effects of Obsolescence + Cool ideas site
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Dogmatrix is offline Dogmatrix
Chieftain
Moama, N.S.W, Australia (+11 GMT)
Apr 2000
time: 05:13
  Old Post 25-05-2000 14:01 Visit Dogmatrix's homepage!
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#1 Report this post to a moderator
Effects of Obsolescence + Cool ideas site Put an end to popups!

Just wanted to ask, if I make an Improvment Obsolete will that actually work? I noticed that none of the origional CTP buildings ever go obsolete. Also I found a cool 3D art page on the web, if your stuck for Ideas maybe a visit

here

will give you a few, mainly futuristic but is still an interesting look.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 26-05-2000 01:19
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Inflate your Upload Space

Hey Dogmatrix, Yes it should work if you obselete an improvement. It shouldn't allow you to build it anymore, but I'm not sure if the building is already built and it goes obselete what it will do?????

Anyone know about the latter????

------------------
Gemini

Flyercraft is offline Flyercraft
Chieftain
St-Luc , Qc , Canada
Apr 2000
time: 00:13
Post  Old Post 27-05-2000 19:56 Visit Flyercraft's homepage!
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Support Apolyton buy from Amazon

I'm not sure about it myself but I think it does the same things as units, you just can't build more but you keep the ones you have

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:13
Post  Old Post 28-05-2000 05:50 Visit WesW's homepage!
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Support Apolyton, buy Call to Power 2

i tried obsoleting an improvement in the Med Pack 3. Once it bacomes obsolete, it is removed from the build list. However, cities which have already constructed it will continue to receive its benefits.

Dogmatrix is offline Dogmatrix
Chieftain
Moama, N.S.W, Australia (+11 GMT)
Apr 2000
time: 05:13
Unhappy  Old Post 28-05-2000 12:55 Visit Dogmatrix's homepage!
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Enter the AD-FREE zone

That's what I thought, oh well looks like I'll have to make something using slic to make my upgradable buildings, marketplace etc .

Also has anyone checked the site I've linked? I liked it cause it's cool

Thanks for the replies.

Dogmatrix

DanMc is offline DanMc
Chieftain
Salisbury, UK
Oct 1999
time: 05:13
Post  Old Post 28-05-2000 23:10
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Support Apolyton

You could write the SLIC code to sell the buildings when they became obsolete, like in Civ I (and II? So long since I've played it!)

Thinking about it, that was quite annoying though. I mean, if you've got an old building, it'll still function, even if it's not as good as the new one. If you want to get really involved with the SLIC you could offer the opportunity to upgrade the building for a certain amount of production (not sure if this'll be possible though). This is what kind of bubgs me about PW - OK the improvement builds quicker, but it still costs the same!

Dan

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Red face  Old Post 29-05-2000 09:31
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Increase the size of your Attachments

Hi guys, well I did check into using slic to sell improvements a while ago, and found it is not possible to do this. Apparently the function does not work. It's too bad!!!!

Also you can't use slic to build new improvements. Which again is to bad.

The only thing you can do with slic is to check and see if a improvement is in the buildlist.

INT IsBuildingInBuildList(city, buildingtype)

or add it to the buildlist.

VOID AddBuildingToBuildList(city, buildingtype)

That's about it.

------------------
Gemini
[This message has been edited by gemini (edited May 29, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
Red face  Old Post 29-05-2000 16:23 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

gemini is right, SLIC and buildings don't go together well. Even those few triggers that are there don't work. I couldn't even get IsBuildingInBuildList and AddBuildingToBuildList to work but I only tried before the 1.2 documentation came out, so I might have done something wrong.
Anyway, when it comes to buildings or build-queue's, I wouldn't count on anything as far as SLIC is concerned (hopefully this will be fixed in CtP2).

Dogmatrix is offline Dogmatrix
Chieftain
Moama, N.S.W, Australia (+11 GMT)
Apr 2000
time: 05:13
Question  Old Post 08-06-2000 10:55 Visit Dogmatrix's homepage!
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Support Apolyton, buy Alpha Centauri

So does this mean I can't even remove the improvments people have, using slic?

Domatrix

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
Post  Old Post 08-06-2000 15:29 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Suffering from ads?

No, you can't destroy existing buildings if that is what you mean. You *might* be able to kill buildings from the build-queue so they can't be built in the first place, but I probably won't have time to experiment with this for a while, so you'll have to find out for yourself if that works (should be done with KillBuildingFromBuildList() function).
As I said, SLIC and buildings are really hopeless.

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