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AlecTrevylan00
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Make nukes invisible and make.......i dunno, how bout workers, see invisible
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Trifna
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of anchovies
Jul 2001 time: 13:23
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[Sorry, I had no time to finish my text completely, I have an exam coming hehe But here's a start... I'll be able to finish this when exams will be finished... weekend. Was harder than I thought. Feel free to use this]
Ok... let's get it a prototype then...
We first have two general things: teaties demanding to diminish the problem (less pollution, less weapons...) (diminishing types) and the ones trying to give it a cap where everyone has a stable limited amount for balance's sakes (balancing types). Of course, it starts by a diminishing type and has the final goal to slowly get to a balancing type by reaching the balance. In fact you have a treaty, with diminishing measures and you stop diminishing when you get to the balance.
Politics can change many things in treaties. So we need versatile treaties here in some sort of exchange:
"I give X % less pollution, I ask you X % less"
It simply enters in the list of other things to exchange...... You can even ask 5 per turn for polluting less. It is done in reality, but just indirectly. We give some support to help China's effort for exemple (World Bank or I dunno what).
So let's start trying to see how it diminishes, and then how it should balance:
Nuclear/ICBM:
- Diminishing:
- Balancing: You put a maximum of permitted nuclear bombs and ICBMs. Maximum is based on how many of them your neighbors have that are able to reach your cities.
Pollution:
- Diminishing: Demand a decreasing of X %
- Balancing:
Militarization:
2 parts:
1- A minimal base counted in relation with how much territory you have, how many cities, how much population. This is really the interior forces to protect your own territory, this is okay nevermind what (even Costa Rica has this, while it has NO exterior-oriented troops. Only has boats to control frontiers). here's how establishing this first basic one:
- [You have types of troops... I mean earth troops, flying and boats. You have to put limits on three]
2- The real troops. This is what is in the contract.
- Diminishing: [You have types of troops... I mean earth troops, flying and boats. You have to put limits on three]
- Balancing:
HECK, this is hard stuff... how should the computer see if it's alot to demand him or not??? I mean there's many factors: number of cities, warmonger neighbors (so it's normal to have weapons), etc.
Also, a thing that could be considered is public relations. Your people can hate you for having a very nuclearized partner, etc. So you give "economic help" to your partner that will in exchange make efforts. You need, for your own public relation sakes, to get responsible for your partners.
Last edited by Trifna on 30-10-2002 at 21:21
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