Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > How do I exclude units in single player?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DrDanger
Guest

Not Yet
time:
Post  Old Post 09-08-2000 03:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How do I exclude units in single player? Support Apolyton, pre-order Civilization IV

I like doing games w/o special units..How do I exclude them in single player?
I can start a Multiplayer game..save it to single..but can I do it in Single player only?

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 09-08-2000 04:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

As far as I know, you would have to edit units.txt. I believe there is a flag called CANT_BUILD but don't quote me on the spelling, you would add that flag to all the units you don't want to be built in your game.

------------------
Gemini

DrDanger
Guest

Not Yet
time:
Post  Old Post 10-08-2000 05:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

Do you know where the file is located?..Thanks for any help!

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 10-08-2000 07:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

In your activision call to power directory, it's in ctp_data > default > gamedata. I would suggest also looking into downloading easymod, it's a gui that pulls alot of files in for easy editing(including units.txt).

Milkman is offline Milkman
Chieftain
Oak Harbor, Washington, USA
May 2000
time: 05:13
Post  Old Post 10-08-2000 07:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

I second suggestion to download easymod for editing those files. Just got it few days ago and have been cursing myself ever since for not using it sooner.

DrDanger
Guest

Not Yet
time:
Post  Old Post 14-08-2000 09:09
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Thanks Milkman and Gemini.That did the trick...Best deal I have seen yet..using EasyModd.. for Modding..just put a CANT_BUILD under the Flags section and its off we go... ..except for Wonders..wonder why that is? It crashes when you use this for the Wonders....hmmmm..
[This message has been edited by DrDanger (edited August 13, 2000).]
[This message has been edited by DrDanger (edited August 13, 2000).]

Milkman is offline Milkman
Chieftain
Oak Harbor, Washington, USA
May 2000
time: 05:13
Post  Old Post 13-08-2000 23:42
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

I remember something about wonders and the fact u cant just not build flag them or outfile them. Think u have to delete them completely from the wonders .txt, then change the # total at top of the .txt.

Something else u could do is make prerequisite for building them a future tech. Then wouldnt be available until very last turns of game. Not sure how that would affect AI though.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 14-08-2000 07:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

It shouldn't cause a problem for the ai. Good idea though.

------------------
Gemini

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0302 seconds (85.41% PHP - 14.59% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net