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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Picking Apart Part 5
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One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:23
  Old Post 29-10-2002 04:28 Visit One_Dead_Villy's homepage!
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#1 Report this post to a moderator
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how will the game handle things in multiplayer to make sure people dont sort of hack these files to give themselves unfair advantages?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 29-10-2002 05:34 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

quote:
does that mean there is an option for NO population limit?
in the beta that we have since late last week(expect a play preview in the middle of the month ) there is pop limit of 300 and no unlimited option
our beta doesnt have the editor, but i'm confident that there will be some option or editor feature to allow more...

quote:
Because if Moscow is captured because I had no units, and I Have an army on the other side of the world....Sometimes Ill want a game where this does not happen.
loose capital=loose game is an option

quote:
But....will there be barbarians?
no barbarians

quote:
This is also optional, right? Once I completly learn RoN, I dont want large blocks of text to appear every time I roll over a unit.....
optional too

playshogi is offline playshogi
Warlord

Oct 2001
time: 00:23
  Old Post 29-10-2002 09:19
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I'm kind of surprised the Spanish will be able to see the entire map. This means if the game is set so everyone sees the map, the Spanish will have no special trait. OTOH, in a standard game with fog-o'-war for everyone else, the Spanish will be programmed to NEVER trade their map away? In a standard solo game will all 18 civs play? Or is there some limit like Civ3 depending on map size? I wonder how fast the game will play when the map fills up with cities and units.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:23
  Old Post 29-10-2002 10:08 Visit One_Dead_Villy's homepage!
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u can only have up to 8 players (or 1 players and 7 computer opponents, or any combination of 8) at a time. (each having a choice of 18 civs)

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:23
  Old Post 29-10-2002 10:10 Visit One_Dead_Villy's homepage!
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quote:
Originally posted by MarkG
[there is pop limit of 300 and no unlimited option


are u serious there is a NO pop limit, as in you can just keep building more armies or villagers till your computer conks out option?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 29-10-2002 13:23 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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yeap, what Tassadar5000 said

i have found that it works fine most of the time. but then again i havent tried the huge maps yet

Kniprode is offline Kniprode
Settler

Oct 2002
time: 21:23
  Old Post 29-10-2002 21:27
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Pop limits Avatar Enlargement: We've got the solution

Are population limits able to be set on a per player basis? I would like to be able to set Russia and China at a higher pop limit than Germany, Japan, or Britain in a WWII scenario.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 29-10-2002 22:51 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Avatar Enlargement: We've got the solution

perhaps in a scenario(actually i'm pretty sure it could be done via scripting)
no current option for that in the game setup screen

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