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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > Lost Place In Code.
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jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:23
  Old Post 29-10-2002 05:32
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Lost Place In Code. Support Apolyton, buy GURPS/ Alpha Centauri

Hi,

Can any one tell me where in the freeciv code does it smooth out the map so that the coast is all correctly laid out and that the different terrain blends smoothly into each other.

Cheers.
James.

MacHatter is offline MacHatter
Chieftain

Jun 2000
time: 21:23
  Old Post 29-10-2002 23:50
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Lose 30 kilos (of popups)

All the map creation code is in mapgen.c

I suspect the function is the appropriately named smooth_map() which begins near line 1350.

Thue is offline Thue
Freeciv Developer
Copenhagen, Denmark
Jan 1970
time: 06:23
  Old Post 01-11-2002 16:31 Visit Thue's homepage!
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Support Apolyton, buy Galactic Civilizations

For the isometric map:

Blending of normal tiles from client/gui-*/mapview.c

/ **************************************************
************************
Blend the tile with neighboring tiles.
Only used for isometric view.
**************************************************
************************/
static void dither_tile

Coasts are drawn by fitting the rigth sprites together. These are chosen in fill_tile_sprite_array_iso in client/tilespec.c and drawn in pixmap_put_tile_iso in mapview.c

For the non-isometric map:
this is done by fitting tiles together appropriately. See fill_tile_sprite_array in client/tilespec.c

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