 |
|  |
 |
|
Der PH
|
 |
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:23
|
|
I think, it happens since I installed the latest patch, that I cannot see enemy subs at all (except for my own subs, of course), not even when I attack them. When my ships run over one, they just seem to fire into the open sea, even transports attack the hidden subs (Edit: and get sunk).
And if I encounter a sub of a friendly AI, I only recognize it, because my advisor asks me, if I really want to attack them.
Shouldn't it be, that you see the sub, BEFORE you run into it and then can choose to go around?
And don't I remember correctly that it has been this way before one of the latest patchlevels (Maybe I remember it wrong. I know, it was this way in CTP)?
Last edited by Der PH on 29-10-2002 at 18:47
|
|
|  |
 |
|
Der PH
|
 |
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:23
|
|
quote: Originally posted by bongo
I liked the civ2 approach better, the sub was invisible until you actually tried to run over it. Then it became visible for the rest of the turn giving you the choice to ram it or not. |
That's exactly, what I mean. And I think, it has been this way in Civ3, too, before one of the patches, but I'm not sure. Or at least the sub was visible for the fight in pre-patch Civ3, but now my ships seem to attack the open sea, which looks stupid.
quote: Originally posted by bongo
On second thoughts, the civ3 approach is actually better. Losing transports to subs because you didn't screen the area with other units is actually VERY accurate historically speaking. |
I'm not complaining, just wondering. 
|
|
|  |
 |
|
Cidifer
|
|
I don't usually focus on naval warfare but, I think that destoryers and ACC should be able to spot subs in any square (maybe 2 or 3 even 3 for an ACC) next to them. I mean ship have radar\sonar that can detect subs right? so why can't the ones in the game? that way you could try to have a wounded ship meet up with some friends as opposed to just dying. Also in MP what if I have a weak navy but a strong army and I have an ally on another continent that needs my help. Now let's say this person has a strong navy but a weaker army, he could offer to protect my transports for me, however we wont be able to be in the same square so it will be easier for subs to pick all my transports off. I think there should at least be a special unit that can scan for subs in a 5x5 square area for example only that would count as it's move.
|
|
|  |
 |
|
Traelin
|
|
Miami, FL, US
Nov 2001 time: 00:23
|
|
quote: Originally posted by Der PH
Maybe it is that way and I'm just having bad luck, but I don't believe it.
I think it would be a problem, if two units of different Civs stay in the same tile.
I'm always playing archipelago maps, where naval war is very important and quite common and I have to admit that the AI is doing a rather good job at it; maybe because it knows the location of all your troops (as rumors say), which is a BIG advantage on the oceans. |
No, it's not bad luck. I've had the same thing happen many times (once in my last game as a matter of fact), and I'm positive I didn't see it before I attacked it.
EDIT: Ahh, nevermind. I just read planetfall's post.
|
|
|  |
 |
|
Demerzel
|
|
quote: Originally posted by Trifna
You should pass over submarines, simply.... See nothing, just pass over. |
submarines aren't exactly the most useful of units as it is, remove this and they become pretty pointless.
quote: Originally posted by Solver
Note that in the unpatched version, if you pass an allied sub, you automatically declare war on your ally, which was one of things making late game impossible pre-patch. |
ah the joys of testing, Firaxis must have beta-tested the modern age all of 10s to miss that one or the "bomber? what bomber?" air superiority bug...
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|