 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Mathemagician
|
 |
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:23
|
|
quote: Originally posted by TheBirdMan
I am also "playing" when it is best to use aquaducts first and when granaries - but I have not come to a final conclusion on that matter yet.
|
if the granary would finish before the city grows its usually better to build a granary. thats the basic thing about how the granaries work. they only 'do' something when the cities grow (or shrink ?)
quote:
Guess there will be no conclusion as moutains and hills says aquaducts and courthhouses, while grassland, rivers and sea says granaries. Thats my point of view for the time being. |
cant comply with that.
first of all. whats courthouses for anyway ?
i usually dont build them until they cost 1 turn.
and especially if the city is in a more productive than fertile area, its better to build granaries first, since the city is likely to grow only after the granary is finished. and then they will really need the granary effect.
|
|
|  |
 |
|
jpww
|
|
quote: Originally posted by Mathemagician
first of all. whats courthouses for anyway ?
|
They are good for squeezing gold and production out of a city. Every little bit counts. Plus, they have a low maintenance cost and help keep people happy (low crime rate)
|
|
|  |
 |
|
Mathemagician
|
 |
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:23
|
|
quote: Originally posted by jpww
They are good for squeezing gold and production out of a city. Every little bit counts. Plus, they have a low maintenance cost and help keep people happy (low crime rate) |
i know 
but they take up valuable time to build. time i would like to spend elsewhere.
well, maybe i just dont like them. 
if the city gets big or builds up a monopoly, i agree though. 
just nothing i would build early in a city, as birdman mentioned them in one breath with auqeducts. 
|
|
|  |
 |
|
quinns
|
|
If you don't mind me saying... You two should play the dual-duel format like Paulno1 and me are doing. That way, no complaints. Dual-Duel is random map then play TWO matches against each other, swapping sides. If a split in wins then fastest winner wins match. Match is not complete until BOTH games are completed.
|
|
|  |
 |
|
Mathemagician
|
 |
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:23
|
|
quote: Originally posted by quinns
Ummm... good point Mathmagician. You're right. In the "Dual-Duel" challenge format, first to win, wins the match. You don't need to complete the other. 
Turns to Bird, Lung, and Paulno1. |
provided that the two matches keep even on turns played.
which seems adequate for information parity.
|
|
|  |
 |
|
quinns
|
|
quote: Originally posted by Mathemagician
provided that the two matches keep even on turns played.
which seems adequate for information parity. |
Again right.
|
|
|  |
 |
|
quinns
|
|
quote: Originally posted by Mathemagician
how can u go over someones turns ? |
If you have saved all of the emails you sent to your opponent during the game -- at the end of the game only -- you can open those attachments if you wish.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|