Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Layouts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
Exclamation  Old Post 08-01-2000 20:51 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Layouts Support Apolyton, buy Alpha Centauri

Has anyone been in here yet?
Call To Power\ctp_data\english\uidata\layouts

When I tried to make trade icons (using UPBA5608 to UPBA5640), I found that many on-screen and in-game graphics were overwritten. Puzzled, because I checked all files, pic, icons, etc., which would use these numbers, so I snooped around & came across this file. Had to blow CTP away and reinstall...

Anyway, there's all sorts of goodies in this file--for anyone who's interested or just bored, have a look. (Also, good place to check before you start making any graphic material and plan to use upba, upa, and such.)



[This message has been edited by Nordicus (edited January 08, 2000).]

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 08-01-2000 20:56 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Oh, here's from diplomacy.ldl, part of what caused my trouble:
quote:


template DIP_RANGER:T_FONT5_DIPLOMACY {

bool alwaysranger true


rangery {

int widthpix 15

int heigthpix 15

string type "scroller"

string orientation "vertical"

string pattern "upba5605.tga"

incy {

int widthpix 15

int heightpix 15

string pattern "upba5605.tga"

}

decy {

int widthpix 15

int heightpix 15

string pattern "upba5605.tga"

}

# thumb {

# string image0 "upba5613.tga"

# string imagebltflag "chromakey"

# }

}

}



Apparently, all font colors, etc., are in these as well. Sizes of every window, menu, message, too. Maybe there's a way to include 32 civs thru this...?
Well, a thought.

[This message has been edited by Nordicus (edited January 08, 2000).]
[This message has been edited by Nordicus (edited January 15, 2000).]
[This message has been edited by Nordicus (edited January 15, 2000).]

Dreamer is offline Dreamer
Chieftain
Singapore
Dec 1999
time: 05:13
Post  Old Post 15-01-2000 10:26 Visit Dreamer's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have seen an example from the tutorial SLIC where they use Attract() to call one of the button within the ControlPanel.ldl.

Seem like these ldl files are some kind of built-in routines that we can call out quite similar to Object Oriented Programming.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
Lightbulb  Old Post 15-01-2000 16:42 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Dreamer,
You might be on to something very interesting here. Because if it is true what you're saying, that means we can create our own screens (e.g. for viewing unit-stacks or displaying city-information) by putting the code for these screen in these ldl-files. All we have to do is figure out how to write code for these files

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 16-01-2000 02:26 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Locutus, Dreamer...hey.

Yes, I knew this had potential

Here is from "gameplayoptions.ldl":
quote:



GamePlayOptionsWindow {
string pattern "upba6417.tga"
string xanchor "center"
string yanchor "center"
int widthpix 390
int heightpix 225
int xpix 528
int ypix 451
Name:T_FONT4_POPTITLE {
string parent "c3_PopupTitle"
string xanchor "center"
string yanchor "top"
int widthpct 50
int heightpix 20
string text "str_ldl_GAMEPLAY_OPTIONS"
}
Background {
string image0 "upba2710.tga"
int xpix 93
int ypix 0
}
AcceptButton {
int xpix 404
int ypix 217
int widthpix 48
int heightpix 19
int bevelwidth 0
string imagebltflag "chromakey"
string image0 "upbb2303.tga"
}
TutorialButton:GAMEPLAY_CHECKBOX {
int ypix 40
stringtable {
string string0 "str_ldl_Tutorial_Advice_Off"
string string1 "str_ldl_Tutorial_Advice_On"
}
}
LeftRightClickMoveButton:GAMEPLAY_CHECKBOX {
int ypix 40
int xpix 30
stringtable {
string string0 "str_ldl_Right_Click_Move"
string string1 "str_ldl_Left_Click_Move"
}
}
AutoCycleTurnButton:GAMEPLAY_CHECKBOX {
int ypix 70
int xpix 30
stringtable {
string string0 "str_ldl_Auto_Cycle_Turn_Off"
string string1 "str_ldl_Auto_Cycle_Turn_On"
}
}
AutoCycleUnitsButton:GAMEPLAY_CHECKBOX {
int ypix 100
int xpix 30
stringtable {
string string0 "str_ldl_Auto_Cycle_Units_Off"
string string1 "str_ldl_Auto_Cycle_Units_On"
}
}
BattleViewButton:GAMEPLAY_CHECKBOX {
int ypix 130
int xpix 30
stringtable {
string string0 "str_ldl_Battle_View_Off"
string string1 "str_ldl_Battle_View_On"
}
}
MonumentButton:GAMEPLAY_CHECKBOX {
int ypix 130
int xpix 200
stringtable {
string string0 "str_ldl_Monument_Screen_Off"
string string1 "str_ldl_Monument_Screen_On"
}
}
BattleViewAlwaysButton:GAMEPLAY_CHECKBOX {
int ypix 160
int xpix 30
stringtable {
string string0 "str_ldl_Show_All_Battles_Off"
string string1 "str_ldl_Show_All_Battles_On"
}
}
MouseSpeedSlider {
int xpix 202
int ypix 89
int widthpix 160
int heightpix 38
int maxxval 15
int maxyval 0
int pagexval 1
int pageyval 1
int xval 5
string pattern "upba6417.tga"
string type "slider"
string orientation "horizontal"
bool rigidthumb TRUE
bool quantizedrag TRUE
int minthumbsize 9
int ticks 0
thumb {
int widthpix 9
int heightpix 40
string image0 "upba2513.tga"
string imagebltflag "chromakey"
}
}
MouseSpeedName:T_FONT1_91 {
int xpix 194
int ypix 74
int widthpix 102
int heightpix 20
int srcxpix 95
int srcypix 100
int srcwidthpix 160
int srcheightpix 20
string pattern "upba6417.tga"
string text "str_ldl_Mouse_Speed"
}
AutoSaveButton:GAMEPLAY_CHECKBOX {
int ypix 160
int xpix 200
stringtable {
string string0 "str_ldl_Autosave_Off"
string string1 "str_ldl_Autosave_On"
}
}
LeftHandedMouseButton:GAMEPLAY_CHECKBOX {
int ypix 40
int xpix 200
stringtable {
string string0 "str_ldl_Left_Handed_Mouse_Off"
string string1 "str_ldl_Left_Handed_Mouse_On"
}
}
}


$



I think it may be possible to add diplomacy buttons/options, triggered perhaps with Slic, as well as, like the above, gameplay options (like that option Markos wanted--another option aside from, in the option window, Bloodlust on/off and Pollution/on off--when he wanted to conquer the world but not his ally...an "Allied Victory on/off" button). O the possibilities!

How about an END ALLIANCE option?!

Here's something quite neat from "civ3.ldl":
(wonder why it's called "civ3" here...?)
quote:


#######################################
# File: C:\civ3_project\civ3_data\english\uidata\layouts\c
iv3.ldl
# Last Access: Mon Jun 01 13:01:30 1998
#######################################
##-----------------------------------##
## Imports ##
##-----------------------------------##
import "font1.ldl"
import "font2.ldl"
import "font3.ldl"
import "font4.ldl"
import "font5.ldl"
import "font6.ldl"

import "ctp_template.ldl"

import "buttonbank.ldl"
import "controlpanel.ldl"
import "tradescreen.ldl"
import "ancient.ldl"
import "cityview.ldl"
import "cvscreen.ldl"
import "citystatus.ldl"
import "queuewin.ldl"
import "unitstatus.ldl"
import "greatlibrary.ldl"
import "messagebox.ldl"
import "helptile.ldl"
import "diplomacy.ldl"
import "fliwindow.ldl"
import "science.ldl"
import "statswindow.ldl"
import "spnewgame.ldl"
import "scenario.ldl"
import "custommap.ldl"
import "options.ldl"
import "graphics.ldl"
import "sound.ldl"
import "gameplayoptions.ldl"
import "loadsave.ldl"



I wonder...


------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

"The more passion for the argument, the less evidence for it"--Russel.


"I *may* have solved some of the problem with specialists tonight. Then again, I may have screwed things up- I don't know. If that happens, I won't know whether to laugh, cry, or both. God, I'm starting to sound like Nordicus (the horror!). "--Wes Whitaker, during AAIPs testing.


[This message has been edited by Nordicus (edited January 15, 2000).]
[This message has been edited by Nordicus (edited January 19, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
  Old Post 16-01-2000 23:11 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

I'll have a look at these ldl-files when I have the time. In the meantime, could you change the color of the civ3.ldl? It's almost painfull to look at it, at least the way my browser displays it

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:13
Post  Old Post 17-01-2000 02:17 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Locutus is right about the color; it's almost unreadable.

Dreamer is offline Dreamer
Chieftain
Singapore
Dec 1999
time: 05:13
Post  Old Post 17-01-2000 12:13 Visit Dreamer's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Bad news, the Attract() function is not used to call the UI components in those idl files.

If you have played the tutorial scenario, CTP uses the Attract() to create a blinking green box around the UI components to capture the player attention on certain buttons or screen controls while the tutorial explained their features.

Guess we'll have to find other ways to call these UI components.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
Unhappy  Old Post 18-01-2000 17:22 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I went through the ldl-files last night, but they didn't make much sense to me. Not really a problem, once we can call our own windows, it shouldn't be difficult to find out how it all works, but I have no idea how to do that. I will look at it again tonight, maybe I have more luck this time.

Locutus

slamp is offline slamp
King
Cannes, France
Sep 1999
time: 06:13
Post  Old Post 18-01-2000 19:59 Visit slamp's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

These is some notes I made:
In script.slc, there is some lines like:
helpbox 'ControlPanelWindow.CityUnitSelectedTabGroup.UnitsTab' { Text(ID_HELP_CP_UNITSTAB);}
And in controlpanel.ldl

ControlPanelWindow {
# string xanchor "left"
# string yanchor "bottom"
string pattern "upba3010.tga"
int xpix 264
int ypix 618
int widthpix 709
int heightpix 150
CityUnitSelectedTabGroup {
int xpix 143
int ypix 4
int widthpix 456
int heightpix 142
bool autoarrange FALSE
CivTab:CP_TAB {
int xpix 6
int ypix 0
int widthpix 72
string parent "ControlPanelWindow"
string text "str_ldl_CIV"
[...]
}
UnitsTab:CP_TAB {
int xpix 378
int ypix 0
int widthpix 72
int heightpix 14
string parent "ControlPanelWindow"
string text "str_ldl_CAPS_UNITS"
[...]
}
[...]
}

May be we could open some user-defined windows by using helpbox.

In tutorial_more.slc I found

trigger 'TRightClick' on "GamePlayOptionsWindow.LeftRightClickMoveButton" when (g.player == g.tutorialplayer) {
DisableTrigger('TRightClick');
Message(g.tutorialplayer, 'ARightClick');
}


And GamePlayOptionsWindow.LeftRightClickMoveButton is defined in gameplayoptions.ldl by

LeftRightClickMoveButton:GAMEPLAY_CHECKBOX {
int ypix 40
int xpix 30
stringtable {
string string0 "str_ldl_Right_Click_Move"
string string1 "str_ldl_Left_Click_Move"
}
}

May be we could add a new button in an ldl file and use it in a slic file
[This message has been edited by slamp (edited January 18, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:13
Thumbs up  Old Post 19-01-2000 00:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

slamp,

You might be on to something here, I'll do some testing on that tonight. I actually have some (Note: some, not very much ) good hope that this may eventually work. And that would be great, I already have a whole range of options for how to use this.

Locutus

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:13
Post  Old Post 19-01-2000 01:01 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

Slamp,

Here is the SLIC code which is relevant:

Trigger 'name' on "UI Component Name" when (expression) {
commands
}
This is a special format trigger for triggering by UI components. It behaves in the same way as the normal format, except that it is only evaluated when the UI component is used. The name follows the same rules as for message boxes.
The body of the trigger is executed only when the expression is true (not equal to 0).

VOID Attract(ldlname)
Draw a highlight box around the named UI component.

VOID DisableClose()(Messages only)
Disallow closing this message from the UI.

So it appears it might be possible to actually do something with this.



------------------
Don, Apolyton Junkie

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 19-01-2000 18:24 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

Color changed--I don't think I looked at that after posting...quite harsh indeed.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Wink  Old Post 26-07-2000 04:37
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

Bump************

Has anyone had any luck with calling ui components???

I am trying to think of a way to have a scenario screen with a custom picture (kinda like in a civ2 scenario)pop up on the first turn. Is there any way to do this.

------------------
Gemini

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
Post  Old Post 08-08-2000 04:15 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Enter the AD-FREE zone

Well, I have tried and tried, but failed, to place any new info on my schreens.
You can however create a custom mesage box with whatever background picture you like and then use slic in your mod/scenario to display info there.
I havn't messed with that, but download PowerSLIC and have a look.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 08-08-2000 05:51
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

Thanks, I'll take a look see.

------------------
Gemini

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Red face  Old Post 08-08-2000 08:46
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

I looked in powerslic's and as far as I can see only message icons have been added, I couldn't find anything pertaining to adding a background image to a message box. Are you sure this can be done???

------------------
Gemini

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
Lightbulb  Old Post 12-08-2000 02:00 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Remove this text

Sorry I seem to be mistaken I thought you could add a pattern to the allertbox.

There is however another solution: The Throne Room!
You can modify the Throne Room almost as much as you like, so why not do something useful with it?

The way to bring up the throne room at any point in the game is this little bit of SLIC code that I patched together from PS and The tutorials.
(You'll have to modify the trigger of cause)


trigger 'Mod_Greetings' when (IsHumanPlayer(g.player) && (g.year == 0)) {
Message(g.player, 'Mod_Greetings');
}

alertbox 'Mod_Greetings' {
OpenThroneRoom();
Abort();
Button(ID_BUTTON_YES) {
Kill();
}
}


Luckily the Throne Room is defined in a couple of separate files, so you can make your own, without
changing to much. It's a lot of work but hey! isn't all mod making?

The files are:
..\ctp_data\default\gamedata\throne.txt
..\ctp_data\english\uidata\layouts\throneroom.ldl

You might have to modify
..\ctp_data\default\gamedata\script.slc
as well, as there a few triggers set for the Throne Room (I found tree).

Then if you make your own files (I'd advise you to do that) you'll have to replace the entries in the following files:

..\ctp_data\english\uidata\layouts\civ3.ldl
..\ctp_data\english\uidata\layouts\civ3_640.ldl
..\ctp_data\default\gamedata\gamefile.txt


If you have any questions regarding the ldl file just ask, and I'll try to answer.
You could also mail me as I don't visit the board to often.

Good luck.
Martin the Dane

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 12-08-2000 03:10
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hey, this sounds !!!!

Thanks man, I'll definetely look into this, it should work!!!!!

------------------
Gemini

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
  Old Post 13-08-2000 03:14 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?




Well.... I forgot to mention that the Throne Room is always available from the Info-Screens, so If you don't want that you'll have to modify these windows as well.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Thumbs up  Old Post 13-08-2000 09:55
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Lose 30 kilos (of popups)

Ya, I had a closer look at it, it should work out perfectly for my scenario, even if they can access it from the info screens, doesn't really matter. Thanks again man!!!! Never thought about using the throne room. Hopefully a little fooling around with it and I should be able to figure things out. If I can't I'll be back.

------------------
Gemini

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 16-08-2000 11:30
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase Your PM Length

Hey, using the throne room is working out almost perfectly, the one thing that is causing me some frustration is that at first I wanted the background bigger but after trying and trying I think I am going to give up. I partialy succeded though. I got the background to go as big as I wanted but, there was a border that I could not resize.
I'm pretty sure it was this line in the throne.ldl file that is mucking it up.

code:
## Chromakeyed border with raised exit button. BorderImage { string image0 "tbb000.tga" string imagebltflag "chromakey" int xpix 0 int ypix 0 int widthpix 640 int heightpix 480 }


This border picture I could not resize "tbb000.tga".

I tried to replace it but all I got was a crash, I tried to omit it but crash again, tried a whole bunch of different things but crash again.

Oh well, I guess it'll have to stay 640x480 for the background pic.

But I do have a question for you or anyone. Can I add a scroll bar to the side, that's about the only work around I could think of to doing what I want.

I honestly haven't a clue how to do that. If I am right I think it may be this that has to be added.

code:
rangery { int widthpix 15 int heigthpix 15 string type "scroller" string orientation "vertical" string pattern "upba6417.tga" incy { int widthpix 15 int heightpix 15 string pattern "upba6417.tga" } decy { int widthpix 15 int heightpix 15 string pattern "upba6417.tga" } }


Well, I will try it tommorrow, but I was hoping maybe someone else has tried this and can save me some hassle by giving some advice.

------------------
Gemini

Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 23-08-2000 13:26 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization 2

Hey, guys...

Good to see a thread of mine still alive after all these years

Lots of new names around here...and good to see the ol' Creation forum still active

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
Lightbulb  Old Post 23-08-2000 14:01 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Tired of ads?

Hi gemini,

Well I'm back, haven't been in here for a while.

quote:

Originally posted by gemini on 08-16-2000 02:30 AM
... there was a border that I could not resize.


I just looked at the problem and it seams that unlike background images the images pasted on the background are not tiled, so changing the size of the image in the .ldl does nothing.

You are right about the source of the problem but what you have to do is either out-comment the whole block like this:


code:
## Chromakeyed border with raised exit button. ## BorderImage { ## string image0 "tbb000.tga" ## string imagebltflag "chromakey" ## int xpix 0 ## int ypix 0 ## int widthpix 640 ## int heightpix 480 ## }


or make your own border image. This however requires the use of transparency, and I have no clue as to which color to use.

quote:


This border picture I could not resize "tbb000.tga".

I tried to replace it but all I got was a crash, I tried to omit it but crash again, tried a whole bunch of different things but crash again.



How did you try that?
You should never use the same file name as the internal reference in the original, as they are sometime used in other places where you don't want to change anything.
Just to try, I replaced "tbb000.tga" with "mbv_Upba7506.tga" (one of the images in screenmod 2.0) and it worked fine.
There is one issue with replacing .tga files: you have to chose the same pallet and internal format as used by civ-ctp. The easy way to do that is to make a copy of one of the .tga files already there and resize and rename it and then edit it to suite your purpose.

I have played around with the "Throneroom.ldl" but could not make a scrollbox, no matter what I did it never showed up.

If you find a way let me know.

Martin the Dane

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Cool  Old Post 24-08-2000 11:14
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

Okay, it worked, I figured out what I was doing wrong, I didn't resize the zoom in image but changed the value size to 800x600. It works now that I corrected that!!!!!!!

Thanks for your help!!!!!!

------------------
Gemini
[This message has been edited by gemini (edited August 24, 2000).]

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
Thumbs up  Old Post 25-08-2000 03:34 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Inflate your Upload Space


Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:13
Thumbs up  Old Post 25-08-2000 03:47 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton buy from Amazon


Nordicus is offline Nordicus
King
Vancouver, B.C., Canada
Oct 1999
time: 21:13
  Old Post 04-09-2000 07:39 Visit Nordicus's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Gemini:

Hey, bud...yeah, I tried to get ahold of you thru email, but I got a "mail administrator" error...so, do have you a new email address?

Anyway, give me a shout, man

Tom.

gemini is offline gemini
Settler

Jan 1970
time: 05:13
Talking  Old Post 04-09-2000 13:56
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

Hey Nordicus, ya I've had some problems with receiving e-mail lately, but keep trying, the problem is erratic and the mail will go through if you keep trying. Hopefully it's fixed now though.

------------------
Gemini

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0598 seconds (93.77% PHP - 6.23% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net