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Sollos
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Hey, the English civil war in EU2 is damn fun. You play a rising power on the global scene, but you gotta keep it together at the same time, and pray no one will intervene in your private bloodbath between the loyalists and parliamentarians.
The use of historical event scripts (like the civil war mentioned above) really makes EU2 shine.
In strat games, I love seeing large internal crises that overspill into politics and the battlefield.
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_-olle-_
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I wonder if discontent is a condition for Rebellions or if they can result from a unseen plot or somesuch ...
I suppose it depends on what kind of government you have ... it's for example not that likely that a democracy decends into civil war unless there is some seriouse factors affecting the poppulation, of cource these factour could be the results of intricate plotting still you'd see it coming at least to some extent ... in a dictatorship howerver I'd expect there to be more plotting targeted against the ruling class.
Anyhow I'm looking forward to scourging any heretics that stand in the glourious path of my empire !
It's a most satisfying feeling when you overcome those "damnit I just lost 3 core systems" events ... at least if you get to blow them to smithereens ...
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Crostoneman
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quote: Originally posted by Mr. Orange I want my "nation" to be strong through trade, research and such. But I would be intersting if you could win with the smallest (no) fleet, or bind yourslef in so many postive treaties, fleets would become irrelevant. (maybe New Orion Senate Victory?) |
It is known that a data pad containing a non-aggression treaty lasts about 1 nanosecond in front of an active 12000mm plasma cannon.
I'm all for peaceful victory, but I suspect that if I'm too popular in the senate, some of my allies won't be there when I call for them when I'm being attacked by superior forces.
Last edited by Crostoneman on 11-11-2002 at 02:26
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