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TracerFox
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Hey all! Just visited the files area of Apolyton and grabbed a bunch of addons and mods. However I could use a bit of help now.
I was hoping if there was anyone here who might be able to help me create a custom mod-pack using the specific features and/or mods I would like to use?
Essentially I would like to use A, B and Z mods, but each one's installation requires you to overwrite files.
If I was just using A, it wouldn't be a problem, except that when I install B, it overwrites some of A's changes. And so on...
I was hoping that there might be someone here who could help me figure out what each mod changes, and integrate them all together into a single set of files, then create a self-extracting archive Or better yet, if someone could create a true installer for the mess.
As soon as I have a list of specific mods and individual features, I'll post a reply with that list...Right now i'm going through the docs on each of the different mods I downloaded to find the stuff that I want to use...
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TracerFox
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Here is a list of the specific mods and their features that I would like to use. I have all of these Mod files, but would like to get some help or advice on how to integrate all this into a single Mod, Installer, or Scenerio Pack:
CD's Mod 'CTP as it was meant to be':
I've read through the docs on this one, and I like all the changes this mod makes.
Seems to be a well-developed balancer mod. I want to use everything here...
Alan Beale's 'Alt Colors' Mod:
This mod changes the civ flag colors, as well as the colors the mini-map uses, to
make things more easy to see. A good idea, since in the default game it's sometimes very
hard to spot enemy units and cities on the minimap.
"whtedrgn"'s C130 Transport Plane Unit:
Just a single unit addon. If there is no kind of air transport midway through the
game (Seems like it's available during Modern Age), then I think adding this unit would be
a good thing.
UNIT GRAPHICS FOR VERSION 4.2 OF CELESTIAL DAWN'S "PLAY CTP AS IT SHOULD BE" MOD:
I don't know if this mod overwrites any files needed for CD's or other mods.
Obviously having graphics for CD's new units is a good thing...
'Cow Mod':
Supposedly this mod is supposed to put the 'Cattle' unit back into the game.
HARLAN'S GRAPHICS MOD:
This Mod adds a bunch of new stuff to the game. I want to keep the new city
graphics, the new Industrial Age. I can even handle having the civilizations and leaders
changed...
Avvv's improvement mod:
This mod has only function which I actually want to use. It changes the
timeline so the game ends at 4000AD rather than 3000AD. I prefer longer games so this
appeals to me. The other changes this mod makes: Adding a Cruise Missile (Allready done in
CD's mod), Adjusting the difficulty ratings (Don't want to). There is one function I might
want: Adding a Herculese Transport Plane. I need someone's advice on how this unit compares
to the C130 Transport Plane above. I might even choose to add both.
LW1 ADD-ON – FOR CELESTIAL_DAWN’S MOD:
This Mod has a bunch of changes, some of which alter CD's origonal balance changes.
I really only want to keep the 4 new governments and their Library entries. If possible I'd
like to see how these new governments balance with the changes CD made to the origonals.
Nordicus New Trade Goods:
This Mod is supposed to add a bunch of new Trade Goods to the different terrain
types, replace some of the existing in-game ones, and give new values to each Good. If
possible I would like to get a balance review on the Goods values set in this Mod.
TP's PowerSLICs:
This mod is a collection of SLIC code which improves the game interface, especially
the messages interface.
World Report:
This Mod adds a new message. A report on various world information which displays
every ten turns.
Maps:
There are also two maps which I would like to see integrated into the pack.
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TracerFox
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Well considering I have no skill with scripting myself, would you perhaps be willing to help me figure out which sections of overwritten files are changed?
If I can figure out what parts of which files each Mod changes, then figure out what each of those changes does, I can then figure out which total changes I need to make.
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TracerFox
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Thanks for all the advice guys! I've had some experiance with modding Star Trek Armada, which also uses text files for much of it's info, so I think I can figure out what does what.
I have just a couple more questions though.
First off, does anyone know of any decent free, freeware, or shareware programs for file comparison?
That way I can compare old and new files directly to see what has been changed in each instance.
Secondly, once I've synced all the changes I want, how do you go about putting them into a scenerio pack, so I don't have to actually overwrite anything?
I've looked through all the readme files and docs that came with the game and the upgrade patches, but I can find nowhere specific instructions on how to go about making an actual scenerio pack.
Thanks again!
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