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werdhertz
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Canada
Jan 2002 time: 05:23
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I think feedback would be better too! Also, i think maybe something so they could report if you quit a game, or whatnot, so you wouldnt get stacked up against people that quit in the middle of a game..
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Franses
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I very much like this idea. Especially the part where you get to know whether people are likely to play to the end (if not in clear lost position of course). I am not afraid about sore loosers because we will know very fast who these people are that provide false information.
A kind of rating system would be nice. Something like "played 5 games, won 4" would be sufficient to start with. After a while we will know who are the good players by hearsay. Rumours go around quickly enough.
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CyberShy

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Delft, The Netherlands
Mar 1999 time: 06:23
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During the Civ2MP period I thought about such a database system (of course not in PHP but in Lotus Domino)
Things that are needed to make it work:
info per user:
- avg approval rate given to others. (if this is low, this person can't be token seriously. If someone has a rate below, say 6, more approvals below 6 are not accepted.)
- game-log per session, who attended, who showed up all the time, who did not show up x times.
as Markos said, I wonder if such a sytem will widely be used. You can use it of course for a limited group of people who prefer long diplo games, and want to know who's trustable.
You can use the system as well to organize games, ie. by letting people fill out the time-ranges they are available.
If you want to do it in Lotus Domino, I can be a big help.
CyberShy
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SanPellegrino
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well, maybe I'm just too naive in those things, but the easiest would be a battle.net like account: games, wins, losses, disconnects et voilą. There is also a ladder system with chess-like ratings for those who want to compete.
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