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BlackOut is offline BlackOut
Chieftain

Nov 2001
time: 21:23
  Old Post 01-11-2002 12:04
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#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well all i know so far is :
1. Crashed everytime i have tried to join/play a game,
before it even gets through to selection
2. Im running 1.04f, on Win2K
3. Works Fine Single Player

FacistsMustDie is offline FacistsMustDie
Settler

Oct 2002
time: 05:23
  Old Post 01-11-2002 13:41
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#32 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Quote from BlackOut
Well all i know so far is :
1. Crashed everytime i have tried to join/play a game,
before it even gets through to selection
2. Im running 1.04f, on Win2K
3. Works Fine Single Player


I'm having th same problems w/ win2k with 1.04f

lewisr2 is offline lewisr2
Settler

Mar 1999
time: 05:23
  Old Post 01-11-2002 22:21
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#33 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just to add some more info. Me with v1.04f and XP tried to join 8 games last night (between 10-11 pm est) 6 crashed prior to starting and two started. Those two games lasted about about 5-10 minutes before losing everybody.

Edgar Newt is offline Edgar Newt
Chieftain

Nov 2002
time: 05:23
  Old Post 01-11-2002 23:41
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#34 Report this post to a moderator
What's the problem with Windows ME? Support Apolyton, buy Civilization III: Complete

I checked before posting, but only caught references to problems with ME, not the actual problem.

Thanks.

phelonius is offline phelonius
Settler

Nov 2002
time: 05:23
  Old Post 01-11-2002 23:49
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#35 Report this post to a moderator
best multiplay option Support Apolyton

I think the best multiplayer option is to invite all of you guys over to my house and play a hotseat version.

Don't laugh, this is more than we got with the initial release. I've got a small area network here. The computers are three feet away. And I've still got lag. Sheeesh.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:23
  Old Post 01-11-2002 23:52 Visit CiverDan's homepage!
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#36 Report this post to a moderator
Put an end to popups!

I was able to host a 2 player simul game on tiny map with not much lag (both me and opp have dsl). The game even made in until late middle ages in 2.5 hours. At that point I had to leave...didnt expect the game to go that long w/o crashing ended.

Hurin is offline Hurin
Settler

Jan 1970
time: 05:23
  Old Post 02-11-2002 00:20 Visit Hurin's homepage!
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#37 Report this post to a moderator
Enter the AD-FREE zone

I don't know if this is a universal problem, but my brother and I kept crashing when we were using the Gamespy client externally to arrange the game. When we used. His machine would give a "can't read memory" error as it made the transition between Gamespy and PTW.

Once we started using the in-game browser (which sadly doesn't allow much fine-tuning of who gets into your game), things worked.

Still a lag-fest though.

Hurin

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:23
  Old Post 02-11-2002 01:04
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#38 Report this post to a moderator
Lose 30 kilos (of popups)

PTW and Windows ME (and Win2k) do work together, contrary to what has been reported.

Last edited by Acemo on 02-11-2002 at 01:17

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:23
  Old Post 02-11-2002 01:19
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#39 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Always try to join a game before trying to host one.
Always join a game with a host who has had success previously.
If you can't host internet games see if you can host a local MP game, even if it is just you vs. AI.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:23
  Old Post 02-11-2002 03:13
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#40 Report this post to a moderator
Got spare money?

To the WIndows ME users, I'm not really sure what the problem is with Windows ME, I have just heard from certain testers that it is for some reason problematiic. I can neither confirm nor deny this claims personally.

ggerrietts is offline ggerrietts
Settler
Bay Area, California
Sep 2002
time: 05:23
  Old Post 02-11-2002 04:20 Visit ggerrietts's homepage!
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#41 Report this post to a moderator
Tired of ads?

I'd like to correct myself.

I was thinking through the issues last night, and it does not seem likely that the game is using external IP addresses to manage in-game traffic. If it was, nobody who was behind NAT could play with someone on the other side of the NAT.

That's a worst-case scenario, and used to be a problem with (for instance) Lokisoft's networking code. The way that worked, the server would accept incoming connections, and record the IP number the connection apparently came from. Every update would be sent to every connection, but the updates would be marked with the IP number of the client they were intended for. If your real and apparent IP numbers were different, your client would look at each update, never see its real IP number in the header, and consequently never update. After some 30 seconds of not receiving a response from the server, it would crap out.

But that can't be the case with PTW. We've heard success stories, where a single person behind NAT can actually play a game. The problem comes in when several people are trying to play behind the same NAT.

Is anyone familiar enough with the characteristics of the DirectX networking code to know if the limitations and performance problems are consistent with that package? It seems to be similar to the problems reported with older versions....

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 02-11-2002 16:12
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#42 Report this post to a moderator
Support Apolyton, buy Civilization 2

The same NAT? You mean on the same LAN, all trying to MP Inet?

Yes, that is going to crash from what I know.

canadianbacon is offline canadianbacon
Settler
British Columbia
Nov 2002
time: 21:23
  Old Post 06-11-2002 00:04 Visit canadianbacon's homepage!
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#43 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Oerdin
Does it seem to be a problem with the server or with the software itself?

Server? The hosting player is the server. All gamespy does it host a chat service (for this game). Game Play is done between the players and hosting player, NOT THROUGH GAMESPY.

This is standard directplay functionality. Gamespy and zone.com host a chat room,the chat client launches the Game passing in the IP address of the hosting player, the joining players automagically connect to the hosting player.

This is not some massive-multiplayer world like Ultima.

It also brings into mind this notion of 'direct ip' connection. It is really no different than using the chat clients to connect, your just making an ip connection mannually. So the notion of the game drastically improving because of direct ip, seems to me to be a false hope.

Once Firaxis fixes up all the player-to-player code, all the online play should be more stable, via gamespy or direct ip.

What the in-game chat lacks is things like a player list, privacy options etc.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:23
  Old Post 06-11-2002 04:06
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#44 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by canadianbacon

Server? The hosting player is the server. All gamespy does it host a chat service (for this game). Game Play is done between the players and hosting player, NOT THROUGH GAMESPY.




Gamespy also connects the players to eachother before the game starts, and their seems to be some kind of communication breakdown between gamespy lobby and the Civ II MP lobby.

http://apolyton.net/forums/showthre...20&pagenumber=1

WRW is offline WRW
Emperor
Madrid
Aug 2002
time: 06:23
  Old Post 11-11-2002 16:38 Visit WRW's homepage!
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#45 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by jimmytrick
I used to play games at gamespy and could keep up to six players on consistently with pings twice as high as 200 so Firaxis should be able to improve this.

Me too. With Medal of Honor I have play sometimes with 15 or 20 players and with more than 200 ping...

redhanz is offline redhanz
Settler

Nov 2002
time: 05:23
  Old Post 27-11-2002 07:36
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#46 Report this post to a moderator
FYI Support Apolyton, buy Alpha Centauri

Hey guys,

I play with my brother in the same city, both on cable modems, DDR ram windows ME and whatnot. We played turn based with max number of civs on the largest map. It was fast but as time progressed it slowed down, near the industrial age. Now its sooooo slow, I want to kill myself. I think that the AIs take to long and slow it down.

jer

also, does anyone know how to turn of worker/unit animations?

redhanz is offline redhanz
Settler

Nov 2002
time: 05:23
  Old Post 27-11-2002 08:26
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#47 Report this post to a moderator
FYI Inflate your Upload Space

Hey guys,

I play with my brother in the same city, both on cable modems, DDR ram windows ME and whatnot. We played turn based with max number of civs on the largest map. It was fast but as time progressed it slowed down, near the industrial age. Now its sooooo slow, I want to kill myself. I think that the AIs take to long and slow it down.

jer

also, does anyone know how to turn of worker/unit animations?

delmar is offline delmar
Prince

Nov 2002
time: 21:23
  Old Post 29-11-2002 21:38
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#48 Report this post to a moderator
Role of the host Support Apolyton, buy Call to Power 2

I've read in multiple places how important it was to find a "good" machine for hosting and such. After some interesting experience in a Direct IP game, I asked a direct question and got the following answer from a Firaxian:
quote:
PTW (as well as most other strategy games) uses a peer-to-peer network architecture, so each machine talks to every other machine. The host is only responsible for initially sending new players the addresses of all the other players. Once each client has a client address list, the host becomes no more important than any of the other clients.

This means the game will only run as fast as the slowest person in the game. Therefore, playing with one person who's lagging badly will slow down everyone else.


For more details see http://forums.civfanatics.com/showt...&threadid=37707

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 10-12-2002 17:12 Visit BigFurryMonster's homepage!
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#49 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by kittenOFchaos
Also: the host player should have the most powerful computer (of the people playing), the host player suffers most slowdown and having a computer with alot of RAM can really help rectify this.


Does the host computer also need the best internet connection, or is it just a matter of RAM ?

piratebrun is offline piratebrun
Chieftain
In a bottle of BEER!
Oct 2002
time: 05:23
  Old Post 30-01-2003 23:13 Visit piratebrun's homepage!
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#50 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by SpencerH
So whats the problem with WIN ME?


What ISN'T the problem with WIN ME?

knighterrant is offline knighterrant
Settler

Feb 2003
time: 05:23
  Old Post 16-02-2003 03:12 Visit knighterrant's homepage!
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#51 Report this post to a moderator
Increase the size of your Attachments

I am reading here that some people are experiencing the same thing I am.

My friend and I have tried to play multiplayer games. We are on a LAN. What happens is either of us can host but when the other joins, it just seems to freeze up and eventually crash.

So we tried doing an internet game. What happens there is we can go to the pre setup lobby, all click ready and on the setup, the joiner gets tossed out with a message about not being able to connect to the host.

Single player works great on both computers.
Multiplayer I can't commenton since I've never gotten it to work.

joeyfeets is offline joeyfeets
Settler
austin, TX
Feb 2003
time: 05:23
  Old Post 19-02-2003 17:19
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#52 Report this post to a moderator
Support Apolyton or Terrorists Win

u can play behined a university firewall....
just open up the ports that gamespy specifies in its FAQ. although you may have problems hosting games, you can definately join any game you want.

and u can play with a bootleg version of the game. I downloaded the game of kazaa, then used an ISO buster to translate it to cd form. if the other players do this wrong then they shouldnt even be able to get to the MP staging screen. if they are there, warez copy doesnt matter, just depends on what patch they have installed. (some warez dont come with 1.14 patch...)

outro

Whoseyourbishop is offline Whoseyourbishop
Settler
Concord
Aug 2002
time: 05:23
  Old Post 30-03-2003 20:06
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#53 Report this post to a moderator
multiplayer hotseat Support Apolyton, buy Galactic Civilizations

I was just wondering if there is any way to play hotseat with more than just 8 players. Please help!!!

Foro is offline Foro
Settler
Germany
Aug 2001
time: 06:23
  Old Post 14-04-2003 17:03
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#54 Report this post to a moderator
Avatar Enlargement: We've got the solution

Maybe someone can help...

Having a LAN at home with two computers both having XP.
They work perfectly in other MP games.

Whenever i try to open a game it automatically tries to connect to the internet and the only help is to disable the function in the network settings.

First time i did this i worked well and i (at least i think) experienced a game without much lag when moving units. (via internet most of the times i try to move a unit it needs about 2-3 sec bevore the comp actually moves the unit)
But yesterday the game crashed everytime after about a minute of playing when i tried it without internet connection.
(everytime the host computer who is also the one connecting to the internet)
With internetconnection i could play normally allthough with the above mentioned lag.
Both computers are connected to the internet via LAN when the main computer is connected.

main comp:
XP
1024 DDR ram
1.7 GH

sec comp:
XP
384 ram
700 p 3

Question is:

Does anyone know a possible reason for this?

Any info if Firaxis will fix the lag prob ? *g*

right now its still playable with two human players but we had a max of about 20 units to move while playing i doubt it will be enjoyable once we start a big war.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:23
  Old Post 01-09-2003 17:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#55 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I appreciate the input of these posts

Cyber-Spyder is offline Cyber-Spyder
Warlord
Brisburn, Australia
Oct 2002
time: 15:23
  Old Post 12-12-2003 05:24 Visit Cyber-Spyder's homepage!
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#56 Report this post to a moderator
the NAT issue... Support Apolyton, buy GURPS/ Alpha Centauri

the game most certainly DOES use external IP's to manage in game traffic. So it is not enough for you to just open a port, you need to also forward that port to your client computer. The major problem seems to be that for direct play connections it binds to port 2302 - ONLY. You have no ability to change this port, and no alternate port list exists. So you can forward this port to one machine, but not more than one.

I thought about sending it to broadcast, but then there is no distinguishing information for the client to decide which one it's meant to have. I might be wrong here, some intelligent coding could provide such information, but I haven't seen much of that with this game. Even moderately intelligent programming would provide a port list for connections to cycle through, or even better user settable ports.

Why must this game use peer to peer?

Shutoo is offline Shutoo
Settler

May 2004
time: 05:23
  Old Post 01-05-2004 20:41
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#57 Report this post to a moderator
Support Apolyton buy from Amazon

i believe ive narrowed the problem down to one thing my NAT. as of now i see no way around it, esp since none of the forums mention it as a problem. Ive tested all my components and unless theres a firewall on win2k i dont know about, my NAT is to blame.

i have a belkin wireless router connected directly to my computer. The router has a firewall, however i have been on my DMZ since i got it. The firewall is not the problem, esp when im still invisible even with the firewall completely disabled.

ZoneAlarm is not a problem either, i have Civ, gamespy and directplay allowed for access and server. ive fiddled w/ the security from high to none with no results.

and i dont believe spysweeper acts as a firewal but ive disabled that as well for good measure.

i dont have anti virus software

i have sbc dsl and they provided me w/ one ip address that i share on my NAT. I cant jus disable it cus i have 3 computers on my network.

so is it impossible to host w/ a NAT? or is there some way around it? or am i missing something?

and for those ppl who jus can host, the NAT may be ur problem too

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 19-09-2004 23:05
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#58 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

ok.so after reading theses posts what IS the best way/place/server to play CIVIII on/with?

I am a memebr of Founders Club @ Gamespy and play lots of games there...is this as best as it gets for CIVIII (only play 3 games there..each about 2-3 hours apiece)

Thanks

Gramps

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:23
  Old Post 24-09-2004 04:59
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#59 Report this post to a moderator
Lose 30 kilos (of popups)

anyone tell me where to play CIVIII or is my above post the only location?

Thanks

Gramps

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:23
  Old Post 08-11-2004 16:36
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#60 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Grandpa Troll, you can try here :
http://civ3players.proboards2.com/index.cgi

 
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