Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Strakorfsky's Though on City Expansion
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Strakorfsky is offline Strakorfsky
Chieftain
-Moscow, Russia
Aug 2002
time: 05:23
  Old Post 31-10-2002 07:30 Visit Strakorfsky's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Strakorfsky's Though on City Expansion Browse Apolyton AD-FREE

Hello world. As always, thank you for visiting my site, I hope you and I both gain a little knowledge out of this humble thread of mine.

In the development of your cities, considering three factors are the most important. (1): how much will this city grow? (2): what corruption will be experianced? (3): what resources will I have accesse to in this city? These factors I will discusse most brefily, trying to lay an idea that you might want to test for yourself if you have not did soalready.

make your first city on a river if possible, abilty to grow to pop 12 is crucial to science and production of city. you will need either 3-4 cities beign built all around your capital to minimize corruption and make most efficiant use of the land. of course this may change due to variables about start. try and make first city in a place where forest with game,grass with cattle and wheat, or plains with cattle wheat. early luxuries are not very important yet, but these "growing" resources make your cities grow and produce much faster then having immediat accesse to luxury.

now, you have first city going, now to scout and workers.... considering making a worker after the first warrior, two workers making roads if 2x faster then one worker making roads to expansion. this equals out to more turns saved in expanding. scouting right now is VERY important. you must find places where potential future resources may be, like horse and iron. you should be making roads for expansion and scouting new areas.

now, start making settlers, here is order in most cases.
city #1=warrior, worker, warrior, settler...
city #2=warrior, settler, settler, worker...
city #3=warrior....
city #4=warrior....
that will comprise your "core" cities. these are the cities from which you will make units, and get most of production from. also, thje second cities must have viable food and production, game with forest works well for early one, the 2 prod. and 2 food give best of both worlds

after your core cities are ready, you need to either do a military rush, OR, start expanding for resources.

if you choose expansion, choose land which ahs most potential for giving resources like iron and horses. for example, establishing a town on a hilly region ahs a higher likely-hood of making one bya few hills, though the city will be slow to grow, you cvan make a road from it to capital and start makign swordsman, even though that city will suffer from no growth. Also, deserts are good if you need salt peter, hillsalso provide this. also, expanding into areas that offer a potential for resources is better in long run for your civilization, grabbing them befor the ai is key to winning

expanding to the immediat areas around your cities is probably not the best of choices, though quicker getting there, they might not be as good as going further towards ai, to block them.

even a backwards civilization controling all the goods is more likely to win over a advanced civilization with no or few goods that can easily be taken. establishing yourself early in the game by taking recourses early may eb the best way to win

well, please send your info in on this, thanks!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 31-10-2002 08:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

I am not sure that I need the worker so soon, are we talking about industious or non?

Strakorfsky is offline Strakorfsky
Chieftain
-Moscow, Russia
Aug 2002
time: 05:23
  Old Post 31-10-2002 08:26 Visit Strakorfsky's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

it can work on both, but it is better for non

Strakorfsky is offline Strakorfsky
Chieftain
-Moscow, Russia
Aug 2002
time: 05:23
  Old Post 31-10-2002 08:27 Visit Strakorfsky's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

the stratagy worksd quite well if you intend tyo dominate in the middle ages, it can leave you kinda weak in ancient, but that can be solved by simply beefing up on alliance and such

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0341 seconds (87.88% PHP - 12.12% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net