Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-PtW Democracy Game-Archive > A Call to Arms!!! The PTW Demo Game's Fouding
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 31-10-2002 09:17 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Call to Arms!!! The PTW Demo Game's Fouding Enter the AD-FREE zone

We have a game, we have a list, now, we have to get this game rolling.

Soon (I presume ), Markos is going to create a PTW Demo Game forum for us, so this organizational material can be moved there. However, this time around, the demo game is going to be a lot more complicated, and requires a lot more organization. The sooner we start, the sooner we can get things hammered out, the sooner we can start.

FIRST off, Markos is creating a sort of 'group' system, by which each team will have its own secure forum, and only their members will have access. Each team will be able to organize their membership as they see fit. 2 people, 1000 people, whatever. Perhaps, there can be some sort of minimum membership limit on each team. I'll make a poll for that issue, when there's somewhere to put it. I think 5 people is a suitable membership minimum in order to be in the game.

Keep in mind, however, there are only 8 slots, so somehow priority will have to be given to the first groups that form, should there be more than 8 groups. Maybe we can assemble some ideas here regarding which teams can be in and which can't, should there be more than 8. I personally think it should be first come first serve, and the members of the team can hammer out how things are done.

And of course, we have to work out the basic game specs. Map size, what civs, climate, age, barbarians, etc. Ideas as always welcome in this thread. Bring up all that you have, or may have one day. Luckily, the beaurocracy that was necassary in establishing the actual workings of the demo game won't be necassary, only the actual setup of the game, and organization of teams.

My personal enjoyables:
Large sized map, 8 civs (all demo teams), each team can pick its civ (first come first serve ), random everything else.

Keep in mind, there can only be 8 civs max, human and AI. So AI civs will most likely be a no-no.

Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:23
  Old Post 31-10-2002 09:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: A Call to Arms!!! The PTW Demo Game's Fouding Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Trip
Luckily, the beaurocracy that was necassary in establishing the actual workings of the demo game won't be necassary, only the actual setup of the game, and organization of teams.



While i think any civ can choose to use the beaurocracy made available by other present Demo games...

i think it should be much more fun if the civ's choose to vary their constitutions and laws and methods so that there is a true variety to the game.

Also, i would like to raise the issue of switching teams once the game has begun.

I think we should completely allow it. If we input maximums and minimums, we could input citizen trading systems as well

the ideas make me tingle inside with glee

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 31-10-2002 09:37 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Ahhh, but the beautiful thing is that that the trading of personnel can be worked out between teams. The 'Constitutional Convention' doesn't have to deal with that kind of issue, since it's an interteam one. If a team wants to, then it can. If they don't, then so be it.

Haon is offline Haon
Warlord
Japan, but I just live here.
Oct 2001
time: 05:23
  Old Post 31-10-2002 09:43 Visit Haon's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

Sadly most of the data shows that the best options on the PTW server is two human opponents, we would need to wait a bit longer before we can even think about 8.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 31-10-2002 09:51 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Ah, but it will be a PBEM game, so it won't have to be hosted anywhere. One team passes the .SAV file on to another team, and they can spend as much (real) time as they want playing the game.

Oh, and another issue. How long should each team be allowed to hold the .SAV for before sending it off again? I'm thinking a day each might be do-able, but most others will probably disagree. There need not be a particular person designated to always play the game, like we had in the Civ 3 Demo Game. If we have more than 1 day... then each team will only see the game every 2 weeks.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:23
  Old Post 31-10-2002 10:02
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: A Call to Arms!!! The PTW Demo Game's Fouding Remove this text

quote:
Originally posted by Trip
Keep in mind, there can only be 8 civs max, human and AI. So AI civs will most likely be a no-no.


Um, I'm pretty sure you can have 16 civs, with a max of 8 human.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 31-10-2002 10:10 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Mike Breitkreutz FIRAXIS
A maximum of 8 players are possible in any MP mode of PTW. This includes both humans and AI.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:23
  Old Post 31-10-2002 10:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

oic. Sorry, my mistake.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 31-10-2002 11:16
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

a couple of thoughts

*maybe we should limit the number of human teams to 3-4 so that each team can have more time to decide upon orders for the turn
*maybe we should either use an existing scenario, or have someone set up a balanced situation so we could jump right into the action

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:23
  Old Post 31-10-2002 12:50
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

As I see the team deal as just a learning tool for a future multi-site PTW DG, I find the thought of a scenario very integing. Why?

I would like to see everything completely ramdom and played on a map no bigger than regular (for quicker games). The use of a scenario would be useful to see how a human v human game would go in the industrial/modern age because if we played on smaller maps like I want, the game would be over before we got to that situation.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:23
  Old Post 31-10-2002 18:02 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

One day each should be reasonable.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:23
  Old Post 31-10-2002 19:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Trip
Oh, and another issue. How long should each team be allowed to hold the .SAV for before sending it off again? I'm thinking a day each might be do-able


One day to hold the .sav file would be perfect if we started playing with maybe 4 teams of humans and 4 AI... or just 4 teams of humans total. That way, it could work on a rotating schedule of days which would give each team 3 days for discussion and strategy-planning and then one day for actual play.

Scheduling might be an issue for some people...
I think allowing the teams to amend the Constitution is another good idea if only because that would help each team tailor their governmental system to their schedules so as to keep the game moving.

Note: At 5 turns a save and with 4 teams playing, it may take a year or more to reach the later stages of the game. Every 4 days, 5 turns are completed... so 364/4 is 91 .savs each * 5 turns per save = 455 turns played in a game that can have as many as 520 in all. Assuming all the warmongers were civil to one another

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 31-10-2002 23:04 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

The problem is that we already have 5 teams, and there's bound to be more.

Scenarios are probably a definite no-no. People want to start raw. I'll start a poll anyways though.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 05-11-2002 01:12 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

So does no one have any general questions or concerns?

Or are we all engrossed in our teams too much to worry about the actual game?

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:23
Question  Old Post 05-11-2002 06:29
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
before we play lets test for a day (or week) Support Apolyton, buy Civilization 2

Can we start the game mid december, when us lowly europeans and non americans can get our hands on the game and play it for a while?

Maybe a tutorial /test game should be started as soon as possible, where a few teams can take part ( all if possible). It would be a good chance to see if or how this multi team approach would work.
I'd rather know this system could work before we were 2 months into the game before something went horribly wrong.
I suggest the test game would include at least 4 AI's - They may just be a waste of time though.
The game would be on Accelerated production and a small map for cheap techs ( would be a good time to test map sizes though). I think a map a little larger than standard would be best for the 'final' game.

Maybe this could be an open test game, so all teams can share problems about the general demo game rules.
Teams should be able to share private ideas about the test game too, to work out their own strategies.

We don't want each team finding out too much about the others, so when have come into contact for a while, the test should finish before spies detect patterns in their enemies behaviour.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0414 seconds (89.49% PHP - 10.51% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net