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Maquiladora
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I want to add new terrains to the til file, but im having some trouble editing the Cut-out Value. The value which tells the til file which side/s of the terrain is "open" or without a section.
I add my new terrain tga as a new terrain at the end of the til file, i give it valid and unused index and Tileset Index, then i click on the side/s i want to be cutout, press ok... but the cut out value is always "0", no matter which boxes i tick on the edit > edit > tile screen.
Does anyone know how to change it? Or what i might be doing wrong?
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Maquiladora
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quote: Originally posted by Martin Gühmann
You need to do the cutout in your paint program and then use the boxes. |
Can you be more specific? If you mean to actually create the images, i already have all the tga's for each of my terrains, theyre from ctp1.
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Maquiladora
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Well i decided to replace the terrains instead, whatever the reason was for the cutout value not working, maybe i chose invalid index or something.
Anyway my last question is, if i make a scenario with an edited gtset555/556.til file, will it use the modified tile file in the scenario? I ask because i havent seen this done before in a scenario. I assume it would.
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Maquiladora
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Argh i still cant set my new cutout values. In fact whenever i select edit > edit > tile, then i just press ok it resets the cutout to "0" and wont go back no matter how many times i try and whichever boxes i tick. I must be doing somethin wrong or the program got corrupted somehow.
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:23
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Maq, how many tiles have you added so far?
Are you adding in the Apolyton Tile File or in the original one?
What number for the tileID are you using?
Nothing related to the problem, i am just curious...
Last edited by Pedrunn on 03-11-2002 at 19:58
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Maquiladora
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Well when i was adding them i added them at the end of the apolyton tile file. For example the ctp1 forest i added first which was
tileID - 2700 - 2706
terrainIndex - 27
tile no. 310-316
I dont think it matters much now though because the cutout value wont change even when i tried to edit the tga image of the first original forest from the original tile file.
I can remember using it before and it worked when i tried to make some new grassland with a shield on and take out swamp, it worked fine.
Ill try later and download tileview again.
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Maquiladora
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quote: Originally posted by Pedrunn
If i send you the new version of the ATF would you add the new stuff in it? |
Sure.
The 'new' stuff im going to add are all the ctp1 terrains. At first i just wanted to add forest but it seemed like i should just add them all to the end of apolyton tile file.
The terrain wont take long really, the borders even less, but the tile rules will take some time. Thats all of course if i can get the cutout value sorted out.
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Maquiladora
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*sigh*
Well i added all the ctp1 terrains/borders/rules to the end of the apolyton tile file, with new tileset indices but as i kind of expected, it didnt work. It crashed to desktop just as the new game is almost loaded. I guess ill have to check through, theres sure to be one or two wrong numbers in there ARRRRGH. Oh well it didnt take half as long as i expected.
Perhaps they will need to be edited over the original ctp2 tga's rather than creating new ones, because im sure the crash is caused by conflicting tile rules somewhere (i copied them from ctp1).
The ctp1 terrains could only be used altogether anyway because of the intertwined rules they rely on each other, so they cant be used with ctp2 terrains without altering the tile file each time, which of course defeats the point of having a universal tile file.
So if anyone wants to play ctp2 with ctp1 terrains, it would have to be a scenario situation with edited original ctp2 terrains (unless i can find the conflict). Or youd have to replace your tile file each time, which isnt very practical.
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Maquiladora
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Ill take it i dont need to upload gtset565.til. If you open gtset555.til in tileview you can save it and generate a new one so...
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Maquiladora
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k you can download it here.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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