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Cmr.Bob
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Somewhere, USA
Jun 2002 time: 23:23
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Hello, hello, peoples. I am the Commodore, at least, I was before I lost me old password and old e-mail address. I've played and finished two SMAX games, and played also a SMAC game that just dribbled out. But now I have a brand spankin new e-mail, DSL conection, and have at last found my old cd.
I would like to play a nice transendi-level PBEM with three others, upon the map of Planet...perhaps the first 20 turns in IP, then rest by mail, or maybe just start by mail.
Anyone up for a game?
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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Ok, I'd like to play, tho I would not able to play IP.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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I'm not sure yet, so I will choose third. Remember tho that three factions should have their files modified:
- Cyborgs don't have their Spoils of War ability
- Drones don't have increased chance of taking over a revolted base
- Angels should be modified due to the +4 PROBE bug (+4 PROBE equals 0, so after getting these Covert Ops facilities Angels are seriously handicaped).
As for AI's, disallow Alien factions, it's sure.
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Hendrik
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Hey guys! I would like to participate in any kind of game, I am available for IP play or PBEM. I would like to play as the Morganites, and we should use standard tourny rules
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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quote: Originally posted by Hercules
I'll go for Angels |
As I wrote, it would be better for you if we change Angels' +2 PROBE factor to +1 PROBE. If you really want, we can compensate, but I personally think Angels are so good faction than it's not required.
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Cmr.Bob
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Somewhere, USA
Jun 2002 time: 23:23
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Glurk, someone have the moddified files? As I said, I've not been here for a long, long time. If we nerf the Angels starting probe, give 'em a small boon too. Kirov, do you want to be either the Borgs or the Drones? I don't, so we can ignore their problems if you don't want them.
Rules will be fairly standard:
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
*Allied victory is disallowed, except with AI. This is a bit non-standard, but I think it will be a neat new spice to add to the mix. Pacts can, of course, be made, but only one human may win.
Tau Ceti still start up these things, BTW?
Last edited by Cmr.Bob on 03-11-2002 at 07:43
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Hendrik
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Tau Ceti is still CMNing several games, not sure if he is willing to CMN another.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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I thought it' possible to play old factions. I have seriously considered one of those. And we are to choose only new factions, I can play virtually any of them 'cept Cult (let's be frank, Cha Dawn sucks on MP...)
And yes, Tau Ceti's the man we should contact with.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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OK, I'll take cyborgs. Please replace your own cyborg file with attached here. I have added TECHSTEAL ability, which is listed in the game, but not in faction file. Don't forget to make backup, tho.
Attachment: cyborg.txt
This has been downloaded 2 time(s).
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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Here's the angels file I've modified on my own. I propose to reduce +2 PROBE to +1 PROBE, but cancelling the -1 POLICE penalty (it's almost irrelevant, since it's the same as 0 POLICE, but no nerve stapling, and running FM you will have the same -5 POLICE factor).
If everyone agrees with my modification (I'm open to discussion), download this file after making a backup.
Attachment: angels.txt
This has been downloaded 2 time(s).
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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Here's drones file. They didn't really have a bigger chance for taking over a revolted base. Now they have. Make a backup.
Attachment: drone.txt
This has been downloaded 2 time(s).
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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Herc, as you wish, I just tried to be helpful. You will suffer a serious penalty once you get those Covert Ops facilities.
Chaos theory, if you set patrol order to your MW's, they will automatically get Demon Boil status. However, you can normally set them a "go to" route.
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Hendrik
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So is there still space for another player (me)? This might put it past the four player mark, but I check my email several times a day, and if we do the first 60 turns IP then it will help get the game moving.
If this isn't ok just say so, or perhaps some of the players here would be interested in starting another game?
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