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Togas
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California
Jun 2002 time: 21:23
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I'm posting now, briefly, but I will return tonight to get some more work done. Today is a holiday and I'll be away from my computer.
I'll inform Markos that our official team name will be "The Roleplay Team"
I will act as our official leader.
Our symbol with either be the elephant or, perhaps, a Conquisador helmet ... but I've yet to test play Spain. I'd like to request that some of our active members try out Spain and post if you feel it would be a beneficial civ to play. Roleplay-wise, I love it. Game wise, we might get soundly beaten very quickly.
Aggie from the Demo game wrote me back. I was trying to convince him to join our team. He opted for the warmongers instead feeling that he's rather "for this first game just stick with an easy concept -- attack, attack, attack." I, for one, am hoping that our multiplayer game doesn't devolve into a big war game. I'm hoping we get the chance to act more civilizaed.
If Spain does not suit us, of if we feel too uneasy about playing it, I move that we play either Persia, Rome, Greece, in that order.
Jobs I intend to create during my long and glorious reign as Despot of our nation:
High Priest -- Advises on research, culture, etc. Looks out for the good of the nation, keeps us in favor of our deity (until we learn Poly and have to manage several deities). Excellent roleplay options.
Most Trusted Advisor (name may change) -- 2nd in command, most powerful person in the nation other than myself. His advise on any issue will be especially valued. He will take over management of the nation should I be occupied in a battle, away visiting the site of a new palace, or busy with one of my many wives. He will also advise me on matters of treason and recommend people to be killed. This position will be given to my most trusted and respected tribe member (ideally).
Cheif Warrior -- leader of our forces when I cannot personally lead them on the field of battle. I will also send him off to search the lands for new sites for cities for our nation. This job will go to our finest warrior family.
Governor -- EVERY city will be appointed a governor. The greatest city to the greatest noble.
Slave master -- will direct the movement of our workers and slaves.
Cheif Architect -- will oversee all construction in our nation and be able to overrule the governors about what projects to build. Will oversee the construction of Great Wonders and will build me the finest palace in the world.
Other jobs and titles may be given out as the need arises.
Other thoughts: I feel the mini-game, while fun, would be too complex for us to manage in addition to this game and or other game comittments. I would not object to it happening, but since I wouldn't have the time to really participate, I would rather we not do it.
As for players killing each other, it might get out of hand and might turn us against each other and make people less willing to play. I propose that only the Despot can be killed, however, he could kill seditioius or traitorous members who would then be unable to "coup" for a week. Once a "coup" poll is created, however, he cannot kill the one who founded the coup until it is resolved.
Will post more later.
--Togas
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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Oh, and Togas, I'm highly interested in the Trusted Advisor/Grand Vizier role.
Interestingly, the "Close Advisor/Grand Vizier" role would place its holder in the position of being forced by circumstance to be loyal to the supreme leader. This person would be actively working to help keep the supreme leader in power and if he sold out the supreme leader, everyone would know it and few would trust his family for at least some time afterwards... This basically prevents anyone who is wise from being the one to knock the supreme leader off from this position, due to their need to protect their family's honor. It would take a true Emperor Caligula in the supreme leader role to compel such a person to knock off the supreme leader.
I understand, therefore, that this is not a position to be taken lightly, as it basically means this person ties their fate to the supreme leader's... if the supreme leader goes down, the closest advisor almost certainly goes down with him (as the coup plotters likely won't want him that high in THEIR government)... yet you can't ascede to replace the supreme leader without him voluntarily stepping down... an interesting role 
This, of course, would be an effective reason for hiring me for the job - to co-opt me 
As President Lyndon Johnson said:
"It's better to have them inside the tent pissing out than outside the tent pissing in"

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mrmitchell
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Good join policy Togas, we want as many members as possible to fully support instantaneous creation of ideas and fill in for missing people or people who quit half-game when it's obvious we will win.
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:23
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I hate to rehash this discussion, but for the sake of insanity... lets rehash this discussion
It has not been decided yet which team will get Carthage, but I have to ask: do we really want them? The only reason I ask this question is because I have reservations about how effectively we will be able to expand when we saddle ourselves with a unit that is, granted, a good unit but only if I close my eyes about to the cost of each.
The way I see it, REX will be crucial to our success for obvious reasons, and the Carthaginian UU's cost seems designed to slow us down. Remember: Carthage can't build spearman (which costs 20). The only choice you get is the numidian merc. (which costs 30 and which will defend us into far-to-early of a GA, IMHO, unless that is what we a specificly looking for )
Now, maybe I am over-analyzing this (and if so, please feel free to say so) but, with a little under 3 weeks left before the start) I think some consideration could still be done prior to when we begin.
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Togas
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California
Jun 2002 time: 21:23
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I'll echo Ruby with my comments.
If we fail to get Carthage, I won't be too dissapointed. I like Carthage for roleplay purposes, and I think we're all prepared to play our parts in reinventing Carthage's history, but gameplaywise, the civ has yet to impress me. I need to try out a few more practice games with it.
Right now I'm playing Spain which trades Industrious for Religious and has a worse UU. My start was much more favorable and my rapid expansion netted me 4 luxuries off the bat even with Zulu and German neighbors. I've fared very well so far with the civ, but have yet to enter any major conflicts.
I like cheap temples, which quickly expands borders and makes me have to use less units to quell revolts.
When I played Carthage I had to send out warriors with the settlers to quell the population and then later send out or build Mercs, but more upkeep was required for each city's defense, culture, and stability.
Carthage has style and security. We won't get trampled if we play them, but at the same time, it does require more time to expand and support the cities.
Bottom line -- Carthage is an excellent builder civ, in my opinion. I'm happy with playing them, but I'll be fine if we lose them as well.
--Togas
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