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Togas
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California
Jun 2002 time: 21:23
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People of the Tribe of Carthage.
I have been selected by the Tribe (in the team chat today) as our new leader. I plan to lead us to form a city, cease our nomadic ways, and found a Civilization.
Here is what has been decided:
We are to "play" the Civilization of Carthage. Should it become unavailable, we will become the Spanish.
"Carthage" is our new team name. It may be changed if necessary.
Our icon will be an elephant with our civ's colors.
There are few rules. These are ones we agreed upon:
1) The Despot rules until he decides to step down and appoint a new Despot, or he is overthrown.
2) The Despot has complete control over the civilization.
3) The Despot may be overthrown at any time by any member of our tribe. To attempt to overthrow the despot, the usurper must post a poll asking the people to support HIM over the current Despot. If the Usurper gets more support, he becomes the new Despot and kills the old one. If he does not get more support, he is "killed".
4) Anyone who is "killed" cannot attempt to overthrow the Despot for at least 1 week. He must also change his character name.
5) Should the new Despot choose to change to any other government, these rules no longer apply. We will create new rules for each government. The leader who chooses to change governments will be instrumental in creating the new rules of government.
6) The Despot will pick who serves in what posts and what powers each "minister" holds. We will attempt to be as historically acurate as possible (so long as it remains fun to RP it). In the following weeks we'll flesh out what "posts" need to be created and who should fill them.
7) We each will represent an important family in our tribe and we will play characters from that family. Each member of the team will post to a "Character" thread with information about his family and character (whatever you want to say). If that character dies, the player must edit the post to reflect his death and create a new character.
8) There may be other things I forgot. If so, anyone who was in the meeting, please make note of it.
When we get our own forum, we'll discuss in more detail the offices and responsibilities and our tactics. For now, if you're interested/willing to serve in a role that will help our tribe, please PM me.
--Togas
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dejon
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This team shows promise to be fun - I'm in.
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GodKing
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Detroit
Feb 2002 time: 00:23
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Ouch. After the chat ended, I played as carthage. Figured I would play on regent to see what it was like, kinda easy like, you know. Well, both times I got my arse kicked. Kicked big time. I never even made it to the second age the first time. Second time I discovered Chivalry, but never got to use it. For some reason, the AI kept throwing hoards of whatever it could get at me. Declairing war when I had twice as large an army. The first time I lost to a hoard of crazed Hoplites. HOPLITES!!!. My god. I have never seen the greeks use them for attacking me. and this time, they came in hoards with archers galor. They are still cleaning up my remains. This was on regent.
My biggest complaint was that when they all decided to attack me, they a) did so on surprise attacks and b) I was thrown into my GA so quick, that I only had 4 or 6 cities, with only 2 temples and 2-3 barracks. I usually use either my second or third city to try and build the pyramids... needless to say that never occured.
Perhaps spain is better.... Ouch.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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quote: The PTW AI is, in many respects, a throwback to the aggressiveness of the Civ2 AI |
Do you think this makes it more or less effective? 'Throwback' generally has negative connotations.
Last edited by GeneralTacticus on 10-11-2002 at 13:28
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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quote: Originally posted by GeneralTacticus
Do you think this makes it more or less effective? 'Throwback' generally has negative connotations. |
True, that word does have a bit of that connotation. However, I didn't mean it that way I really only meant that the PTW AI reminds me of the Civ2 AI in how it throws tons of low-level units at you pretty quickly w/o too much regard for other factors at play.
That said, the PTW AI isn't as blindly aggressive as the Civ2 AI was. They will go after your weak spots and they will attempt to actually storm you in waves rather than hitting you with single units that just die.
So it would be fair to say that the PTW AI is, essentially, a smarter (and thus far more deadly) version of the over-aggressive Civ2 AI. All things being considered, the AI far too often attempts to box above its weightclass, but since there are typically more AIs than humans, this isn't necessarily bad for the AI if it KNOWS (as it seems to do) that other AIs will help out.
As to whether this makes the PTW AI "more effective" or "less effective", I'd argue that it makes it more effective at keeping human player in check than the normal Civ3 AI did (witness our Civ3 Democracy Game in normal Civ3, for instance...). However, if I had to guess at why the folks at Firaxis would have done this, my bet is that they're counting on human players ganging up on the AI players... so, in order to compensate, they probably tweaked the AI to make them more likely to gang up on a successful human player (or combination of human players).
Last edited by Arnelos on 10-11-2002 at 14:12
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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Actually, I wouldn't be so worried about the Vikings... here's why:
The Beserker unit is SO FRIGGIN' EXPENSIVE that the AI will never get around to building enough of them...
Last edited by Arnelos on 11-11-2002 at 10:45
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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Just thought of an idea we'd batted around before, but didn't come up in the turnchat...
Shouldn't Togas, or whoever else may become supreme leader under Despotism, be able to have traitorous, personally disloyal, seditious, or just simply annoying characters executed or exiled?
As per the rules we wrote, an executed or exiled character could be replaced with a new character - a character that couldn't start a coup poll for at least 1 full week.
The supreme leader should be able to execute/exile up HALF of the members of the entire team within a single week (that would be the limit to prevent him from permanently delaying a coup).
NOW, HERE'S THE EFFECTS I'M LOOKING TO CREATE WITH THIS:
If you establish this power for the Supreme Leader (a power we had originally stated he should have), then all characters have a strong incentive to remain loyal to the supreme leader. HOWEVER, if the Supreme Leader knocks off or exiles a character, that character's friends (most especially the character that replaces him) will likely be a bit annoyed... as the number of characters annoyed at the Supreme Leader rises, sentiment in favor of a coup becomes a much more real possibility.
As such, while members of the team have a strong incentive to not upset the Supreme Leader, the Supreme Leader must remain mindful that over-using his power could result in his removal from power. He will have an incentive to be very sparing with his ability to execute or exile people.
ON THE DIFFERENCE BETWEEN EXECUTION AND EXILE:
Exiled characters can be returned to the game by pardon from the Supreme Leader. That means either the same Supreme Leader that exiled them can allow them to return OR, should the Supreme Leader be replaced with a new Supreme Leader, the new Supreme Leader has it within his power to welcome back all exiles he deems should be welcomed back (this could even boost a new supreme leader's popularity early on...).
EXILED CHARACTERS RETURNING FROM EXILE
How should we determine whether a character is exiled or executed and what impact would it have on the POSTER in the two different situations? I mean, what if the Poster established a new character, but his old character was pardoned and returned from exile? I remember someone joking that such returned characters could be Non-Player Characters (NPCs) , but we may want to seriously consider this 
A good idea would be to let the poster play both characters, but he can only have one of them get a seat/vote in the Council of Elders - as each "House" only has one seat. As such, a poster could keep a "backup" character in reserve and have him fill in for his exiled "main" character until the exile returns... then playing the "main" character again until his perhaps natural death (when his son/nephew/friend/whatever, the "backup" character takes over as the "main" character).
AS FOR WHY A CHARACTER WOULD BE EXILED OR EXECUTED:
A good way of doing this would be that the Supreme Leader can ALWAYS exile a character, but he may be unsuccessful in an assasination/execution attempt (the character can slip out of the country and go into exile if he's tipped off). I can forsee the Supreme Leader trying to execute a whole 6-8 people all in the same day because he learns they are involved in a coup plot, only to see a number of them escape into exile rather than be killed with the rest.
We could just take that old die-roll suggestion, though I'm unsure what the chance of success should be.
---------------------------
I think this would add a needed dynamic to the power relationship between the Supreme Leader and the members of the Council of Elders. It would also create some meaningful drama for us to role-play with.
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