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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Does PTW have something that helps you manage your mods?
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Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:23
  Old Post 01-11-2002 04:11
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Does PTW have something that helps you manage your mods? Support Apolyton, buy Civilization: The Boardgame

If one scenario uses modified file like resource.pcx and another modified it differently, is there a way of using both in PTW?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 01-11-2002 04:14
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Yes. There is a scenario search path in the editor that lets you say what directories to get art, text, animation, etc. from. It's labeled Scenario Search Folders under the Scenario Propetties Tab.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:23
  Old Post 01-11-2002 04:22
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I think I have made myself clear.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:23
  Old Post 01-11-2002 08:06 Visit The Rusty Gamer's homepage!
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Tired of ads?

At last, an answer to that one!

Tell me, can you set a starting year and year increment rules for mods?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:23
  Old Post 02-11-2002 02:26
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Support Apolyton or Terrorists Win

Yes, actually on the same page of the editor as the scenario management stuff.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:23
  Old Post 03-11-2002 07:18 Visit The Rusty Gamer's homepage!
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Support Apolyton, buy Civilization III: Complete

Yeah! But now I have to wait about 3 weeks for it to arrive here (New Zealand). Oh well.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:23
  Old Post 03-11-2002 07:42
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Look on the bright side. At least you'll have three weeks less to wait for the patch that will make MP usable.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:23
  Old Post 03-11-2002 08:50 Visit The Rusty Gamer's homepage!
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Yes, but I'm not so much interested in MP as the mod editor.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:23
  Old Post 08-11-2002 07:50 Visit The Rusty Gamer's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ok, here's another question. Can you create a variable number of eras, that is from as low as 1 to as high as whatever?

Powerslave is offline Powerslave
Settler
Sweden
Aug 2001
time: 05:23
Post  Old Post 08-11-2002 13:16
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Increase the size of your Attachments

Yes you can. I must say that I am positively surprised by the great editor. I hope many good Mods and Scenarios will be created with it. The only thing I miss is an event editor like the one in Civ 2, but I guess they will sell another addon in a year or so with such event editor.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:23
Question  Old Post 08-11-2002 13:28 Visit The Rusty Gamer's homepage!
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Thanks. That leads me to my next question. Can we effectively create unique tech trees for different civlizations? In the standard version, you can give civs individual techs at the start of the game which are defined in the "None" era which remain unique to them; they cannot be traded etc. However, you couldn't define a tech which needed a prerequiste from another era. If, however, you can now do so, then voila! Unique tech trees!

Powerslave is offline Powerslave
Settler
Sweden
Aug 2001
time: 05:23
  Old Post 08-11-2002 13:41
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I was wrong about eras (too early to think clear). You can't create new ones just modify the existing ones.

And no you can't have perequiste for advances in different eras.

Powerslave is offline Powerslave
Settler
Sweden
Aug 2001
time: 05:23
  Old Post 08-11-2002 13:43
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Increase Your PM Length

If all your advances are set in the none era can they be traded if they are not availabble at start? Otherwise you just could set all advances in the none era.

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