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Chris Burton
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Question  Old Post 21-10-2000 05:16
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S.o.s!! Support Apolyton, buy Civilization III: Complete

If any pros happen to read this, I would really appreciate it if you gave me a hand. I recently downloaded some of Tom Davies' new units to add to my game. I altered the units.txt file, but I not sure what else I need to do to get it to work. PLease help me out if you have time.
-Chris B

El Xadier is offline El Xadier
Settler
Leipzig, Sachsen, Germany
Oct 2000
time: 05:13
  Old Post 22-10-2000 09:16
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Got spare money?

Here a little Help:

At first open the SpriteID.txt File.

Make a new Sprite with individually ID:

SPRITE_PLASMA_DESTROYER 62
SPRITE_FUSION_TANK 78
SPRITE_SAMURAI 06
SPRITE_PLASMATICA 70
SPRITE_CYBER_NINJA 48
SPRITE_WARRIOR 03
SPRITE_CARAVAN 77
SPRITE_SLAVE 89
SPRITE_NOBLE 92
SPRITE_NEW_UNIT 94

Then you must open the Uniticon.txt File.

Write the files of your graphics down:

ICON_UNIT_SIEGE_ENGINE "CU037F.tga" "CU037A.avi" "GAMEU093.txt" "HISTU093.txt" "PREQU093.txt" "VARIU093.txt" "UPUA37.tga" "STATU093.txt"
ICON_UNIT_HORSE_ARCHER "CU005F.tga" "CU005A.avi" "GAMEU094.txt" "HISTU094.txt" "PREQU094.txt" "VARIU094.txt" "UPUA05.tga" "STATU094.txt"
ICON_UNIT_CRUISE_MISSILE "CU040F.tga" "CU040A.avi" "GAMEU095.txt" "HISTU095.txt" "PREQU096.txt" "VARIU095.txt" "UPUA40.tga" "STATU095.txt"
ICON_UNIT_HELICOPTER "CU054F.tga" "CU054A.avi" "GAMEU096.txt" "HISTU096.txt" "PREQU096.txt" "VARIU096.txt" "UPUA54.tga" "STATU096.txt"
ICON_UNIT_MISSILE_CRUISER "CU049F.tga" "CU049A.avi" "GAMEU097.txt" "HISTU097.txt" "PREQU097.txt" "VARIU097.txt" "UPUA49.tga" "STATU097.txt"
ICON_UNIT_NEW_UNIT "CU094F.tga" "CU094A.avi" "GAMEU094.txt" "HISTU094.txt" "PREQU094.txt" "VARIU094.txt" "UPUA94.tga" "STATU094.txt"

(The txt Files are for the great library.)

Now to the Unit.txt:

Write your new unit like this

UNIT_NEW_UNIT
SHIELD_COST 800 (the cost of this Unit)
POWER_POINTS 200 (How powerfull is the Unit)
MAX_HP 15 (the Hitpoints of the Unit
ATTACK 120
DEFENSE 120
FIREPOWER 4
ZB_RANGE_ATTACK 240

BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1

VISION_RANGE 3 (The "See-Radius)

ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0 (I don't know)

MAX_MOVEMENT 700
FUEL 0

SHIELD_HUNGER 75 (Support Costs)
FOOD_HUNGER 0 (Support Costs)

DEFAULT_SPRITE SPRITE_MOBILE_SAM (Here you must write you the Sprite Name)
DEFAULT_ICON ICON_UNIT_MISSILE_CRUISER
DESCRIPTION DESCRIPTION_UNIT_CHARIOT
# #id string of the default sprite

SOUND_SELECT1 SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2 SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH SOUND_DEATH_PLASMA_DESTROYER
(Here you must write, what soundfiles you use for this unit)

ENABLING_ADVANCE ADVANCE_ROBOTICS
OBSOLETE_ADVANCE NULL

############## special flags #############################
(the flags describe the abilities of your Unit)

MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_AIR
SIZE_LARGE
TRANSPORT_CAPACITY 3
SOUND_ID_AIRCRAFT_CARRIER_LOAD SOUND_ID_AIRCRAFT_C
ARRIER_UNLOAD
CANT_CAPTURE_CITY

VISIBILITY_CLASS_0

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_6

EXERTS_MARTIAL_LAW

CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMC
ITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 20

CAN_COUNTER_BOMBARD
DEFEND_AIR

AIR_ATTACK
SHALLOW_WATER_ATTACK
UNDERWATER_ATTACK

CHEAT_INDEX 2
}
### UNIT DONE ###

or this:

UNIT_CYBER_NINJA {
SHIELD_COST 2250
POWER_POINTS 2500
MAX_HP 15
ATTACK 0
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0

BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1

VISION_RANGE 3

ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0

MAX_MOVEMENT 400
FUEL 0

SHIELD_HUNGER 67.5
FOOD_HUNGER 0

DEFAULT_SPRITE SPRITE_CYBER_NINJA
DEFAULT_ICON ICON_UNIT_CYBER_NINJA
DESCRIPTION DESCRIPTION_UNIT_CYBER_NINJA
# #id string of the default sprite

SOUND_SELECT1 SOUND_SELECT1_CYBER_NINJA
SOUND_SELECT2 SOUND_SELECT2_CYBER_NINJA
SOUND_MOVE SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CYBER_NINJA
SOUND_CANTMOVE SOUND_CANTMOVE_CYBER_NINJA
SOUND_ATTACK SOUND_ATTACK_CYBER_NINJA
SOUND_WORK SOUND_WORK_CYBER_NINJA
SOUND_VICTORY SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH SOUND_DEATH_CYBER_NINJA
ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE
OBSOLETE_ADVANCE NULL

############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL

CANT_CAPTURE_CITY

VISIBILITY_CLASS_5

VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5


CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED


DEFEND_AGAINST_SPIES 0.25

INVESTIGATE_CITY 0.75 0.1 0.25
STEAL_TECHNOLOGY 0.5 0.25 0. 25 SOUND_ID_STEAL_TECHNOLOGY_CN SPECEFFECT_STEAL_T
ECHNOLOGY
INCITE_REVOLUTION 0.4 0.25 0. 25 SOUND_ID_INCITE_REVOLUTION_CN SPECEFFECT_INCITE
_REVOLUTION
PLANT_NUKE 0.25 0.5 SOUND_ID_PLANT_NUKE_CN SPECEFFECT_PLANT_NUKE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}

At last you must open you language File
gl_str.txt and write the name of unit for your language:

UNIT_CANNON "Kanone"
UNIT_CAVALRY "Kavallerie"
UNIT_SHIP_OF_THE_LINE "Dreimaster"
UNIT_MUSKETEERS "Musketier"
UNIT_LAWYER "Anwalt"
UNIT_FASCIST "Faschist"
UNIT_ABOLITIONIST "Freiheitskämpferin"
UNIT_MACHINE_GUNNER "MG-Schütze"
UNIT_ARTILLERY "Artillerie"
UNIT_NEW_UNIT "Neue Einheit"


I hope, I had help you. Sorry for my poor english.

[This message has been edited by El Xadier (edited October 21, 2000).]

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