Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unshielded Grassland: the best thing to do
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
André Alfenaar is offline André Alfenaar
Settler

Aug 2001
time: 05:23
Lightbulb  Old Post 01-11-2002 17:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unshielded Grassland: the best thing to do Support Apolyton

is:
1. build road
2. plant forest
3. cut forest
4. irrigate

Probably you should do the same thing with plains. Unfortunately, automated workers don't follow this sequence.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 01-11-2002 20:21
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Mine?

André Alfenaar is offline André Alfenaar
Settler

Aug 2001
time: 05:23
  Old Post 01-11-2002 20:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If you think you would end up mining the square, you had better keep the forest.

Roadrunner is offline Roadrunner
Settler

Oct 2002
time: 06:23
  Old Post 01-11-2002 20:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

IIRC the thing with planting a forest and then cutting it down again was removed by a patch (at least the 10 shields revard). Correct me if i am wrong, maybe it works one time each field.
I normaly also mine and then road. Sometimes the other way round, it depends on how urgent the road is.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 01-11-2002 21:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

You are saying never mine? Forest from the beginning?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 01-11-2002 21:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by André Alfenaar
If you think you would end up mining the square, you had better keep the forest.

Not true. In the early game, a proper city growth is usually a big priority. A forest generates 1 food and 2 shields. However, the citizen working the forest tile consumes 2 food and thus slows the city growth down, pulling the missing 1 food from another worked tile. OTOH, a mined grassland generates 2 food (->does not hamper the city growth) plus 1 shield (->adds to the production), which is usually better.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 01-11-2002 21:27 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by André Alfenaar
If you think you would end up mining the square, you had better keep the forest.


With railroad:
Forest: 1 food, 2 shields
Mined grassland: 2 food, 2 shields

SanPellegrino is offline SanPellegrino
Warlord

Nov 2001
time: 05:23
  Old Post 01-11-2002 22:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Roadrunner
IIRC the thing with planting a forest and then cutting it down again was removed by a patch (at least the 10 shields revard). Correct me if i am wrong, maybe it works one time each field.


yes, it works once on each field.

At the beginning of the game settlers are IMHO most important, so I like to emphasize food first, therefore foresting grassland is contraproductive to my approach.

cracker is offline cracker
Warlord
Colorado, USA
May 2002
time: 22:23
  Old Post 01-11-2002 22:50
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

You cannot answer this in the vaporlock of looking for an answer that says "always do this". That is just a stupid approach to the game that ignores the fundamental process that you need to master terrain evaluation.

In the early phase of the game, your towns will need 4 to 6 productive squares while you expand rapidly with settlers. You should look at the squares in your 21 tile city radius and see which 6 tiles are the most powerful tiles to support your strategy. You can master this skill by reading the article on:

Improving Your Opening Play Sequences

In most cases, you will find that you have squares available in your city radius that are either bonus squares or plains squares that could be irrigated and these squares should be developed first before wasting time on a common grassland square.

If you have the choice of irrigating a plains square or mining a grassland square, irrigate the plains first because it will cost two less worker turns.

Another factor in this decision process is the presence of rivers. Squares with an edge on a river will yield 1 extra pile of gold coins per turn. Most novice players miss this factor and fail to prioritize improving squares next to rivers before the blindly trudge off to start mining common grasslands.

On the forestry issue, I have covered this in great detail on a 20 page strategy article that details:

Forestry Operations

In the early game planting forest is not an option but in the later game there are 4 different phases depending on where you are in the tech tree and what form of government you have chosen. Just blindly hacking down forests is also and indicator of poor game play skills, but in general every square of forest should be harvested and every square that could get forest planted should be planted and then harvested.

I often plant an cut forest on every possible square in the game but I play in a style that tries to kill the game completely dead and maximize score instead of just simply winning.

planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:23
  Old Post 01-11-2002 23:33
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Cracker--

Glad to see you are posting again on apolyton. Been awhile since went over to civfan. Good articles as usual. Thank you for the posting and reference.

-- PF

Enriquillo is offline Enriquillo
Warlord
Holland
Nov 2001
time: 06:23
  Old Post 02-11-2002 00:02
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

quote:
often plant an cut forest on every possible square in the game but I play in a style that tries to kill the game completely dead and maximize score instead of just simply winning.


I play this game for fun and relaxation, If I need a competitive game I'll play AoK, which has a lot more pace and strategy in it.

That's why you won't see me playing this game MP, I just don't want to spend the time to learn every single trick there is to know about Civ3, in order to be competitive.
Cause that's what a lot of the strategy in this game is, a trick

Another thing that keeps me from MP is the random warfare, there is just no way to play this game in a fair manner the way it is now. It feels too much like playing the boardgame Axis and Allies, no way to be sure about winning a battle unless you outnumber the opponent by a lot.

Cartouche Bee is offline Cartouche Bee
Settler

Nov 2002
time: 21:23
  Old Post 02-11-2002 00:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

I think early in the game you should mine grasslands in your productive core. The only time I irrigate grasslands is when food is scarce or milking for score or the city is in the corrupted belt. But don't do anything in the square if it is not going to be used by your citizens, no point developing the tile if the city is size 2 with 8 developed tiles already surrounding it, your wasting your workers time.

cracker is offline cracker
Warlord
Colorado, USA
May 2002
time: 22:23
  Old Post 02-11-2002 01:35
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Cartouche Bee is reinforcing my primary comment that you have to understand terrain basics and look at the terrian tiles that lie around your city before just blindly throwing down worthless improvements that cannot be used.

Roads have a military movement value that may cause you to add roads to squares even when they cannot be worked by citizens. Irrigation may also need to be applied to transfer the irrigation ability to adjacent squares. But mines have no peripheral value.

If you master the terrian evaluation skills you will quickly find that most common grassland squares should not be mined or irrigated at all in the early game because you have lots of smarter choices you can make.

Here is an image from the Improving Your Opening Play Sequences article that is taken From the CFC GOTM10 game:



The position on a strong grassland location shows that you have 8 possible choices of squares you can work adjacent to the city center and then 12 additional squares one step out. In these choices, there are 10 squares that make higher priority choices than beginning a mine of the first common grassland square. If there were some plains tiles in this position, all of the plains tiles that could get irrigated would have a higher priority that the common grass.

I have not done hundreds of tests on the subject, but now that I know how to play the opening sequences, I rarely find myself in a position to even worry about the issue of what to do with common grass in the early game. Usually the best answer is to do nothing and look at other choices.

If you haven't read the article on improving your opening play sequences, then you are depriving yourself of the power to really enjoy the game instead of being its perpetual victim.

Destroyer is offline Destroyer
Warlord
Hobbits Armpit
May 2002
time: 05:23
  Old Post 02-11-2002 03:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

I would Irrigate all squares without shields, and mine those with, if it were mid game, or I had few high production cities.

Otherwise I would Irrigate all of the squares, then mine all the squares once it reached size 20

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:23
  Old Post 02-11-2002 06:15
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

Destroyer... huh? That seems backwards.

Follow Cracker's lead and you'll do well... short of that, mine everything except plains and floodplains.

cracker is offline cracker
Warlord
Colorado, USA
May 2002
time: 22:23
  Old Post 02-11-2002 07:03
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Get a bigger avatar today!

Theseus you old wardog, good to hear from you again.

Destroyer,

I would second Theseus's comment that you may have things exactly backwards. We have had this discussion before (about 10 or 20 times) and my take on the irrigating grasslands is that it is almost always a bad idea in any game where you have not had your Golden age yet or where you could even possibly need war mobilization. GA and Mobilization adds one shield to teh production of any square where you already have at least one shield being produced. When you irrigate grassland you preclude the chance of that square producing a shield and effectively give up any benefit from the GA or mobilization. A pair of two squares (one bonus grassland and one common grassland) would still add up to have the same raw production values under your scheme and the recommended approach, but you would end up with somewhere between 6 and 12 fewer shields per city per turn on the average.

Who do you think would win the game?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 02-11-2002 08:23
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Get a bigger avatar today!

You don't need my two cents, but you really can not disupte Cracker on this subject. If you are not taking that advice you are hurting your game, simple as that. You can do that and it may not even be fatal, but it will slow you down. To make it simple, do not irrigate tiles before hospitals, unless your city is not growing. The exception have been noted, such as you need to get water to another city for growth (I hate that).

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:23
  Old Post 02-11-2002 11:30
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

there 's a very good thread on this the Apolyton directory aswell
By DeepO of all people

DeepO's very good advice on grassland

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 02-11-2002 14:02
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

It is an interesting article, but the two big points he makes as I see it are not always relvant. Mobilization is not used by many, so it will not be a big factor. GA will be a factor, if it did not come before RR. Anyway to me that is good data, but does not have the impact that early improvements do. I say this as you have preordained your fate before you get to the point he is talking about.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0541 seconds (90.72% PHP - 9.28% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net