Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Hack doesn't work loading player 1 aip.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
gemini is offline gemini
Settler

Jan 1970
time: 05:13
Post  Old Post 08-11-2000 11:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Hack doesn't work loading player 1 aip. Browse Apolyton AD-FREE

Okay, I will want some other people to confirm this but the 1.21 hack doesn't work loading player 1 aip files in a scenario. Don't get confused. I am guessing that it works for a mod cos in a mod player 1 is always the human player but for a scenario with preset civs where you have a choice of which player you want to be it seems that the hack will not load the 1st players aip files. I thought I would post this because I have spent the last three weeks, at least 3 to 4 hours a day doing everything imaginable to get the 1st player's aip files to load. Here's what was happening. I would load up the scenario and I would pick for eg. player 11. I would use the cheat menu to check on what each civ was building. I noticed that the 1st players cities would endlessly build one item, over and over until it filled the 9 units in a city limit. I thought this was crazy, so I fiddled and fiddled with the aip's and never saw it really change that much, it would always only pick one unit out of the build lists and stick with that. So, for weeks I fiddled almost pulling my hair out, it was so frustrating. AHHHHH

The thing that really confused me at that time was everyone else's aip's were loading perfectly but player 1's and it didn't make sense but I concluded that it was something screwed up with the scenario feature.

Then I got the bright idea to try using the civctp.exe version 1.2, and see if I saw any difference.

Immediately I saw it load the correct aips for player 1. Everything was working perfectly, it was no longer only picking one unit out of the build list. But I thought, hmmm maybe something was corrupt with my previous version of civctp.exe and gave the hack another chance. So I reinstalled the hack.

Well, it went back to the same old thing. It would only pick one unit out of the build list for player 1 in the scenario and keep building that same unit over and over.

So, I thought this might be useful info for someone, but I also would like to here if anyone else had these problems and if anyone else would be able to test this to see if I am right. But I don't think I am wrong on this issue.

Again, this is only an issue in a scenario where you have to pick the civ you want to be(preset civ locations) and there is the possibilty that player one is an ai controlled civ.

------------------
Gemini
[This message has been edited by gemini (edited November 08, 2000).]
[This message has been edited by gemini (edited November 08, 2000).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0292 seconds (87.89% PHP - 12.11% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net