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korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
Arrow  Old Post 02-11-2002 13:50
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#1 Report this post to a moderator
korn's Blitz Mod (Ptw Version) Enter the AD-FREE zone

I've been working on an update of the Blitz Mod for PtW, and here it is. It is an early version but it should work, if you encounter any problems please report them. The zip file supposedly remember file pathways so it should put the files in the right place when you extract it. Play around with it and tell me what you think. I will post more soon.

Enjoy!

Units

Non Combat
Settler 0.0.1 50/3 (wheeled)
Worker 0.0.1 10/1
Scout 0.0.1 10 (invisible, hidden nationality, free upkeep)
Explorer 0.0.2 20 (invisible, hidden nationality, free upkeep)
*Conquistador 3.2.2 40 (invisible, all terrain as roads, zoc) horses
*Army 0.0.2 150 (blitz, zoc, +9 hp)

Offense
Warrior 1.1.1 10
Jaguar Warrior 1.1.2 10 (imc: forest, jungle)
Archer 3.1.1 20
Bowman 3.2.1 20
Swordsman 4.2.1 30 iron
Gallic Swordsman 4.2.2 40 iron
Immortal 4.2.1 20 (-2 hp) iron
Legion 4.2.1 30 (+3 hp) iron
Longbowman 6.2.1 40
Bezerk 9.3.1 60 (Amphibious, +2 hp)
Medieval Infantry 7.4.1 50 iron
Guerrilla 1.1.4 12/1/4 40/1 (invisible, hidden nationality, lethal land bombardment, -4 hp, free upkeep)
Marine 22.10.2 110/1 (amphibious, zoc) rubber
Paratrooper 18.12.2 110/1 (8 air drop range, zoc) rubber
Special Forces 20.10.5 130 (amphibious, invisible, see invisible, 8 air drop range, blitz, -6 hp)

Defense
Spearman 2.2.1 20
Hoplite 2.3.1 20
Impi 2.2.2 20
Numideon Mercenary 3.3.1 30 (free upkeep)
Pikeman 4.4.1 40
Musketman 8.8.1 60 saltpeter
Musketeer 12.8.1 60 saltpeter
Rifleman 10.10.2 80/1
Infantry 14.14.2 100/1 rubber
Mech Infantry 24.26.4 140/1 (wheeled, blitz, zoc) iron, oil, rubber

Mobile
Chariot 2.1.2 30 (zoc) horses
War Chariot 3.1.2 30 (zoc) horses
Horseman 3.1.2 40 (zoc) horses
Mounted Warrior 5.1.2 40 (zoc) horses
Knight 5.2.2 60 (zoc) iron, horses
Ansar Warrior 7.2.2 60 (blitz, zoc) iron, horses
Keshik 6.1.2 50 (imc: mountains, hills, zoc) horses
Rider 5.2.3 60 (zoc) iron, horses
Samurai 5.4.2 60 (zoc) iron
War Elephant 10.8.1 80 (zoc)
Cavalry 9.4.3 80 (zoc) horses, saltpeter
Cossack 9.6.3 80 (zoc) horses, saltpeter
Siphai 14.4.3 80 (zoc) horses, saltpeter
Tank 24.12.3 130/1 (wheeled, blitz, zoc, cannot airlift) iron, oil
Panzer 24.12.4 120/1 (wheeled, blitz, zoc, cannot airlift, imc:forest) iron, oil
Modern Armor 32.16.4 150/1 (wheeled, blitz, zoc, cannot airlift) iron, oil, aluminum

Seige
Catapult 0.1.1 8/1/3 40 (wheeled) iron
Cannon 0.1.1 16/1/4 80 (wheeled) iron, saltpeter
Artillary 0.1.2 18/1/4 120 (blitz, helicopter transportable) iron
Radar Artillary 0.1.3 20/2/6 160 (wheeled, blitz, cannot airlift) aluminum, oil

Missile
Cruise Missile 0.0.1 60 30/6/2 (leathal land, leathal sea, can load into Aegis Cruisers and nuclear subs) aluminum
Tactical Nuke 0.0.1 180 10 aluminum, uranium
ICBM 0.0.1 250 aluminum, uranium

Naval
Galley 1.1.4 30|2 (sink in sea, sink in ocean)
Sloop 3.2.5 40 (sink in ocean, imc: sea)
Caravel 1.2.4 50|3 (imc: sea, ocean)
Galleon 1.2.5 60|4 (imc: sea, ocean)
Frigate 6.4.2 6/1/3 80 (all terrain as roads, blitz)
Man-o-War 8.5.2 6/1/3 80 (all terrain as roads, blitz)
Privateer 3.1.7 40 (imc: sea, ocean)
Ironclad 12.10.3 8/1/2 100 (all terrain as roads, blitz) iron, coal
Transport 1.3.8 100 (imc: sea, ocean) oil
Battleship 30.25.3 18/2/3 240 (all terrain as roads, blitz) iron, oil
Destroyer 12.16.4 12/1/2 120 (all terrain as roads, blitz) oil
Submarine 15.6.3 100 (all terrain as roads, blitz, invisible, detect invisible)
Aircraft Carrier 1.4.3 200|5 (all terrain as roads, blitz, radar) iron, rubber
Nuclear Sub 14.16.3 180|3 (all terrain as roads, blitz, invisible, detect invisible)
Aegis Cruiser 22.26.4 22/1/2 160|2 (all terrain as roads, blitz, radar, detect invisible, transport cruise missiles) aluminum, oil

Air
Fighter 5.5.2 15/6/2 100 (blitz) oil
Bomber 0.2.1 12/12/8 120 oil, rubber
Jet Fighter 20.20.3 18/8/3 150 (blitz) aluminum, oil
F-15 30.30.3 18/8/3 150 (blitz) aluminum, oil
Jet Bomber 0.6.2 16/16/8 180 (blitz) aluminum, oil
Stealth Fighter 0.0.2 20/14/6 180 (blitz, stealth, radar) aluminum, oil, uranium
Stealth Bomber 0.0.1 60/100/10 450 (blitz, stealth, radar) aluminum, oil, uranium
Spy Plane 0.0.1 1./100/1 80 (stealth, detect invisible) aluminum, oil

Combat Experience
Conscript 4 40% retreat
Regular 6 50% retreat
Veteran 9 65% retreat
Elite 14 85% retreat

Miscellaneous Changes
*Dropped defensive terrain bonus for desert, plains, grassland, floodplains, tundra, coast, sea, and ocean
*Changed fortify bonus from 25% to 50%
*Changed the Heroic Epic from a small wonder to a great wonder, obsolete with military tradition
*Dropped victorious army requirement from Military Academy
*Changed number of cities needed for an army from 4 to 2
*Changed chance to intercept an enemy air mission from 50% to 75%
*Changed chance to intercept a stealth mission from 5% tp 4%

Attachment: blitz mod.zip
This has been downloaded 21 time(s).

Last edited by korn469 on 04-11-2002 at 22:44

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 02-11-2002 13:53 Visit Trip's homepage!
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Support Apolyton, buy Call to Power 2

Woooo hoooooo!! First one!

Do you have an updated PediaIcons.txt file? I found that my mod (spawned from yours) got a lot of errors because it couldn't find some ANIMNAME references.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 02-11-2002 20:55
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#3 Report this post to a moderator
Browse Apolyton AD-FREE

trip

all of the files should be in the zip, and it should work because i finally got it working on my computer...though i'll say one thing, adding buildings and units to the game is harder in PtW than it was in Civ3 with the multitool, because of getting all of the text files correct

anyways just incase auto extracting it doesn't work correctly here is where you need to extract the files from the zip

*locate the PtW scenarios file
extract Blitz Mod.bix directly into it
*Create a folder in the PtW scenarios file and name it Blit Mod
*in the Blitz Mod folder create two other folder and name one Art the other text
*in the art folder create two other folders name one Civilopedia and name the other one Units
*in the Civilopedia folder create a folder called Icons
*in the Icons folder create a folder called units
*in the units folder extract the pcx files
*go back to the blitz mod/art folder and in the folder named units create the following six folders, Colonist, Engineer, Special Forces, Sloop, Jet Bomber, Spy Plane and then extract each .ini file to the folder with the same name
*go back to the blitz mod/text folder and extract the Civilopedia.txt and the PediaIcons.txt files to this folder

when i created the zip file i told it to remember pathways so it should create all of the correct folders, but if not that is where the files go...i hope that helps

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 05-11-2002 19:05
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so has anyone got a chance to play it yet? what do you think of the mod so far?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 10-11-2002 20:40 Visit Trip's homepage!
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#5 Report this post to a moderator
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(Sorry about the delay)

It appears as though everything works fine. I know how difficult it can be to upgrade a mod to such an extent.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 10-11-2002 20:48
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#6 Report this post to a moderator
Inflate your Upload Space

Trip

well how do you like it so far? i still have some things to implement but i wanted to make sure units were working first

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:23
  Old Post 11-11-2002 04:36
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#7 Report this post to a moderator
Re: korn's Blitz Mod (Ptw Version) Increase Your PM Length

quote:
Originally posted by korn469
Bezerk 9.3.1 60 (Amphibious, +2 hp)

Against a 4 defense pikeman? You made him stronger than in the regular game!

You also made the War Elephant uber-powerful, but that's ok cause India has the worst UU in the regular game.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:23
  Old Post 11-11-2002 05:15 Visit Trip's homepage!
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#8 Report this post to a moderator
Put an end to popups!

I would agree. The Berserk is a bit overpowered, IMO.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:23
  Old Post 11-11-2002 21:55
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#9 Report this post to a moderator
Enter the AD-FREE zone

the thing to remember is that the fortify bonus is +50% instead of 25% in normal civ3 so a fortifed pikeman in a city would have a defensive power of 8; though i might cut down on the bonus hitpoints

the war elephant does has a really high attack and defense but it only moves one and it costs more than normal knights

in general all UUs are more powerful than their civ3 versions, what i'm hoping to do though is have each UU be on about the same level of power

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