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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:23
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I'm not going to say this is the final update this time, but here it is.
Cradle 1.34a addresses the issues discussed in the Cradle Strat thread started by Vel. Many thanks to Vel and Ogie for a comprehensive breakdown of my Mod.
It contains the following...
1. Great Library fixes regarding Ocean Faring and Spies/Revolutionaries.
2. Dromons no longer have transport ability.
3. Enable Advance for Longship is Ocean Faring instead of Hull Making.
4. Advanced Farms produce 20 Food on Plains instead of 15 Food.
5. (+5) Production for Advanced Farms and Hydroponic Farms
6. Increased Research Cost for Republic and Caliphate governments.
7. Merchant Specialist available at Trade Guilds instead of Bureaucracy, Scientist Specialist (from 30 to 20 science) available at Industrial Revolution instead of Philosophy. Farmer and Laborer Specialists reduced from 30 to 25 food/production.
8. Message fix for Bloodbath.
9. Removed Enslave option for Captured city (buggy and unbalancing)
10. Disabled Partisan.slc file (buggy - it causes AI Militias to move)
11. PW and Gold bonus reduced from 75 to 25 per pop. (PW) and 100 to 25 per pop. (Gold) from City Capture. Secondary PW and Gold bonus is 1/200 of Total AI fund.
12. Updates to GoodMod, Soundfix, Settler Disband, Commerce Bonus, and Air Unit SLICs
13. Changed stats for Modern ground units (see pdf chart)
I did not include City Expansion, as Pedrunn never got back to me concerning the alterations, and there is a known conflict betweeen City Expansion and GoodMod.
I do eventually plan on having a final update, which will include Visible Wonders and Leonardo's graphics package, but I'm also wondering if the interest is there anymore for Cradle. Things seemed to have died down.
Life goes on...
Link up here
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stankarp
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australia
Feb 2002 time: 05:23
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Still Playing, 1.33, gigantic, 10 opponents on impossible. It seems the AI must get a periodic boost of gold, pw and advances, cant figure any other way it can get so far ahead so quickly.
You have to have bonuses like city enslavement or you have no hope, the AI eventually just gangs up on you and you gradually get worn away. With CE, advances from city capture, PW and gold bonus from city capture, you can at least catch up.
CE is, I agree, a little too powerful. It allows me to win the wonder races easily, and eventually about turn 200 I am pulling away slowly. I end up with some huge cities that are really good for building wonders and beating the AI.
Good fun though, I have wiped 3 major civs, about 10 minor ones and currently have the Romans squirming in one armpit and the Harrappans squealing in my opposite fist. I'll teach them for breaking cease fires 
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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I never had any luck with that string compare function. What strings have you got it to compare?
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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Just noticed your reply, Martin. As I recall, that's my experience with it too. It would return true for
code:
StringCompare("Democracy", "Democracy");-
but anything else I tried gave, I think, an error.
Adriano,
I don't think either of those have to do with Cradle, I suspect the second is a rare game bug. But Hex will know.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:23
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Dale
I saw your other thread. It's very ingenious and it looks like that's the way to go.
It would be nice to work out this StringCompare function, though, cause I'm sure it would be useful for other things. (Mind you, I can't think of any off of the top of my head.)
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Turambar
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England
Apr 2002 time: 05:23
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There's a 1.34b out CoT where the AI tech lead is reduced but they are more aggressive when it comes to war.
Haven't had a chance to play it myself yet though.
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Adriano
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Hex,I wasn't able to install 1.34b version.
The message is: CRA_MESSAGEICON.TXT NOT FOUND IN ASSET TREE;
COULD NOT OPEN IT!
MISSING NUMBER OF FILENAMES.
I've Italian version so every time I have to copy English folder gamedata in Italian gamedata....
I've no problem with 1.34a....
Anything about it??
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Turambar
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England
Apr 2002 time: 05:23
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I had the same problem.
Make a copy of the MESSAGEICON.TXT file in the Ctp2_data/default/gamedata directory and rename it CRA_MESSAGEICON.TXT and it should work.
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