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Arnelos
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of the Free World
Sep 2002 time: 00:23
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btw... now that I'm actually playing a game (found some extra time since we got back from our trip to Maryland early), here's what I can report:
- The beserker is not all it's cracked up to be.... why? IT COSTS A FRIGGIN' MOTHERLOAD! The most I could afford to do as the Scandinavian civ was to build an invasion force of 8 'zerks on 4 galleys to take over my neighbor Greece... it took me FOREVER to complete that many 'zerks, though...
The SIX attack value came in very handy, though... I probably couldn't have beaten the Greeks w/o it. So 'zerks are a tradeoff...
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As for the Carthaginian UU, the Numidian Mercenary, it's not all its cracked up to be either... the increased cost and the near uselessness of the 2 attack value basically makes it nothing more than a pricey Hoplite that you don't start the game with (while the Greeks do start the game with the Hoplite...).
As for the Celtic "Gallic Swordsmen"... those things seriously rocked, but they're also rather expensive for the ancient era (took me FOREVER to build up an attack force of 6). So it's essentially an expensive Mounted Warrior (though the 2 defense value is significantly more useful than the Numidian Mercenary's 2 attack value)...
I haven't yet seen the Hwach'a (Korean), the Ansar Warrior (Arab), the Sipahi (Ottomon), the Keshik (Mongol), or the Conquistador (Spanish). I will tell you that you shouldn't pay ANY attention to the booklet that comes with the game... at least half of the values for the UU are wrong... the civilopedia seems to be correct on all values, however.
Here's what they look like, however...
It looks like the Hwach'a is essentialy an "artillery" unit instead of a "cannon" at the time everyone else has "cannons"... this doesn't seem to ground-shattering, but it very well could make all the difference when taking on musketmen or even riflemen.
The Sipahi with the +1 attack doesn't seem to be terribly important (other than for getting the very well-timed GA - at least in my opinion).
The Ansar Warrior and the Keshik seem to be the true powerhouses of UUs in PTW... why? Simple: they're CHEAP. The Ansar Warrior probably takes the cake for sacrificing the un-needed defense value of 3 (down to 2) while making it cheaper AND faster! I honestly think the ARABS, not the Celts or the Vikings, will likely the powerhouse warmonger civ of PTW... with the Mongols perhaps just as good (they do get the militaristic value...).
As for non-UU stuff, the Carthaginians are tough to beat. That Commercial/Industrial combo is really powerful as a builder, though their expensive UU (which is unfortunately also their defense unit...) can make things TOUGHER early on (making expaning more expensive due to the cost of building those stupid Numidian Mercenaries rather than the cheap spearmen...).
Still just getting a feel for it... but I'm guess that the Koreans and the Carthagians are the best "builder" civs and I'm d*** sure that hte Arabs will probably be the best for warmongers...
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WarriorPoet
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I've played allot as the Carthaginians lately...well, ever since I bought PTW. At any rate, the extra cost of the Merc just means that you use him differently that might be obvious. Early on you don't build them, you just don't. However, continue with warriors and archers, then after some of your cities get to size 2 or 3, and have an improvement or two under their built, you start building these.
Even then, however, you still use them like the hoplite. It's a hoplite that defends until you need him to make that attack that will save your but.
Think about it. You've got 4-6 archers stacked on a couple mercs. Even in thickly contested enemy terretory, defended by swordsmen, this is a great combo. The over-all army price is much cheaper and more effective.
The enemy's swordman blunt their swords on your mercs and get finished off by your archers.
The mounted warrior is a great unit...but if you're going with the best value civ, you have to go with Industrious and Commercial.
Following the above statement, then you have to choose the Carthaginians.
QED
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WarriorPoet
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I've heard allot about some of the new UU's being good for harrassment and pilaging...this is a different quirk to the puzzle...
I usually want to capture cities with all of their improvements in tact, so why would I ever want to raid and pillage them? However, if I were in dire straits, then I could see how this tactic might save my but.
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