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spartak
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The new lifeforms are quite crap but when you get 290/30 demon bould outside a city in teh endgame yoyu better kill them fasyt because otherwise your city is toast.
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Typically, if I'm playing a Pro-Planet faction I'll have some in, but other than that I stick with medium lifeforms - its somethin' to build unit's morale on.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:23
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Oh, I see that noone uses MW as a regular army, but rather as support units and for special cases. I recall I wondered some time whether it makes sense to build a decent native army, with Biology Labs instead of Command Centers, etc.
And have you used those new SMAX worms, i.e. Spore Launchers and Sealurks? Are Spore Launchers simple artillery, differing only in using psi in artillery duel? I know that Sealurks can directly attack a base, can they capture it? Can they carry troops?
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spartak
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Spore launchers are quite useful as artillary substitrutes but don't beat the real think. I never find sealurks worth the effort, especially given as a demon boil IoD is just as easy to get.
Overall I don't see native life as worth the ffeort - mind you I play as Zak most of the time and I'm normally far higher up the tech tree than the AI is.
and I actually meant 20/30.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:23
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whoops I meant 20/30 too :=)
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:23
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There are a few reasons / situations where native units can really help out. Firstly, they are great for Dee and Fungboy. Their planet bonus helps you get a free worm recruitment policy going immediately. They explore, pop pods and capture or kill other worms to increase the army or make some money.
There is a wierd glitch with low morale and children's cretches, whereby native units get better the lower your morale rating is. Dee thus gets a second bonus, with her inherent -1 morale.
There are times when I somehow get a lot of good worm tech, but I don't have airpower or AAA. If I am getting harrassed by enemy airpower in such a situation, worms make a decent defense against that (with the Neural Amplifier). The no advantage from higher tech aspect of worms also means no disadvantage from lower tech.
Finally, the locusts are very expensive, but if you can afford them they do a decent job at taking out enemy sea bases etc. The IoDs are really good, a great pod popping unit for those far flung sea pods. Run Green and recruit and army of them to scoop up all of those goodies.
All that being said, the worst thing about the native life (aside from the early game) is that they don't improve over time. Thus when I am building all sorts of drop infantry etc to overrun the world, the native units are stuck with their fairly anemic movement limitations. Of course where there's a will, there's a way, and drop infantry transports can be used to spread your worms about the planet in the late game if necessary. So I think that they are a nice complement to the game, without being a game breaker by any stretch of the imagination.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:23
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LOL @ Ogie!
You gotsa be VERY careful when moving PBs! Didn't you have confirm odds on? Or doesn't that apply to PBs and/or native life?
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:23
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If you are playing the PlanetCult, the NL units serve as police - i.e., an otherwise pretty useless independent green Spore Launcher that you captured will pacify two drones for free, assuming you can use police.
It is possible to pick up a reasonably large supply of NL (along with some spare change) simply by cruising the fungus with MWs with very little little risk. You have to be a little more careful at sea, since IIRC, the wild IoDs will attack your domesticated IoDs, unlike the wild MWs. I believe that it is necessary to have at least 1 turn of movement remaining for a unit to make a capture attempt, so it is sometimes necessary to spend some time 'herding' wild NL around so that you have that full MP available - sometimes it helps to have a rover around too, but they are subject to attack and need to go to a base or monolith to get fully healed, unlike the MWs and other NL, which can get fully healed in fungus.
I have heard that having a NL unit in your base will insulate it from the nasty population hit of a nerve gas attack, but I try not to let things come to that, so I have not had direct experience of that effect .
Probably most people already know this, but I didn't see it mentioned - that NL units that would otherwise require support from one of your bases are support free when in fungus.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:23
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quote: Planet buster in my own territory |
In your Own Territory you can do what you want? :P
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