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cracker
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Colorado, USA
May 2002 time: 22:23
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This is not a bug.
Your game play is a bit out of tune with good practices and your worker tasking is way below the minimum success level that will let you compete and enjoy the game. You have mined plains and irrigated grasslands and you are stuck in despotism.
First, you have the accelerated production turned on which distorts everything in the game. Don't you think that was an important consideration to reveal when you asked for help???
You have had the Pyramids built for over 1500 years and with accelerated production you only require 5 food units to grow a new person. You should be way ahead of where you are so far in the game. Every city you own should be throwing out settlers and workers since you know you are alone on your continent and you still have 1/2 the landmass unsettled.
Second, there is almost no logical or valid reason for you to be building wealth in the BCs even when you have accelerated production turned on. We have had the wealth discussion before on a number of occassions and building wealth almos talways results in you having less money, less power, less units, less science, and less fun in the long run. Back up in your game play process and learn what units and improvements you need to improve the progress of your civilization.
Even if you had a valid reason to build wealth (which you don't), the way the wealth setting works is to convert shields to cash at an 8 to 1 ratio in the time frame you currently are in.
This only holds true for 1 turn and then the next turn production will shift based on how you have the governor options set in your cities.
Third, you have access to horses but have built no horsemen yet. Horses are the key to fully controlling your continent and keeping out the rif-raf. You have 25 spearmen and seem to be obssessed with this half of the equation.
Fourth, you already own the Great Lighthouse and should have 4 or 5 galleys out exploring instead of just 1 with one measly scout in it. With no Iron on your continent you are burning daylight and screwing around while you need to be locating and controlling this resource.
I will not give you the key to keep your cities set to build wealth because that would be like helping you load more bullets in the revolver that you already have shown you are trying to shoot yourself in the foot with, but I will tell you the key lies in the preferences and the governor settings.
Try focusing more effort on building key city improvements plus important units with mobility and expanding your empire in a productive manner. Building wealth is not part of this strategy or any other valid strategy for ancient age success.
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Redstar
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I'd just like to add that i also think it is bugged based on my experience.
With over 300 cities..i have the AI managing all cities now.
I have units set to never and workers set to never for all cities (done several times since it sometimes takes a few tries to disable the music so i thought might be same problem)
Anywaz, about 5 workers are produced every turn now. (EDIT: now down to 50 workers..so now i'm getting 12 workers per turn {rotating cities as i change production away from worker})
Not a big deal in itself ..cept i been trying to exterminate most of my 300+ workers to cut down on the 5-8 min auto portion. (these days over a hundred workers just stay in city centers doing nothing...or move into a square and then out followed by different workers doing same thing next turn)
The odd time a city will produce a mech inf despite the never. But at least they are not making immortals now 
even more annoying is that my cities will opt to make a nuclear power plant even though i have the hoover dam wonder on the continent.
so ya, i agree, buggy city management and a few other things
Last edited by Redstar on 04-11-2002 at 09:38
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lorddread
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Indianapolis, the Speed Capital of the World
Feb 2002 time: 23:23
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quote: Originally posted by cracker
This is not a bug.
Your game play is a bit out of tune with good practices and your worker tasking is way below the minimum success level that will let you compete and enjoy the game. You have mined plains and irrigated grasslands and you are stuck in despotism.
First, you have the accelerated production turned on which distorts everything in the game. Don't you think that was an important consideration to reveal when you asked for help???
You have had the Pyramids built for over 1500 years and with accelerated production you only require 5 food units to grow a new person. You should be way ahead of where you are so far in the game. Every city you own should be throwing out settlers and workers since you know you are alone on your continent and you still have 1/2 the landmass unsettled.
Second, there is almost no logical or valid reason for you to be building wealth in the BCs even when you have accelerated production turned on. We have had the wealth discussion before on a number of occassions and building wealth almos talways results in you having less money, less power, less units, less science, and less fun in the long run. Back up in your game play process and learn what units and improvements you need to improve the progress of your civilization.
Even if you had a valid reason to build wealth (which you don't), the way the wealth setting works is to convert shields to cash at an 8 to 1 ratio in the time frame you currently are in.
This only holds true for 1 turn and then the next turn production will shift based on how you have the governor options set in your cities.
Third, you have access to horses but have built no horsemen yet. Horses are the key to fully controlling your continent and keeping out the rif-raf. You have 25 spearmen and seem to be obssessed with this half of the equation.
Fourth, you already own the Great Lighthouse and should have 4 or 5 galleys out exploring instead of just 1 with one measly scout in it. With no Iron on your continent you are burning daylight and screwing around while you need to be locating and controlling this resource.
I will not give you the key to keep your cities set to build wealth because that would be like helping you load more bullets in the revolver that you already have shown you are trying to shoot yourself in the foot with, but I will tell you the key lies in the preferences and the governor settings.
Try focusing more effort on building key city improvements plus important units with mobility and expanding your empire in a productive manner. Building wealth is not part of this strategy or any other valid strategy for ancient age success. |
Even if I suck at playing this game, that doesn't explain why I have the city set to build wealth and it pumps out spearmen and archers on its own..... Which was my question.....
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Redstar
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lol. You obviously are the one lacking in competence not to mention civility.
I can do what i want...telling me i should not automate the workers hardly does a thing to explain why the city manager is bugged.
As i said..i have over 300 cities under my control...i am way beyond needing to micromanage.
all i need is a simple explanation as to why the city manager is building workers..when they are set to never.
and why nuke plants are built when i have hoover dam wonder.
Now get a clue and leave this thread since you have no useful contribution and your flames are banal.
git boyo! 
and before you slink off...i use wealth only when everything else has been built in the city.
I have over 280 modern tanks/ 45 ICBMs/100 mechs/ 130 artillary radar..blah blah...so i hardly need to make units.
Last edited by Redstar on 04-11-2002 at 09:13
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Minmaster
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So Cal
Nov 2001 time: 21:23
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yea that was totally uncalled for. i mean i wanna see him try to manage 300 cities and know what thats like. i dunno about him but when i get far in the game and i have too many workers i put them on automation too and there no reason to get flamed for that. and i never even have more than 50 cities. i can only imagine what a pain managing 300 cities would be like.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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Being a devoted reader of these forums, I have read number of cracker's posts. Its kinda his specific style to sound like the most knowledgeable scholar teaching a silly kid... I am sure it never is personal and it is always driven by good intentions (he wants you to enjoy the game as much as he does - that's why he spent time downloading and inspecting your savegame). You better listen to him, even if he tells you something you did not want to know... he knows what he is talking about... focus on the content, not the form of his posts. He plays Civ3 in the most effective way, which may not be fun to many, but at least partial utilization of the principles he likes to push (I mean push... ) is almost inevitable even for players that just want to have fun without counting every single shield.
As for wealth, the solution to your problem is to contact your governor and specifically instruct him to produce wealth and wealth only (which you didn't do). On the City Governor screen, click the "Production" label (right next to the "General" tab) and... well, you'll immediately see what's wrong.
But even I would recommend seriously rethinking your overall strategy. Building wealth (and using governors) at this stage of the game really is woefully ineffective. If your savegame comes from a real game and not just as an example of the problem you described, then I guess you thought you were having budget troubles... but in this specific case, just setting the luxury slider to 0% will do the trick for you (there's absolutely no need to spend money on luxury, as you have lotsa temples and are playing on Warlord, which gives you content citizens enough in every city initially). Just try it... even at 0%, there will still be NO unhappy citizens anywhere at all.
As for the nuclear power plants being built in cities enjoying the benefit of Hoover Dam - that's no bug, nuclear power plants boost the production by 100%, while hydro power plants by 50% only...
Last edited by vondrack on 04-11-2002 at 12:08
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Minmaster
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So Cal
Nov 2001 time: 21:23
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lol, he starts off his reply with "I did not mean to offend anyone directly either" and then proceeds to insult him even more...
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Firebird
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quote: Originally posted by Redstar
I have units set to never and workers set to never for all cities (done several times since it sometimes takes a few tries to disable the music so i thought might be same problem)
Anywaz, about 5 workers are produced every turn now. (EDIT: now down to 50 workers..so now i'm getting 12 workers per turn {rotating cities as i change production away from worker}) |
If you set your city governor to build wealth, the city will build the following:
Improvements like marketplace and bank
Wealth
And... workers (sigh)
This is no bug though. It's a designed feature I'm afraid.
Thats what Firaxis has explained.
Personally I find that annoying, because I have never had need for that worker produced in a city that shouldn't waste population and production on a worker, when I have my entire continent fully worked (and still have around 50 workers in stock). The citygovernor has a setting for building workers, so I would expect, that when thats set on Never for all cities, I shouldn't see a single worker constructed anywhere.
I have (like others) seen a tendency towards a certain number of workers per city so to speak. Having, say, 100 workers, then joining 25 to cities results in some governors around the empire to switch from building wealth to building workers.
That said: In this case the production of military units are, as Vondrack explained, caused by the settings for the Governor. But setting your cities on automation with wealth included will always yield a useless worker now and then. The only cure from our side is to fire the citygovernor .
Edit: Typo
Last edited by Firebird on 05-11-2002 at 13:33
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Redstar
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thanks firebird!
if wealth builds workers, then why have a worker option? Or at least the worker toggle should overide the other.
But ok, so that explains that also.
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Firebird
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quote: Originally posted by Redstar
thanks firebird!
if wealth builds workers, then why have a worker option? Or at least the worker toggle should overide the other.
But ok, so that explains that also. |
You'r welcome.
I could live with the worker toggle overriding the wealth toogle.
I don't want to rant or anything, but I have a very hard time seeing the logic in the way Firaxis did this, but perhaps it has to do with the way the AI works. If thats the reason I don't believe we will see it changed. It would be nice though. This one thing actually keeps me from using the governors!
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