Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > What is wrong with Ruins/Huts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ahenobarb is offline ahenobarb
Prince

Nov 2001
time: 05:23
  Old Post 04-11-2002 08:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What is wrong with Ruins/Huts Support Apolyton buy from Amazon

What is so fragile about the code for ruins or huts? In cradle, it is well known a slow down is caused when you or the AI enters one, some processing seems to get hung for a while.

But what I would like to know is why?

I'm working on a mod currently (don't get excited, it will take a very long time to get it together), but everytime one of the palyers enters a hut the game crashes. Nothing I am doing currently affects the ruins, I have added a single unit to the DB to test though. Are the ruins confused when looking to see if a unit is created?

What's going on?

I just went ahead and disabled the ruins for the time being, but it would be better, if I knew what was causing the problem. Does anyone know?

Cheers!

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:23
  Old Post 04-11-2002 15:15 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It is another stupid internal error which is in the ctp2.exe AFAIK
The reason it is not so bad in the original game is that there are not as many units and advances as in Cradle therefore it is quicker (although there is still a pause)

Unless the source code is aquired then im sure this could be fixed (not by me ).

If you dont wont this problem disable units and advances from goody huts (shame but this is currently the only way)

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:23
  Old Post 04-11-2002 18:07 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well, one could probably come up with some hacky solution in SLIC, but that would take some time and I haven't gotten around to it yet.

As far as crashes due to goodyhuts go, that usually indicates some sort of problem with one of the text files. Doublecheck your settings for Cont.txt and Units.txt and espcially any custom SLIC-code you may have, those are likely to cause it. If all else fails, feel free to post (or mail me) your mod (or what is to be your mod) and we can have a look at it.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (88.35% PHP - 11.65% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net