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Minmaster
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So Cal
Nov 2001 time: 21:23
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i ask this because in my current game, i have decided to go to war with the military juggernaut aztecs in industrial age. to distract and disrupt aztec military concentration, i have formed alliance vs. aztecs with all of the 5 remaining civs. however, after about 10 turns, three of the civs with alliance decide to make peace with the aztecs. they broke the 20 turn deal and im guessing the last 2 will also give into aztecs and break deals with me. so my question is are they going to be penalized like humans when they break deals? i would like penalties for the AI, like having hard time making deals (like no gpt deals) with other civs because of their reputation. but then i wonder, since they all broke deals or going to anyways that this will even matter. still i would like it if their rep gets so tarnished that they can't trade with each other.
Last edited by Minmaster on 04-11-2002 at 12:38
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:23
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"does the AI get penalized for breaking deals?"
It does from you.
But for the most part the AI are coded to co-operate with each other. The game is you, against the world.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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quote: Originally posted by Sean
But for the most part the AI are coded to co-operate with each other. The game is you, against the world. |
Not true. Even though I am not sure if the AI players suffer any sort of a reputation hit from other AI players for breaking treaties, the game is not coded to be about the human vs. the AI players. The AIs behave very competitively among themselves, too. After playing something like 100-200 games, I am 100% sure that they are not biased against the human player.
As for the example the thread starter gave... well, even though I do believe that the reputation hits should hit everybody just the same, not only the human player... his case is a bit different from the common sense point of view. If I break an alliance (say, 'cause I am being badly beaten up) to get out of the war, then I should have quite some understanding for others doing the same... So if all the AIs break that particular treaty, the reputation hits among themselves would make little sense (all of them did the same, so why should they mind?).
The human should get a rep hit for drawing them into the stupid war! 
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:23
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In my current game, several civs broke millitary alliances with me in a short span of time. I bribed them all to start the alliances again. I renegotiated peace as part of the deal, so if they make peace with the enemy again, does that void our peace treaty? That was my intent, since I don't want them getting out of the alliances again, and I doubt they would want to go to war with me.
Democracies seem to make unreliable allies, presumably because they are willing to hurt their reputations if it will reduce their war weariness.
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Firebird
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quote: Originally posted by vondrack
Not true. Even though I am not sure if the AI players suffer any sort of a reputation hit from other AI players for breaking treaties, the game is not coded to be about the human vs. the AI players. The AIs behave very competitively among themselves, too. |
I would even say that you can often (but not always) keep out of serious battles in an unwanted war, by activating other empires. This is tougher if you are the weakest and smallest civ though. You often needs to have something to trade in for an ally, but it usually pays itself because you are able to continue your development as others do most of the fighting.
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