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ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:23
  Old Post 04-11-2002 13:00 Visit ramses II.'s homepage!
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Two cities on the same place ... Get a bigger avatar today!

Another strange CIV-Story - you wouldn't believe it.
The map was generated with an accelerated start.
But look ...
This was reported by El Greco in the German Civilization Webring Forum.

Attachment: stadt.zip
This has been downloaded 17 time(s).

ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:23
  Old Post 04-11-2002 17:47 Visit ramses II.'s homepage!
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I think it belongs to the date line phenomenons.
The date line ins no "line", but a vertical chain of fields which belong to both sides of the line.

Lars-E is offline Lars-E
Warlord

Nov 2000
time: 06:23
  Old Post 04-11-2002 19:44
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Get a bigger avatar today!

The cities are on two different tiles...

samson is offline samson
Prince

Apr 2001
time: 05:23
  Old Post 04-11-2002 20:50
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Weird.

Utica (Carthiginian) and Ulundi (Zulu) are built on the same square (55,31). Each city is working different terrain shows the other's worked squares as occupied. But units from both civs appear stationed in each city. To see this, use the Cheat Menu's Reveal Map and then Find City.

Berlin and Seville are built on adjacent squares. That isn't supposed to happen either. But neither of these oddities has anything to do with the DateLine. The Dateline is the line of "0" longitude which is nowhere near either location.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 05-11-2002 05:32
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how about a screen shot for thos eof us having trouble downloading it

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:23
  Old Post 05-11-2002 05:58
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Maybe someone familiar with hex editing save files can tell us wether this effect might be possible by hacking a save file, since even the map editor will not allow two cities to be placed adjacent to each other.

I suspect a hack job, and it could be that another might explain those sightings of 5 specials in one city.

Either that, or just an unusual, but unreproducible glitch.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:23
Arrow  Old Post 05-11-2002 06:47 Visit Straybow's homepage!
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Comin' right up Got spare money?

Upper left is what you see from the German perspective, upper right is the city screen.
Lower left the cheat map showing 2 cities on one tile.
Lower right shows what the poor Carthaginian player sees (can't click on city).
Both the Zulu and Carthaginian players see Zulu and Carthaginian units in the city.

Attachment: berlin.png
This has been downloaded 154 time(s).

ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:23
  Old Post 05-11-2002 12:26 Visit ramses II.'s homepage!
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Increase the size of your Attachments

@Solo
No hack job. El Greco assures that he got this results with an accelerated start on a small map.

El Greco is offline El Greco
Settler

Nov 2002
time: 05:23
  Old Post 05-11-2002 21:02 Visit El Greco's homepage!
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Avatar Enlargement: We've got the solution

Well, seem like I really found out a knot-known bug.

It's not cheated. I just made an accelerated start (2000 bc) on the small world map to test how the game will react (we all know how small THAT world map is). By the third or fourth time i got that as a result. You can test it for yourself. Take these settings:

Difficulty: one of the easier, because you can choose to start at 2000 bc on the easy levels, where there is a greater chance for this bug to appear.

Seven civs

and of course accelerated start.

Note: this is only possible if the starting positions are not randomized. Otherwise, you'll propably won't start with the number of opponents you have choosen.

samson is offline samson
Prince

Apr 2001
time: 05:23
  Old Post 05-11-2002 21:10
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It's a bug, not a hack.

I saw the same thing using 'accelerated start' on the premade small world map. Weird.

Oops, sorry Greco, posted before I saw your reply, Thanks for this oddity, a new one to me.

samson is offline samson
Prince

Apr 2001
time: 05:23
  Old Post 05-11-2002 21:23
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Help yourself to an AD-FREE life

Speaking of oddities ... I saw one in a recent game. I discovered a hut near the Zulu capitol on a plains square which had been irrigated and roaded.

How did the AI do that without tipping the hut?

Attachment: hut.jpg
This has been downloaded 135 time(s).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:23
  Old Post 05-11-2002 23:18 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Nothing is ever certain in the game. Yesterday I received a Nomad from a hut on a plains square

---------------------------------------

SG(2)

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:23
  Old Post 06-11-2002 01:23
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Inflate your Upload Space

quote:
Originally posted by Scouse Gits
Nothing is ever certain in the game. Yesterday I received a Nomad from a hut on a plains square SG(2)
Why not ?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:23
  Old Post 06-11-2002 04:19 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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JCP ... until then I had always believed that Advanced Tribes came from plains/grassland tiles and nomads came from the other terrain types.

------------------------------

SG(2)

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:23
  Old Post 06-11-2002 05:44
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Okay, I belive.

Come to think of it, the designers of the accelerated start were not restricted by the rules enforced upon us players and the map editor. Very little time for debugging that section of software, I guess!

If the accelerated start feature can be used with a custom map, it might be some fun to make one with just a spot or two of land, just to see where all the cities might end up.

Lars-E is offline Lars-E
Warlord

Nov 2000
time: 06:23
  Old Post 10-11-2002 02:26
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quote:
Another strange CIV-Story - you wouldn't believe it.


Another one:

When I disbanded a city the city menu of another civ displayed itself. I looked at it and closed it and that was it. It was a civ I had no contact with.

I'm sure this has happened to ppl before, but I'm posting it anyways...

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:23
  Old Post 10-11-2002 04:38
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Got spare money?

quote:
Originally posted by solo
Maybe someone familiar with hex editing save files can tell us wether this effect might be possible by hacking a save file, since even the map editor will not allow two cities to be placed adjacent to each other.

I suspect a hack job, and it could be that another might explain those sightings of 5 specials in one city.

Either that, or just an unusual, but unreproducible glitch.


In fact, it's very easy to hack it. Although I believe El Greco, I wan to show how easy it is. Here I have attached a stadt2.sav with Seville and Berlin on the same square (I move the city of Seville to Berlin, but not the units that were on Seville. I'm very lazy )

Attachment: stadt2.sav
This has been downloaded 0 time(s).

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:23
  Old Post 11-11-2002 07:20 Visit Marquis de Sodaq's homepage!
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Earlier this year there was a thread in the Scenario League forum about how to manipulate this to your advantage. By changing all terrain to desert or glacier, one could position two starting cities in a way to produce second cities on adjacent tiles. For instance, Buda on one square, Pest on the neighboring square. Edit the terrain back, and it played as normal. Somebody else found a way to produce the case of two cities on the same square, as well. Tho that did lead to problems - one civ's units could leave but not return, the first settled city was unconquerable, etc.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:23
  Old Post 11-11-2002 15:06 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Enter the AD-FREE zone

samson re: your irrigated & roaded hut

It seems that the AI gets some terrain improvements of this kind without the need to actually deploy settlers to the task - just another way the AI cheats in order to lose more slowly

SG[1]

samson is offline samson
Prince

Apr 2001
time: 05:23
  Old Post 11-11-2002 18:30
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Put an end to popups!

Thanks, SG.

Yeah, you're right. I went back and looked at an earlier save and the irrigation and road appears before the Zulus even had a settler.

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